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Neverwinter Nights: Enhanced Edition News

New Development Build ready for testing

Greetings, Neverwinter Nights players!

This release is being developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:

- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman

With thanks to:

  • Cormyr Dalelands players and staff for testing this build and providing invaluable feedback.
  • Thomas Dubier at Synacktiv for vulnerability reports.
  • All NWN authors and players keeping this game alive.

Join Neverwinter Nights community developers on their Discord: http://nwn.beamdog.net/discord


[h2]Key Features[/h2]

  • Multisample anti-aliasing and anisotropic filtering now built in.
  • Tracy profiler with extensive collection of instrumentation points now compiled in and available to all players and server admins.
  • Many new NWScript functions.
  • New logging framework.
  • Major networking code improvements.
  • Major performance improvements.
  • Script compiler improvements from the open source release.
  • Toolset quality of life improvements.

See https://nwn.beamdog.net/docs/ for the full list of changes.

Neverwinter Nights is now a better looking DnD game than Neverwinter Nights 2

Despite releasing back in 2018, Neverwinter Nights: Enhanced Edition - the re-release of the nearly 20-year-old classic Dungeons & Dragons RPG by BioWare - is still apparently being supported by developer Beamdog, which just released a free official HD texture pack that makes it look better than even Neverwinter Nights 2.


Neverwinter Nights released all the way back in 2002 and looks pretty ropey now, which is why Beamdog's Enhanced Edition in 2018 was so welcome - as included improved graphics, effects, and general visual improvements. However, that apparently wasn't enough for the developer, who has been working on a full HD upgrade ever since.


Finally, the free "HD Models & Textures Pack" update for Neverwinter Nights: Enhanced Edition has arrived and it has the classic RPG looking a lot more modern. As Beamdog states in a blog post on Steam, this update is the result of "several years of hard work" and clocks in at over 4.1 GB - bringing the game's total disc space requirement to over 16 GB.


Read the rest of the story...


RELATED LINKS:

22 year old DnD RPG gets a huge new update

D&D creator's unpublished work will be adapted into videogames

Neverwinter Nights: Enhanced Edition set for Steam launch this month

Updates for Siege of Shadowdale & Tides of Tethyr modules by Luke Scull

It's THE time to check out community content in NWN:EE if you haven't already! Enhanced Editions of Siege of Shadowdale & Tides of Tethyr modules by Luke Scull received beefy updates!

To access the modules, just launch Neverwinter Nights: Enhanced Edition and go to New Game -> Community. You can install them right inside the game, with no external downloads.



[h3]Siege of Shadowdale Enhanced Edition 1.5[/h3]
  • Updated Curated Content release.
  • Henchmen now follow PC through doors/caves in Southern Farms and Old Skull areas.
  • Fixed blood splatter on drow altar in Underdark - Lower Level.
  • Implemented tavern store in Old Skull Inn.
  • Removed Confusion spell from an instance of Jhessail missed in the previous update.
  • Fixed erroneous "continue" in Mourngrym's dialogue.
  • Reduced frequency of drow encounters and made minor adjustments to some.
  • Henchmen can now be asked to identify equipment.
  • Berliad can now cast some cleric spells through dialogue.
  • The spell area of effect indicators added in 8193.35 now displays correctly.
  • Removed Jhessail's Confusion spell, which would occasionally cause faction issues.
  • Adjusted Elminster's spawning location in The Old Skull to reduce the risk of breaking dialogue.
  • Rolled the module back to an earlier version of the Toolset. The module should now run on mobile devices.
  • Typos fixes.





[h3]Crimson Tides of Tethyr Enhanced Edition 1.4[/h3]
  • Updated Curated Content release.
  • Arrk journal entry should now always be correctly removed at the end of Part 1.
  • Added correct speaker tag to Black Talon conversation.
  • Only Salidar is now bumpable in the Temple of Gruumsh to avoid graphical oddities.
  • Shadow Fiend is now correctly removed during the orb cutscene.
  • Increased size of Solar.
  • Updated Sythillis model and fixed crash with 8193.34 (mobile build). Huge thanks to Buddha!
  • Added new portraits for Zaranda, Haedrak, and Gamalon courtesy of Faerie Wizard.
  • The hill giant in the prelude no longer grants a huge amount of XP to the PC.
  • Enemies, including dead enemies, will no longer repeat lines upon perceiving the PC.
  • Removed a feat from S'Reek that would cause him not to turn hostile on game version 8193.4.
  • The spell area of effect indicators added in 8193.35 now displays correctly.
  • The Five can no longer accidentally trap the PC in the Temple of Gruumsh.
  • Rolled the module back to an earlier version of the Toolset. The module should now run on mobile devices.
  • Typos fixes.

Small lighting crash fix

Hey there everyone! We're releasing a small fix:

  • Fixed a crash caused by static lighting on certain tilesets, as mainly seen with the Toolset.

NWN:EE Hotfix for the February Patch

Greetings again, Neverwinter Nights players!

Thank you for all your feedback on the last patch. Engineers from the NWN community worked hard and released a hotfix to reported issues.

[h3]Fixed[/h3]
  • Fixed client AoEs sometimes adding duplicate objects.
  • Fixed a bug where the client objects appear to be frozen in place until the game is restarted.
  • Fixed learning a stacked scroll making the remainder of the stack unusable.
  • Fixed a crash that happens after several loadscreens on some Linux systems.
  • Fixed the bug report message pointing at the wrong URL.
  • Fixed the MacOS binaries not containing the aarch64 build.
  • Fixed screen capture tools like OBS and Steam not being able to read the full framebuffer content.


[h3]Changed[/h3]
  • Improved the AV warn message.
  • Reverted movement teleport fix because it was resulting in jerky WASD movement for some players.


[h3]Known issues/Workarounds[/h3]
  • If you see weird glow or texture flickering, turn HDR bloom off.
  • On Linux+Mesa only, set the env var `force_gl_names_reuse=true` before launching the game to work around various performance issues. See https://github.com/Beamdog/nwn-issues/issues/444#issuecomment-1962333660 for details.