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Halloween in Östertörn



Halloween has arrived in Östertörn!

Our Halloween Event is now live and will be running between October 25th - November 8th.

So what exactly is going on in Generation Zero during the Halloween Event? For each machine you take down, there will be a chance for apparel items to drop. There are four sets of items to complete, with variants for each slot on your character. You will have to be on the lookout for Runners, Hunters, Harvesters, and Tanks to snag these costumes in time. A reminder for those that choose to play Gen Z offline: this event does require you to be online for our servers to activate the event in-game.

Happy Halloween to you all!

-The Generation Zero Team

Letter from the Team - October 15th



Hello everyone! This week we have a short but spooky update for you while we continue to crush those evil bugs and build brand new content for the future.

Many of you might have already guessed what we were planning, as it is that time of year after all, where pumpkins become more prominent, and those autumn colors come in full bloom. That’s right; we’re gearing up for another Halloween Event in the world of Östertörn!

There are also many new faces lately, so we’re giving everyone a bit more time for this time-limited event this year. The Halloween Event will be running between October 25th - November 8th. That way, everyone has time to progress a bit into the main game if they are new and get to the content by the event’s end. For all you veterans, that means there’s more time to collect every variant!

So what exactly is going on in Generation Zero during the Halloween Event? For each machine you take down, there will be a chance for apparel items to drop. There are four sets of items to complete, with variants for each slot on your character. You will have to be on the lookout for Runners, Hunters, Harvesters, and Tanks to snag these costumes in time. A reminder for those that choose to play Gen Z offline: this event does require you to be online for our servers to activate the event in-game.

Happy (early) Halloween to you all!

-The Generation Zero Team

Letter from the Team - October 1st



Hello again everyone! It’s been a couple of weeks since we last posted a Letter from the Team, so there’s a fair amount of fun stuff to cover this week!

It’s been a while since we’ve had a letter for you, and that is something we are focusing more effort into changing moving forward. We really enjoy sharing our works with you, and the dedication of the community, kindness, and understanding you’ve all shown deserves as much!

Getting back to the overarching issue that has caused delays these past few months, and that is getting the Resistance Update out on Xbox so that we can continue with our promise of content parity moving forward with all of our updates. In short, we’re still working on it and still maintaining the previously mentioned release window of November.

In favor of the transparency we plan to sustain, we would like to mention that we can only talk a limited amount about the current issues we’re working with due to contractual reasons and respect of our working relationship(s) with the platform holders we work with. Conflicting, indeed, although it is sometimes the way we have to work to make sure we can collaborate as smoothly and closely as possible with our partners to get you all the much-awaited content that we’ve built and are still building!

Last we discussed the topic of the certification issues, we had a backlog of items we were chipping away at and were making good progress at the time. As the most recent round of certification we attempted failed, we had a slew of other issues that were still not caught and had some hard to reproduce steps to zero in on the underlying issues (and solutions). These were around friend invites and various bugs that crashed the game in different scenarios during “suspend and resume.” The former ended up being a deeper issue, one which required a deeper investigation and longer chats about the potential solutions. We’ve since found a proper one and have even consulted with our partners at Xbox that it will indeed help solve the issues. This required us to rebuild some of the frameworks on which friend invites function and is a requirement for us to pass CERT.

We’re going through a battery of tests this week and next to help shake out any remaining issues with the changes we had to make. We also reserved some time to make sure any of those bugs are resolved in time for the next scheduled time for certification.

That gets us up to speed with catching all the platforms up to each other, so what else are we doing in the meantime (for those that are not helping with fixing Xbox issues), and when will we see more content in the game? These are all great questions we’ve seen popping up since July!

For those that are not working on certification issues, they are looking ahead to the roadmap we had planned for 2021, and even beyond considering the delays we had this year. There are only so many people that can work on a group of issues to help with the current delay, so we’ve made sure that we got ahead of the curve where we could as well!

This means that the content update we’ve planned is quite close to finishing and is getting ready for its own testing gauntlet. Currently, it’s intended to release as closely as we possibly can after we get the Xbox update out the door, and we, unfortunately, cannot put them both through the CERT process at the same time. We’ve definitely kept our community Beta testers busy, helping us work out the kinks with all this new stuff. They seem to like what they’ve seen, though, and they all deserve a big thanks for all the hard work they've put into getting our next big update polished and ready for everyone!

So what is up for next year? A lot! We have plenty of plans to keep Östertörn alive and evolving as we roll into 2022. Some of these plans you've already seen, and others we've kept a bit closer to ourselves, but one thing is for sure, it's going to be something for everyone in there! We’ll be able to share more of that as we close in on Xbox getting up to parity, and we also have some spooky announcements for October. Stay tuned in the coming weeks to find out more!

-The Generation Zero Team

Letter from the Team - July 16th



Hello Everyone!

This week we have more to share on future updates to Generation Zero! But first, a quick word on how the Resistance Update is coming along for Xbox players who have been quite patient.

Currently, we are still sorting out bugs as they come in which has unfortunately pushed us away from our previous estimate of July, and a precise timing on the release is not yet clear. We do have a next target window for August or early September for the time being. We will continue to update everyone as we know more.

As for future updates, and other features to expect - we have something else to share that's been another long time community request. Some of you picked up on hints of this from our last Dev Letter - when you eluded to “strange numbering with equipped items.”



That's right, the weapon wheel is finally making it in! This should allow for more versatile loadouts to bring to any fire fight, mixing and matching your best fit weapons and items to get the upper hand. Without the restriction of only 3 weapons! We’re quite curious to see what you all experiment with, especially considering the latest craftable consumables and new ammo types.



This is another feature we’re targeting to hit the game in a follow-on update after we reach parity with all platforms. Be on the lookout for more info after the summer break.

Have a great weekend everyone!

-The Generation Zero Team

Letter from the Team - July 2nd



Happy Friday, everyone!

We’ve been off our usual schedule with our Dev Letters due to holidays and a lot of focus on solving the issues on the Xbox platform for the Resistance Update. To briefly touch on that topic, we, unfortunately, do not have any news of an adjusted release date for it just yet. We are still sorting through all the fixes, testing, and iterating. We should have a better view of our next submission date next week though!

Onto broader reaching, more positive topics! This one we’re pretty excited to talk about, too, as it’s been another long-requested change for Generation Zero. It is something that has been contained for a while and perhaps could use a bit of an expansion. Pushing poor puns aside, it should make way for more room in everyone’s Plundra!



That’s right! We’re finally making space for all the weapons you’ve been collecting and all the extras that have been dropped into the game since launch. It won't be an instant upgrade, as you will have to put some effort into expanding your storage space through multiple tiers to find the right size for your arsenal. This will utilize some of those materials you’ve been collecting since crafting dropped into the world of Östertörn.

It doesn't stop with the Plundra either; the Recycling bench is also getting the same update. You will have to craft the expansions in a separate line than the Plundra, though. Here’s a sneak peek of how it is likely to scale (values can be subject to adjustment for balancing purposes):





When is this making it into an update? Well, we don't have an exact date just yet, but it's nearly ready and will make it into the following update once all platforms are at parity. What we can say is that we are targeting the most immediate update post-summer.

We hope you’re all as excited about this upcoming feature as we are! As usual, we will be keeping an eye on all our channels to listen to any feedback on these topics. Have a great weekend everyone!

-The Generation Zero Team