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Life is Feudal: MMO News

Dev News #171


Hello, Feudalists!
First of all, we want to apologize for delaying announced for this week and much-awaited update with the fixes related to outposts and sacrificing goods to Kallente. The delay is caused by serious problems that we have faced related to the latest server stability issues and now we are urgently working on the fix for this problem. It is almost done now, and we will be happy to introduce it with the promised update at the beginning of next week. Also, we can reveal that our team is currently working on a quite common and annoying problem - the unobvious mechanics with items split, where you need to press “Enter” after input of desired item quantity and then press the “Ok” button in the window. We hope that after these upcoming tweaks using items split function will be much more comfortable! There is a chance that this tweak will be included in the upcoming update as well.

We have good news for all the fashionistas! Hot sunny days come to an end, and dark autumn cold sets in. So it's time to take care to warm yourself! But in a harsh feudal world, you should not only be warm and comfortable in your armor but also intimidating! Therefore, our artists are working on a series of brutal-looking helmets that are equipped not only with warm fur but also with awesome horns! Truly savage chic! Let us share some sketches with you:


Already fancying one of them? We are pleased to announce that we will gift a few helmets in the upcoming Witch’s Dungeon event, which will take place sometime soon. Read the details below.

And now it’s time for a community spot!
Disturbing rumors swept through the lands of the Crown. The insidious natives, cramped by brave warriors on Godenland, are plotting something unholy. It seems that their witches have been devising their plans and came up with new sinister intrigues to bring death upon the good folk of Abella. One shepherd, grazing herd in the mountains, noticed how these unholy savages slipped by the accompaniment of growling wolf packs into the stinking bowels of one of the caves. Who knows what dark secrets are hidden in this underground maze?

But the glorious inhabitants of Godenland just do not intimidate! Especially when a good reward is announced. A new horned helmet and 7 days of premium to anyone who brings the insidious trophy of the natives from that cave! The Crown announces that an expedition to the underground labyrinths of witches and natives will soon be conducted. Daredevils, prepare your combat equipment! Next week we will announce the date and time of the glorious crusade!

And for now, we want to share some beautiful September atmosphere screenshots with you, that we have received from the community.



We wish you a nice Feudal weekend!

— The Team

Dev News #170


This week our team worked on two angles . Our development and game design team worked on several important tweaks and fixes that we are planning to share with you next week. We can reveal that some of them will be related to fixing annoying outpost totem issues. We also haven’t forgotten about solving the problem with sacrificing goods to Kallente that appeared recently. Secondly, this week we conducted a significant techworks on Godenland and Illa-Newydd. These maintenance works were focused on improving the game performance and making gameplay more smooth and comfortable for both new and veteran players. We have also fixed admin lands on Illa-Newydd world to save our Gravedigger from being dirt covered by the most enthusiastic newbies! In parallel, we are finalizing work on the Medic War Banner, so you may expect that it will be introduced with the next patches.

And now it’s time for a community spot!
We have summed up the results of the contest finals for the most creative recruiting announcement. We’re not gonna lie, it was a tough fight. The winner pulled ahead thanks to a few dozen votes. We present the voting results in the diagram below.



And ... ta-da! We are happy to announce that the Evil Forces Guild has been elected the winner of the contest with the most active, skillful and dexterous recruiter! We congratulate the winner and wish them to continue their success and acquire new active members of the guild. We ask all the other finalists not to be upset with such results. It was, literally, a close one for first place. The work was worthy, no less worthy prizes await you! The winner guild will receive a Sanctum of the Sleeper decorations pack, and other finalists will receive decorative Dummy on the horse packs! We wish the winners to enjoy decorating their castles.

That's all for now. Have a nice feudal weekend!

— The Team

Dev News #169


Hello Feudalists,
While everyone enjoys the hot August sun, our team works tirelessly. This week we have released the “Breeders' Update”, which includes a list of community-awaited tweaks and features that significantly improves the domestic animals breeding mechanics. This update heavily affected all the graphical users interfaces of most animal husbandry buildings: stables, coops and etc. But first things first. Most importantly, we’ve added water consumption tracking to the most of these buildings. We hope that these improvements will make cattlemen work easier, as well as help new players with easier understanding of these mechanics. We have also improved Dung-o-meter in a way that it now shows the exact amount of items to be received when cleaning the stables.
This update’s improvements didn’t affect only the interface. With this patch we’ve introduced several horse training mechanics changes that should make life of horse breeders much easier. Required amount of time to complete horse training has been significantly decreased to catch up with already reduced maximum time of training. Another thing that we have reworked is Luck influence on Warhorse training skills. That means that being lucky enough you have a chance to speed up the training by 20%, same as it already works with different crafting skills. With this come good news for the most skilled masters - 100 Warhorse training now gives a +10 Luck bonus when training a horse.

Additionally, with this update we have released Fancy Breeder’s and Fancy Stonecutter’s Outfits. So now all cattle and miner dandies can show their fascinating look! New outfits are available in the Premium store.

And last but not the least - as we’ve announced in the previous devblog, with this update we have finally fixed the bug that prevented interactions with objects placed in certain areas of the outposts.
We hope that this recent patch and its tweaks will bring a little happiness to the lives of our cattlemen. Which profession should we attentively look into next? Share your thoughts with us!

And now it’s time for a community spot!
This week, we summed up the tense competition for the most creative recruitment announcement. We have received a lot of amazing creations, and the choice was not easy. As a result, having identified the contenders by the rating they typed, the top 5 finalists went to the finals, and all other participants received consolation prizes. But the most exciting part of the competition is yet to come! From August 23 to 29, we announce a user vote in which the finalists compete for the main prize. So it’s in your hands, good people of Godenland, to determine who is worthy of the set of scenery Sanctum of the Sleeper!

The winner will be determined by the sum of votes.
Poll link: https://docs.google.com/forms/d/e/1FAIpQLSeWxhwDh1_SQzJE4GSGNxAy6mlQmLXAQRiwfKoZcn4ICgXoPw/viewform?fbclid=IwAR2uL5_yEyx_31bY-sNOK02DuSRj_-_5VMtoZBxRnvShXa1he8t_DErm65w

And to make it easier for you to decide who to vote for, we publish the glorious works of the finalists (in alphabetical order):
  • BarBariaN's - https://www.youtube.com/watch?v=GFRE5U4rtrI
  • Evil Forces - https://vk.com/id4737279?w=wall4737279_4871
  • KoT - https://www.facebook.com/244064732708416/posts/711106409337577/?sfnsn=mo
  • Moskovia - https://www.youtube.com/watch?v=hbhduK8JJpY
  • Rusichi - https://www.youtube.com/watch?v=DVfHZHBhitI



— The Team

Patch Notes (0.25.24.0)


Good day, Feudalists!
This week brings you a “Breeders’ Update” - a bunch of tweaks and fixes very much awaited by our dedicated cattleman and suggested by the community at the latest AMA session. You may expect rework of luck for warhorse training, an update of the graphical user interface for stables as well as other breeders’ buildings and more! Also, this update will include the much-awaited fix for the issue with the inability to select objects in certain areas of outposts. Check the details in the patch notes below:

Patch Notes (ver. 0.25.24.0):


New Features and Tweaks:
  • Added water consumption level to Animal Husbandry GUI. Dung-o-meter now shows the exact amount of items to be received when cleaning the stables
      Developer’s comment: this addition was needed for a while now to ease the understanding of the mechanics behind the Animal Lore skill. We plan on adjusting other interfaces as well to make them more informative, especially for the new players.
  • Decreased the time required to complete horse training
      Developer’s comment: with the previous patch we’ve decreased the maximum time for warhorse training, but left out the actual time it takes to complete the training. We’ve caught up on that now.
  • Reworked Luck influence on Warhorse Training skill. Now, it will give a chance to have the training sped up by 20%.100 Warhorse Training gives a +10 Luck bonus when training a horse.
      Developer’s comment: luck had no effect on Warhorse Training for a while now. We’ve decided to bring it up in line with other skills where luck gives a bonus to the time it takes to perform an ability.
  • Removed getting poisons from random events
      Developer’s comment: we’ve decided that balance-wise giving such item through a random event is rather questionable.
  • Added new premium skins for Breeder’s and Stonecutter’s Outfits
Bug Fixes and Optimizations:
  • Optimized tunnel maintenance
  • Fixed a bug that prevented interactions with objects placed in certain areas of the outposts
  • Fixed Fief Fire’s disappearance when approaching an outpost
  • Fixed an issue with the horse age not being stored properly after using “Leave Horse” ability
  • Fixed an issue that prevented stables from being fully occupied by animals and loaded with supplies for them
  • Fixed a bug with durability calculation for items received in the result of a random event

— The Team

Dev News #168


Hello Feudalists!
This week we kept making numerous tweaks and fixes based on ideas that we have gathered on AMA session recently. Currently, we are working on recently discovered and quite annoying problem with inability to fill stables to the maximum, which makes our breeders' work a bit harder. The root of this problem is quite complex, which is why we are taking some additional days before releasing the next update. You may expect it at the beginning of the next week. It will be kind of “Cattleman Update”, as it will also include new, more convenient, graphical interface for our domestic animal breeders. Also, this update will include much-awaited fix for the issue with inability to select objects in certain areas of outposts.

At the same time, our team is working on a series of other important improvements and bugfixes. As our current priority, we are solving a very important issue in the area of guild diplomacy - a sudden zeroing of guild standings to the neutral status. Our second focus is to decrease gameplay routine for our players: we are developing acceleration of horse training and working on general game design tweaks that will make game less grindy.

And now it’s time for a community spot!
We have good news for all of those who follow the development of the plot of a fascinating LiF lore based story written by Malton, the guild leader of Bad Idea. Continuation has been already published! This time we will plunge into an amazing story about hunter’s life. You can find Malton’s blog with his novel project “Life anew” [RU] under this link, and here we are publishing some (translated) thrilling fragments.

    … — Well, guys, follow me! We are going hunting today, you have an hour to prepare yourselves. Take more supplies, because we are leaving for three days.

    Preparations took almost two hours, I had to personally check and double-check everything for my trainees. At long last, we left the castle gates riding our horses. The sun was already going down. A light breeze came and brought the long-awaited cool. I took a deep breath and shook my head. Freedom, finally. I don’t like to be inside the castle walls, pressing with their stony silence. I feel much more comfortable and happier in the endless Abella forests.

    — Going one after another. And don't forget to twist your head. The hunter must see everything around him, feel the movement of air, hear the slopes of the grass. We must track down a lot of fowls, but also shouldn’t forget about the enemies, here is not an uninhabited land …

Also, last week near one of the villages of Godenland there was a noisy rural fair, which, according to old-timers, was visited by the mysterious Caravan Master. It was fun! Music sounded, warriors proved their courage in competitions, rivers of beer flowed! Crown is thankful for all fair participants who took part in the contests and brave guards who helped to deliver priceless cargo of beer, unharmed, to the event! We want to share the best shot from the event with you.


You can check the event’s album here.
If, after our story, you have come up with a brilliant idea for the event of your own, we will be very happy to help bring it to life! Just contact Catherine #3714, and tell us about the details!

We wish you a great Feudal weekend!

— The Team