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Wooden Ocean News

3.2.1 Improved AI Part I

1/25/2018
v3.2.1 Improved AI Part I

New Features:
Redesigned AP system. (ap is now only gained via leveling up. A
new playthrough is suggested, but not required)
Each element gained a default charging skill. (charging spells
increases two stats, accuracy, a resistance, and lowers mana cost.
requires a new playthrough for them to show up)
Improved AI for half the enemies. (other half will be improved next month)
Spirit now affects recovery.
Magic now affects mana regen.

Balancing:
Doubled mana cost of all spells.
Most staff skills now cost MP.
Tripled enemy tech cost. (this gives you plenty of time to do things)
Lowered town defense on all difficulties by 10. (romantic was 8)
Increased enemy health and defense by 15-60%.
Increased health, attack, and defense of most larger graphic enemies by
12 to 50%. (downgraded their ai to compensate, as well as increased exp)
All raged enemies now have a chance to do a normal attack.
All players gained +10% stamina regen.
Dexterity now gives far less stamina regen.
Lowered knockdown rate on daggers, spears, 1h swords, and bows.
Increased knockdown rate on greatswords and maces.
More physical attacks are now able to knockdown.
Increased accuracy for all party members (except ghostship) by 30%.
Increased boss exp by 25%.
Increased starting exp rate by 10%.
exp gained is now tied to your level. (the higher your level, the less
exp you get. Expect significantly slower leveling. Max level is still 999)
Guard, Sword's Defend, and Spear's Counter skill, now give a hidden +10%
accuracy for 2 turns.
Buffed Life Needle by 50%.

Misc:
Reorganized scripts for better stability.
Removed new item script for better stability. (may come back)
Removed two unused scripts for better performance and stability.

3.2 Frozen Ocean

12/30/2018
v3.2 Frozen Ocean

New Features:
Current health now affects accuracy, evasion, magic evasion, counter,
taunt, and critical chance. (this applies to enemies as well)
Current stamina now affects evasion, magic evasion, and counter.
18 unique accessories added for the previous new dungeons.

Balancing:
Buffed enemy HP by 5-15%.
Buffed enemy defense by 3-9%.
+10% evasion to all party members except golem and ghost ship.
+20% accuracy to all party members except ghost ship. (this
accuracy buff is temporary until weapon accuracy is implemented)
Buffed angry monster from +35% to +50%.
Angry monster now heals 10% hp.
Knockdown now lowers 50% attack and defense instead of 10%.
Knockdown now lowers 75% dexterity instead of 25%.
Knockdown taunt reduced from 75% to 50%.
Tripled the taunt skills of 1h swords and spears.

Misc:
Removed save confirmation script for better stability.
Improved stability for 3d dungeons. (may still be unstable
for slower computers)
Fixed exiting crystal for 3d dungeons.
Fixed Forgotten Horror dungeon.

3.1.5 Performance and Testing

11/4/2018
v3.1.5 Performance and Testing

New Features:
18 new dungeons added throughout the game. (these
dungeons are 3D and currently unstable, so save
before continuing too far into them. Also, both
their variations and unique rewards are missing,
so expect them to look alike for now. Looking for
feedback on their lag, stability, and size per map)

Balancing:
Enemies are now 20% less fearful.

Misc:
Removed a frame rate script. (expect more lag on
slower computers, less lag on faster computers,
and more stability on both)