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3.2.6 Stability and Balancing

2/23/2019
v3.2.6 Stability and Balancing

New Features:
New save system is now in. (this gets rid of the save crashing.
Slot is chosen at start of game. Old saves will automatically save
onto the first slot. System is still being worked on, so it can be
strange on loading in. Just leave an area and come back to fix things.
If stuck, use the Early Access key item to teleport back to the start
of the game)
Battle Camera is back. (This script was not the source of the random
crashing before battles. Still investigating what is. Might have
something to do with player movement. 3d dungeons still randomly crash
before and after battle. If not resolved soon, 3d dungeons will lose
their 3d)

Balancing:
Lowered enemy attack and magic on tech levels below 60. (Change
is 1% to 25%. The lower the level, the more the reduction)
All party members, except Golem and Ghost Ship, got +10% evasion.
Significantly weakened Spider and Cursed Plant.
Slightly weakened other chapter 1 enemies.
Slightly increased exp gained in later levels.
Slightly increased odds of running from battle.
Family Ring now gives +1 to multiple stats.

Misc:
Added more town info to billboard in Ghost Town.

3.2.5 Hotfix

2/22/2019
v3.2.5 Hotfix

New Features:
Put save script back in. (WARNING: Save only in the top slot.
A one slot autosave system may be introduced in order to fix
the save crashing)

Misc:
Removed battle camera for improved stability. (if battles
still crash 1% of the time while loading up, let me know)

3.2.4 Stability

2/21/2019
v3.2.4 Stability

New Features:
Temporarily removed saving script for stability. (game can
still be loaded and saved, it just looks ugly for now)
Implemented size stats on the rest of the enemies.
Added a small ghost bar before the first boss.

Balancing:
Lowered health of gold puppet by half.
Increased gold dropped by gold puppet by 25%.

Misc:
Compressed half of enemy battle graphics for improved
performance, stability, and file size.
Improved some dialogue in chapter 1.
Began work on Lampless hunting quest.

3.2.3 Stability

2/15/2019
v3.2.3 Stability

New Features:
A new teleporting item, Early Access Only, is now in your
inventory. (use it only if you are stuck, and notify me if
it had to be used)
Improved AI on more enemies.
Implemented size stats on more enemies.

Balancing:
Lowered damage on bombs by 20-25%.
Lowered stats on intricate items by 10-20%.
Slightly buffed stats on 3d dungeon items.
2000 cast speed granted to prepare skills.
Prepare Carbon no longer halves mana cost.
Prepare Carbon now doubles healing received.
Lowered town defense on all difficulties by 2-8.
Lead Armor now protects against radiation status effects.
(the higher the quality, the higher tier that's protected)

Misc:
Removed options script for better stability. (this may come back)
Removed a screen resize script for better stability.
Gameovers now occur on scripted fights. (Mercy is fully gone)
Renamed prepare skills.
Gave prepare skills status icons.
Fixed AP cost of philistine skills.

3.2.2 Stability

2/02/2019
v3.2.2 Stability

New Features:
Improved AI on a dozen more enemies.

Balancing:
Increased exp rate for mid to late game by 10-60%.
Quadrupled defense bonus for Guard and Defend.

Misc:
Removed Mercy Screen for stability. (gameovers are back)
Improved stability when leaving a 3d area.
Reorganized more scripts for stability.
Skipping chapter 1 now correctly increases enemy tech level/rate.