9.15 Improved Altars and EXP Scaling
5/13/2025
9.15 Improved Altars and EXP Scaling
Balancing:
Removed critical chance from Altar of
Terror.
Removed Defense from Altar of Strength.
Removed Attack from Altar of Blood.
Removed Status Protection from Altar of
Salvation.
Replaced Altar of Methodology with Altar
of Prosaic. (doubles mana cost)
Redesigned Altar of Power to triple
monster mana.
Reduced Altar of Mortality from 100% to
50%. (monsters no longer receive 25%
extra damage)
Removed damage reduction from Altar of
Bone.
Reduced Altar of Height's damage
reduction from 50% to 25%.
Reduced Altar of Weakness from 50% to
33%.
Reduced Altar of Misfortune's critical
chance from 25% to 10%.
Removed critical chance from Altar of
Sight.
Increased health from leveling by 7%.
Increased attack from leveling by 80%.
Increased magic from leveling by 12.5%.
Increased defense from leveling by 28.5%.
Increased spirit from leveling by 28.5%.
Increased dexterity from leveling by 50%.
Increased luck from leveling by 100%.
Bosses give 20% less experience.
Cosmic Color now gives x10 experience
instead of x20.
Increased experience gain in chapter 6
by 33%.
Redesigned EXP rates:
Level 1:
old: 1 (100%)
new: 1 (100%)
level 10:
old: 2 (50%)
new: 1.005 (99.5%)
level 20:
old: 3 (33.3%)
new: 1.08 (92.6%)
level 30:
old: 4 (25%)
new: 1.41 (71.2%)
level 40:
old: 5 (20%)
new: 2.28 (43.8%)
level 50:
old: 6 (17%)
new: 4.13 (24%)
level 60:
old: 7
new: 7.48
level 70:
old: 8
new: 13.01
level 80:
old: 9
new: 21.48
level 90:
old: 10
new: 33.81
level 100:
old: 44
new: 51
level 150:
old: 64
new: 254
level 200:
old: 336
new: 801
level 250:
old: 416
new: 1,954
level 300:
old: 1,984
new: 4,051
level 350:
old: 2,304
new: 7,504
level 400:
old: 10,496
new: 12,801
level 450:
old: 11,776
new: 20,504
level 500:
old: 104,448
new: 31,251
level 600:
old: 124,928
new: 64,801
level 700:
old: 145,408
new: 129,051
level 800:
old: 165,888
new: 204,801
level 900:
old: 187,628
new: 328,051
level 1000:
old: 2,068,480
new: 500,001
Misc:
Fixed Altar of Attrition from increasing health
regen instead of lowering it.
Fixed Altar of Mortality from doubling enemy
dexterity.
Dev Note: While planning future content, and
looking at a post where someone reasonably
confused hidden exp thresholds with a bug, exp
changes were made.
Early levels are easier to obtain, later levels
are harder to obtain, softcap exp thresholds
have been removed entirely, and each level now
gives more stats.