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Neverwinter Nights: Enhanced Edition News

Iconic DnD RPG Neverwinter Nights just got a new DLC, over 20 years later

Baldur's Gate 3 might have been a surprise megahit, but the world of Dungeons and Dragons videogames has been home to stellar experiences for decades. DnD's journey from tabletop to screen has been a long and varied one, and in all that time 2002's Neverwinter Nights remains a classic. BioWare's foray into the Forgotten Realms is still worth a revisit today, especially since developer Beamdog updated it with the Enhanced Edition. In fact, a new DLC just dropped for the age-old adventure, and there's even more planned.


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Launch Day: Doom of Icewind Dale—a new module for NWN:EE

At long last, a sequel to the original Neverwinter Nights campaign is here!🎆

Play▶️ Doom of Icewind Dale, a new NWN:EE Premium Module by Luke Scull, also known as Alazander in the Neverwinter Nights community, now available on Steam!

Continue your story as Hero of Neverwinter—and battle an ancient foe threatening the frozen north of the Forgotten Realms!



[h3]Features:[/h3]
  • An expansive DLC with 10-15+ hours of gameplay
  • Navigate the world map to explore 14 areas in Icewind Dale including Icewind Pass, the Dwarven Valley, and the Reghed Glacier. Visit several of the famed Ten Towns!
  • Recruit from 5 different companions for your party, including returning characters from the original Wailing Death campaign as well as Tyrants of the Moonsea
  • 14 new monsters to face off against, including new creature portraits
  • 16 new music tracks and 24 new ambient area tracks bring Icewind Dale to life in all its majestic beauty
  • An official sequel to the Original Campaign that also ties in with the Shadows of Undrentide, Hordes of the Underdark, and Ossian Studios’ campaigns




Get it now for just $9.99 USD (with a 10% Steam launch discount for 7 days):

https://store.steampowered.com/app/3093340/Neverwinter_Nights_Enhanced_Edition_Doom_of_Icewind_Dale/

Neverwinter Nights: Enhanced Edition gets a big community patch keeping it alive

While Beamdog have moved on from Neverwinter Nights: Enhanced Edition, they're at least not letting it just sit still as they're allowing the community to further improve it.

Read the full article here: https://www.gamingonlinux.com/2025/01/neverwinter-nights-enhanced-edition-gets-a-big-community-patch-keeping-it-alive/

Neverwinter Nights: Enhanced Edition gets a big community patch keeping it alive

While Beamdog have moved on from Neverwinter Nights: Enhanced Edition, they're at least not letting it just sit still as they're allowing the community to further improve it.

Read the full article here: https://www.gamingonlinux.com/2025/01/neverwinter-nights-enhanced-edition-gets-a-big-community-patch-keeping-it-alive

New Patch Now Live

Hello again Neverwinter Nights players!

This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:

- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman

With thanks to:
  • Cormyr Dalelands players and staff for testing this build and providing invaluable feedback.
  • Thomas Dubier at Synacktiv for vulnerability reports.
  • All NWN authors and players keeping this game alive.

You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/


[h3]Key Features[/h3]
  • Multisample anti-aliasing and anisotropic filtering now built in
  • Tracy profiler with an extensive collection of instrumentation points now compiled in and available to all players and server admins
  • Many new NWScript functions
  • New logging framework
  • Major networking code improvements
  • Major performance improvements
  • Script compiler improvements from the open-source release
  • Toolset quality of life improvements

Tracy documentation can be found here: https://nwn.wiki/display/NWN1/Tracy


See https://nwn.beamdog.net/docs/ for the full list of over 100 changes.