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Alchemage News

0.7.0 Update : Nether Biome!

New block [Brick Block]
New block [Iron Block].
New wall [Iron Wall].
New wall [Brick Wall].
New wall [Clay Wall].
New wall [Mirror Wall].
New block [Slime Block]. It is super bouncy.
New placement [Sofa], [Single Sofa]
New Creature [Bat]. Can be found underground.
New Creature [Dragon Fish]. Can be found at Nether Biome.
New Plant [Hell Rose]. Can be found at Nether Biome.
New Equipment [Fireproof Suit], [Fireproof Helmet].
New Equipment [Snow Mountain Suit], [Snow Mountain Helemt], [Snow Mountain Boot], [Salted Dried Fish].


You can shoot magic missiles with these four staffs: [Sapphire Staff], [Ruby Staff], [Topaz Staff], [Emerald Staff].
The [Ghoul Suit] gives you a buff that prevents Ghouls from attacking you.
Player character will automatically go up one-block step when walking.
Now natural-generated mud walls can be digged out.
A more physical-correct and optimized new audio system.
Water magic will create real water in scene.
Cinchona Tree now has a better look.
Add a key to tweak the oritation of placements, default is [R]
Improved creature generation mechanism.
Improved Minimap.

It is recommended that you restart the game before you have stopped playing a multiplay game and want to host/join another. This may be a temporary solution to some network issues.

0.6.0 Updata : Magic Missions and Upgrades

    Lava, can be found deep underground. You can carry lava with a [Bucket] and be very careful dealing with it. In case you catch fire, you can cool yourself down with water.
    New block [Obsidian Block], formed when lava meets water.
    Better tile and grass rendering ( Looks better with lower performance cost)
    The Mountain Biome now has it own background.
    You can make you character run by double click and hold moving keys.
    New creature [Ice Slime]. Can be found at Mountain Biome.
    New creature [Lava Slime].



    Some magic VFX improvement.
    Magic Missions and Upgrades. You can recharge or upgrade you magic after you completing some missions. You can check for these informations at the magic menu ( Turned on by press the Magic Book icon below the inventory or by press the shortcut key which in default is N).
    Some alchemy products are now used in magic recharging.
    You can no longer throw out a magic item or place it into any containers like chests. If you discard a magic item from your inventory, you can take it back at any time from the magic menu.
    Spells. Some magic require you to input a specific spell in order to use or recharge. Press [ENTER] key to turn on the spell input area and press [ENTER] again to commit after you finishing input. You can check for those spells at the magic item description or the magic menu.

    Note that world saves created before version 0.4.0 (2.9.2018) are no longer supported.

    0.5.0 Update : Mount!


      Now you can catch an [Alpaca] as your mount. Craft a [Leather Saddle] at [Crafting Table] and place it on an [Alpaca], then you can ride on it. Double hit and hold moving keys to make it run.
      Female characters and some female style equipments.
      New placement [Weapon Rack] on which you can hang your weapns.
      Buff system, burn, freeze and poison effect.
      Now eating food gives you a buff that gradually recover your HP, and eating too much food at a short time causes a [Satiety] Buff that limit you from eating more food.
      Cloud save.

      AI improvement for [Giant Angora].
      Background and some FX tweak.
      Many bugs fixed.

      Previously game may become extremely laggy when you try to jump or perform a maigc. This should have been fixed at 0.5.1

      0.5.0 Update : Mount!


        Now you can catch an [Alpaca] as your mount. Craft a [Leather Saddle] at [Crafting Table] and place it on an [Alpaca], then you can ride on it. Double hit and hold moving keys to make it run.
        Female characters and some female style equipments.
        New placement [Weapon Rack] on which you can hang your weapns.
        Buff system, burn, freeze and poison effect.
        Now eating food gives you a buff that gradually recover your HP, and eating too much food at a short time causes a [Satiety] Buff that limit you from eating more food.
        Cloud save.

        AI improvement for [Giant Angora].
        Background and some FX tweak.
        Many bugs fixed.

        Previously game may become extremely laggy when you try to jump or perform a maigc. This should have been fixed at 0.5.1

        0.4.0 Update : New Biome!

        - New Coast biome at both edges of the world.
        - New creature [Greedy Chest]. Can be found in caves and underground.
        - New creature [Hermit Crab] at Coast biome.
        - New creature [Ostrich] at Coast biome.
        - New plant [Cactus] at Coast biome
        - New block [Cactus Block]. Can be crafted with [Cactus Piece], and deals damage to creatures that touch it.
        - New block [Leather Block]. Can be crafted with [Leather].
        - New wall [Mushroom Wall]. Can be crafted with [Mushroom Block]
        - New wall [Cactus Wall]. Can be crafted with [Cactus Block]
        - New wall [Leather Wall]. Can be crafted with [Leather Block]
        - New placement [Wooden Cupboard]. It is basically a larger chest.
        - New Placement [Paper Lantern].
        - New Placement [Wooden Trapdoor].

        - [Campfire] now can be put out and then re-ignited.
        - The [Worn Wooden Cupboard] found at Underground Mineshaft now has a new look and really contains loot.
        - Some [Mine Cart] will drop [Coal] when digged.
        - Terrain generation has been improved for the Moutain biome.
        - Add melee key to perform a melee attack whatever item you are holding, default is [V].
        - Some [Tree Spirit] now holds a [Tree Branch] as weapon.

        - BUG FIXED: Tasks got reseted when player switch between different world.
        - BUG FIXED: Some fire sound fx last was not removed properly.
        - BUG FIXED: Items were not properly saved for client players in multiplayer.
        - BUG FIXED: Some Neutral creatures are not properly generated.
        - BUG FIXED: At a small chance item in the inventory would be replaced by the item you picked up.
        - BUG FIXED: Characters can go through solid blocks when walking on platform steps.