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POSTAL 4: No Regerts News

Development update - It’s Tuesday, Tuesday, Tuesday!



Hey there POSTAL fans!

So a question that’s being asked A LOT is ‘When the hell are the other days coming?’

As those of you who bought the game (last October in order to support us) will remember, that it was released in a very barebones state. Basic normal fundamentals such as key rebinding and a save system were missing, and the performance was SHIT. The AI was undercooked and behind that of even POSTAL 2’s, and we didn’t even have a basic police system in place. The art style was incoherent and many buildings and models were placeholders or needed texture work. We had a lot of friggin work to do.

Until we fixed and implemented a bunch of that shit, it didn’t make any sense to expand the game (REMEMBER, we’re a small team). NOT ANYMORE BABY!!! Work on expanding the map and implementing Tuesday’s errands is in full swing. This does not mean we’re done with improving performance, AI, art and adding things to improve the errands on Monday itself, it just means we are mostly prioritizing getting you guys more content to experience and a bigger world to explore. That said, there is another performance update coming in the not too distant future!

Tuesday will start to see the game getting more outrageous and we hope you’ll enjoy some of the more interesting gameplay mechanics we have planned.

We’d give you an ETA, but then we’ll probably miss that date and look stupider than we already do - but the plan is to release everything related to Tuesday at the same time. The introduction, the new areas, the errands/side errands and the end of day cinematics.

Thank you all for your support in helping us get this far, the Early Access experience has been a pleasure for our team and we’re truly excited to get you new content.

Running With Scissors Team

POSTAL 4: No Regerts - “Exploding Pussies” Update [0.1.4.1.4]



In this update we introduce the natural evolution of the cat silencer - The Cat grenade! Combine a cat with a grenade, target and NPC, and watch as kitty bolts it towards them, to then explode on impact.

Another nice improvement in this update is the NPC AI. In some areas (such as the main street at the start) NPC’s now go about their lives with more purpose rather than milling about aimlessly. For example, one might wander into the Laundromat, check on their washing, then sit down and check their phone while they wait, or maybe go and pass the time at the arcade. This system is in the early stages of implementation so not all areas have had this treatment yet, but we will improve upon it with each passing update as well as adding expanded actions and animations.

And finally, we have totally redone the roads around town to look better and have better collision with NPCS.

No major performance updates have been made in this update (other than inside the prison). A renewed push for that is coming soon, focusing on NPCs and dismemberment that will reduce the drawcalls by 70%.




The cat Grenade! Combine a cat with a grenade, target and NPC, and watch as kitty bolts it towards them to then explode on impact



A tickbox that should fix the muddy texture issue some users are having. It’s recommended you only tick this option if you are having the muddy textures issue. This removes the need to enter console commands

A slider to adjust the amount of motion blur. We’re leaving motion blur off by default because motion blur sucks :)

Added Road signs around town in an ongoing effort to make Edensin feel more like a real town

Uniforms for Arcade and Hotel workers





First pass of AI improvements and NPC routines

Improved roads

Population slider is now set to ‘Normal’ by default (The recommended setting)

Optimized the Penitentiary building

Updated Spurt’n’Squirt9000 textures to reflect ammo type with new art

Tweaked TP rifle animations

Improved lighting in Art Gallery

Implemented new Armor mesh; fits better on Dude’s body






Dismemberment on Civvie not working

Blood decals not showing on NPCs

Levels not being loaded in correctly when finishing the prison level and then loading an auto save

Shadow distance setting not saving

A bug where the Grenade pin pull animation wasn’t animating properly

Removed redundant capsule shadow setting

Toilet flush emitters not using correct rotation

Various mapping bugs that were reported on our forums

Shop Counter ‘Wiping’ animation loop

Third person stuttering when rotating the camera in third person

Dildo Bidet causing the game to crash

Crash that was happening on ALT-F4

POSTAL 4: No Regerts - “Fresh paint and happy asses” Update [0.1.4.1.3]

The highly requested mini-map has now been implemented!



Note: You can adjust the mini-map transparency in 'Gameplay' settings!

Improved Art style

In an ongoing effort to improve the look of the game, we’ve given many of the assets an overhaul (notably, the terrain and rocks), and implemented subtle lines around world objects. We’ve also given the map screen a new coat of paint:



As you can see, we've also added various switches under 'Map Tools'. You'll be able to enable/disable the mini-map, errand and side-quest icons as well as the POI icons. Once we implement waypoint markers, you'll be able to switch them on and off too.

Rabbits! It’s Easter, after all. More wildlife will come in future updates

Toggle for silencing the game during focus loss (ALT+TAB)

New MikeJ’s Bidet store

Due to the current Pigeona virus crisis, Local Edensin Officials have supplied civilians with an unlimited supply of face mask

NPC Coughing animations

Third-person Kick animations

‘Shadow distance’ setting in Performance menu

A Vitamin X vender to the Circle J and a Pizza Vender to Pistolas e Tacos





Level design improvements to Skylift and Prison areas

Tweaked Walk up/down animations on NPCs so they look better walking up hills

Reduced the recoil when dual wielding weapons, mostly for the AK

Tightened the way the player’s speed is applied to a fluid trail to minimize the particle gap

Landscape overhaul (Added better looking cliff/rock models)

Improved Art Gallery building

Zap-zone loading screen is now less intrusive

Added new cat silencer attach sound effect

Improved AI navigation

Replaced Art Dealer frames with better models

Quality of Catnip effect texture

Improved performance in Penitentiary (Ongoing)

Updated phone notification texture

Optimized various sounds to be more efficient

Updated Overhead map texture

Spurt’n’Squirt will now be in Flamethrower mode by default

Blood splats will now fade away in 30 seconds

Tweaked Pistol/Revolver TP offset


Ongoing performance improvements:

Optimized NPC hair and boltons to use fewer draw calls

Improved performance in Police Station

Note: a bigger performance push is coming in an upcoming update that should see across the board improvements





Bug that was causing NPCs to freeze and not move until disturbed

Bug that was causing directional hurt indicator to not indicate correctly where the damage was coming from

An oversight where the left weapon when dual wielding is reversed

Left hand when dual wielding appearing in third person

Third person weapon offsets

Non-functional ladder in Scooter Store

Revolver getting stuck when fan firing with a cat silencer

NPCs stumbling / running out of breath too often

Broken Art Dealer painting in Anu’s Inn

Art Dealer paintings despawning

Ambient in Prison sounds not playing

Players sometimes spawning inside of terrain after loading to last checkpoint

Radio sometimes not playing the next song right away

Large variety of mapping bugs

Molotov fire not being able to be extinguished

Grenades not being removed when simply dropping them

Spurt’n’Squirt9000 not firing properly based on ammo types

Road texture leading to Prison

NPC walk animations going out of sync (Arms and legs)

Various crashes

Not being able to put out fires using the Urethra

Collision on a lot of assets

Radio not playing the next song in certain cases

NPC freezing in place

Taser leaving bullet holes on Bystanders

Dude hands not being attached correctly to Scooter handle in third person

NPC corpses causing audio spam with doors

Animations jittering

New voice for the POSTAL Dude!



We here at Running With Scissors have been listening closely to the community input and suggestions during our ongoing development of POSTAL 4: No Regerts. In response to your requests, we have recently made the great decision to replace the sexy and dulcet tones of famed veteran voice actor Jon St. John with a new performer and true fan favorite in the role of the POSTAL Dude!

Coming soon, the POSTAL Dude in POSTAL 4 will now be voiced by Joe Exotic, star of the hit new Netflix sensation Tiger King, who has graciously offered his talent to be recorded live from federal prison! This voice change will also be retroactively applied to all previous POSTAL titles henceforth, including The-One-Which-Shall-Not-Be-Named!

We hope you all will enjoy this groundbreaking new change to the POSTAL series on this fine day of April!

COVID-19 - RWS Development Update



Stay tuned for the next update!