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Ash of Gods: Redemption News

SPANISH, CONSOLE RELEASES AND NEW ASH OF GODS' GAME



Hey, folks! We haven't posted anything this year, so I reckon it is time to tell you what we are up to at the moment and make a few announcements.

SPANISH LOCALIZATION


As you may know, a lot of players asked us for Spanish localization but unfortunately there were a lot of troubles with it. Anyways, I am happy to inform that Spanish is finally almost ready, we are integrating in to the game at the moment and it will be released approximately in 2-4 weeks among with a few nasty bug fixes.

We will also publish another update for English localization.



PS4, XBOX, SWITCH RELEASE


As you also may know, we were going to release Ash of Gods on consoles from the very beginning. And that's finally happening. Everything is already set, and we are going to start final QA in the middle of March.

Approximately, all console versions will become available on PS4, XBOX and Switch in the end of Q2 2019.



ASH OF GODS ON MOBILE


We are also going to port Ash of Gods: Redemption to mobile devices (iOS / Android) as it was promised during our Kickstarter campaign but due to the lack of experience in developing mobile games and considering it will be rather difficult to transfer such a big game to small screens with the very first attempt we decided to create Ash of Gods: Tactics first to learn some basics.



ASH OF GODS: TACTICS


Well, if you were wondering about screenshots in this article, it is time to tell you that this is a brand new Ash of Gods' game, the one I mentioned above, Ash of Gods: Tactics:

https://youtu.be/L4E6DkdvcSQ
The idea was simple. We decided to create a small exclusive mobile title using some assets from the original project to learn more about developing mobile games. This knowledge is necessary because we'd like to transfer Ash of Gods: Redemption to mobile devices as good as it possible.



Tactics is a small prequel to Redemption with completely different gameplay, based on cards. We wanted to adapt the new project for mobiles, that's why its combat is pretty simple (though, the game is probably semi-hardcore) and battles take 5 minutes tops.



What do you need to do? You have two decks of cards: characters' deck and a deck with spells and items. Every turn you can use one card from each deck. Basically, you choose a character and place him on any of three lanes you have, then use an item or a spell on him or any other characters presented on the battlefield. Your turn ends and characters make their moves based on their stats. Your goal is to defeat your opponent's hero reducing his health to zero.



At the moment we are in closed alpha testing but planning to release the game in a few months, its technical launch is planned in April. When it is released, we are going to port AoG: Redemption to mobile devices as it was promised.

Feel free to ask any questions and, of course, let us know what you think. Thanks a lot for your support.

https://store.steampowered.com/app/691690

STEAM AWARD

Hey, guys!



It is time for Steam Award 2018. We would like to participate in this event and we're also hope you will support us. If you believe that our game is beautiful due to the hard work of our artists, please, vote for us, nominate us in Best Environment category. It is very important for us and we will be very grateful. Thanks in advance!

Join us in Terminum!

https://store.steampowered.com/app/691690/Ash_of_Gods_Redemption/

UPDATE 1.4 [UPDATED 11/14]



HOTFIX
  • slow loading on launch fixed
  • fixed drop of the chest which broke other drops, those who have this will get Magical chest instead
  • fixed bug with wrong appearance of loot when you open a chest
  • fixed a bug with clan icon
  • fixed bug with zero gold drop from Royal chest


UPDATE 1.4


Hey! This update is bringing more languages for Ash of Gods as well as adding big multiplayer feature.



MULTIPLAYER


CLANS

From now on, clans are available on multiplayer. Gather your friends, conquer enemies, earn glory to make your clan the strongest.

What you can do:
  • create and manage clans
  • communicate via clan's chat
  • set roles for each member
  • exchange cards inside clan
  • fighting for a clan chest
  • fighting each other as friends (doesn't affect personal rating)
  • improve clan's rating with your victories
BALANCE
  • corrected the rarity and allocation of classes by arenas: you can get 16 out of 24 classes from first 3 arenas and remaining 8 classes for the rest of 5 arenas. You get a guaranteed 1 current arena’s card from arenas’ chests.
  • fixed matching of the units to arena: 12 units are available in the first arena for each player and include 6 common units, 4 rare units, 2 epic units. 6 of them are in the team and the rest of them can be opened by player. Each arena from 2nd to 4th gets 2 common, 2 rare, 2 epic units. And 2 common, 2 rare,1 epic and 1 legendary will be added from 5th arena.
  • fixed chests drop—now chests will be dropped by mix of table and probabilities—it guarantees that all the players will get fixed amount of wins and probably same amount of bonuses.
  • changed number of dropped-down gold to speed-up the leveling, increase number of obtained awards per win.
  • added guaranteed rare and epic cards to chests on every arena higher than 4th.
  • fixed free chests in “Menhir” to start sharing strixes apart from gold and unit cards.




OTHER
  • a great deal of fixes for English localization
  • fixed windowed mode
  • fixed long loading


LOCALIZATIONS


FRANÇAIS

French language is already here. Please, let us know if you find any misprints, bugs or other errors. You can share it on Steam forums or via our Discord. Have a good game.



PORTUGUÊS DO BRASIL

PTBR is also finished and available for playing. We believe we managed to fix a number of problems but let us know if you face anything. Anyway, we hope you'll like the game.



IMPORTANT:
  1. If your game loading low on WIndows (more than a minute), please, delete devtodev folder. You can dind it here: Users\\AppData\LocalLow\AurumDust LLC\Ash of Gods.

  2. If your game crashing during the battle at Unda's, switch to OpenGL.

  3. If you having issues with launching the game on Mac, please open Properties of the game via Steam, choose Launch option and copy-paste this here:

    -force-glcore

  4. There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.

  5. Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.

  6. If you the game crashes on Windows 7 with Intel HD graphics cards 2500, 4xxx, GT3 - please open Properties of the game via Steam, choose Launch option and copy-paste this text here:

    -force-glcore

    Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.




If you're facing any bugs or issues, please, report about it via discussions or our Discord channel. We will do our best to fix every problem as soon as possible.

Please, write an honest review about the game. Your support will help us to bring more players. Thank you.

http://store.steampowered.com/app/691690/Ash_of_Gods/

Daily Deal - Ash of Gods: Redemption, 35% Off

Today's Deal: Save 35% on Ash of Gods: Redemption!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time

AoG Modding Tools / Open Engine



Dear friends, we received a lot of questions about Ash of Gods' DLCs and possible instruments for modding. That is why we think to open our Ash of Gods engine for community needs.

What does it mean? Our gaming engine (based on Unity 3D) will become available to everyone to making your own modifications and even whole stories based on our project or from the scratch.

What is Ash of Gods' engine:
  • Articy: Draft integration and story flow. This allows you to write a story completely in Articy and then link everything to needed assets. Save / Load system is included.
  • Combat system engine with possibility to create new classes, skills and mechanics.
  • Different tools to work with assets (animations, characters, effects). There are instruments to work with animation, links between assets and gameplay rules, tools to create parallax scenes.
  • Tools for localization and translation.
  • A number of assets and AoG's story to experimenting with gameplay.


Of course, we'd need some time to make necessary changes and prepare documentation, but before that we would like to know your opinion.

Please, tell us, what do you think about creating and using modifications. Is it interesting for you? Do you want to have this set of tools to create your own visual novels or tactical strategies. Would you like to work on the engine with us to make it open and available to everyone?

Please, let us know.