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Master Arena News

Update August 2018 - Part #1

Hey everyone!

We are starting this month with our first update. Check below to see what's new!

--- GAMEPLAY ---
  • Teleporter: Collision Radius is bigger (165 uu instead of 102).
  • Player:
    • Air speed clamped to 2000 (previously: 3180).
    • Air control up to 0.60 (previously: 0.5).
    • Bounce speed is now clamped at 1750 (previously: infinite).
    • Bounces are a bit higher.


--- UI ---
  • Scoreboards Updated
    • DeathMatch
    • Team Games
    • Arena Royale
  • Weapon ammo status
  • Arena Royale: display of the number of lives left available.


--- ADMIN MENU ---


Pause feature added in the Admin Menu



>> When the game is unpaused, it restarts after a countdown.




--- SOUNDS ---
  • New chat beep message.
  • The announcer now says ["3" – "2" – "1" – "PLAY"] instead of ["beep"- "beep"- "beep"- "PLAY"].
  • Weapon pickup & zoom sounds are now correctly categorized (sound volume management impact).
  • Carnage spawn sound is now lower.
  • Electrogun sounds are now fixed.
  • Weapon pickups respawn sound is now audible.
  • Team announcer >> Replacement of:
    • "Alpha Team Scores" with "Red Team Scores"
    • "Omega Team Scores" with "Blue Team Scores"
    • "Alpha Team takes the Lead" with "Red Team takes the Lead"
    • "Omega Team takes the Lead" with "Blue Team takes the Lead"


--- MAPS ---
  • New Prototype Map: CTF-Embed_Init
  • New Prototype Map: CTF-PowerPlant


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That's all for today.
Stay tuned!

Alpha Tournaments Announcement

Hey everyone!

After the first successful "Official Alpha Tournament", we are pleased to announce that we are planning 2 new tournaments :

🏆The best of you will be able to win an Early Access Key 🏆



If you don't have access to the game, join us on Discord and ask for a key.

***
Stay tuned!

Powered Games Entertainment

Update July 2018 - Part #2

Hi everyone!

A new update is available. Check below to see what's new in the game!

--- MATCHMAKING ---


In the testing phase last week, we release today the first version of our matchmaking.
Basically, you just have to click on your favorite game mode and let’s go!
The matchmaking prioritizes servers quality (best ping) for you. :)




--- MOVEMENTS ---
  • Dodges added!
    So now you can dodge, wall-dodge, bounce, jump and super jump!
    While wall-dodge reloads your boost gauge, a simple dodge consumes it by 40 %!


--- GAME MODE : ARENA ROYALE UPDATE ! ---
  • Warmup: 60 seconds.
  • Number of lives: 7.
  • At the first spawn, a player only has the melee weapon.
  • Arena Royale integrates a “Gun Master” mode: the player gets the weapons based on the number of frags and deaths :
    • 1 frag: unlock Plasma.
    • 2 frags: unlock Electrogun.
    • 4 frags: unlock SMG.
    • 6 frags: unlock Shotgun.
    • 8 frags: unlock Grenade Launcher.
    • 10 frags: unlock Rocket Launcher.
    • 12 frags: unlock FlashRifle.
    • 15 frags: unlock Sniper.
  • In order to be fair, when you died several times, your inventory will evolve as below :
    • 2 deaths without frag: unlock Plasma.
    • 4 deaths with less than 2 frags: unlock Electrogun.
    • 6 deaths with less than 3 frags: unlock SMG.
  • When a weapon is unlocked, you respawn with it.


--- MAPS ---
  • New map: AK-Isotropic
    Isotropic is a new Arena Royale map, smaller than AK-PlayGround, it will be perfect for close combat!
  • DM-BlutArena: some heal pickup added.


--- WEAPONS ---
  • Rocket launcher: Damage radius up to 850 (750).
  • For more information: check our google doc


--- SERVERS ---
  • North America servers are now available!


***

That's all for today.     
Stay tuned!