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Never Split the Party News

New Build Posted! 1.0.6886

Turned off jar -> player damage
Updated localizations.
Don't list started games in the dedicated server browse.
Add ping times to dedicated server browse.
Added region toggle on server browser.
Optional version filter on dedicated server browser.
Localize stats on Player Panel of pause and game over menus.
Added version filtering to dedicated server browser.
Integrated dedicated server browsing.
Started adding region locking flag.
Add revive broadcast messages.
Fixed skully and other familiars blocking bullets.
Familiar z-order sort needs origins set.
Increased Rockfort distance.
Better Dead Head flavor text.
Fixed skully origin.
Added shooting origin to Skully.
Made old man not prompt to go to class select.
Potential fix for Pumpking stuck red
Skeleton Spawn Circle is rendering under tiles
Pierce projectiles should have high sort layer
More thorough removing of enemies on boss defeat.
Minimum age on touch damage for enemies that spawns so that unfair hits on Mad Night, etc do not happen.
Fixed dedicated server disconnect loop and duplicate level loading.
Fixed dedicated server crashing.
Nerfed spike hit box. Increased timed spikes speed.
Fixed pierce multi-hit on enemies with multiple colliders.
Fixed credits scroller being stuck mid animation.
Fixed credits scroller being out of sync.
Fixed controls config not saving, again.

New Build Posted! 1.0.6883

Fixed Bomb not exploding.
Fixed ghost position sync.
Fixed ghost bullet sync.
Increased teleport hit cooldown so that players don't get unfairly hit.
Check that spot is empty for spawning enemies from bosses.
Increased cool down time on punting and teleporting enemies.
Fixed resolution dropdown selection default value.
Limit servers to your region.
Fixed Steam Invite on initial character create menu glitches
Potential fix for rez exploit.
Potential fix for dup item exploit.
Disabled Dead Head again.
Fixed pot breaking on players crash.
Changed lobby room spawns.
Fixed stealing items from other players hands.
Fixed respawn while carrying.
Fixed dead while carrying.
Fixed dialogs open on game start.
Made shooting keys throw while carrying an item.
Dedicated server resets when last player disconnects.
Fixed potions found resetting on each level change.
Fixed dedicated server not connecting to steam.

New Build Posted! 1.0.6880

Dedicated server now works, but they won't appear in server browser.
Fixed ` console key not working when a button was highlighted when not playing.
Fixed crash in room visual system.
Added direct connect menu to connect by IP & Port.
Added support for +connect command line to handle connecting to steam servers.
Adjusted load game menu sizes for certain screen ratios.
Set Dead Head damage to 1
Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies
Fixed Dead Head Familiar
Fixed the mob script to allow different mob visuals to be used
Fixed hawk moth delay issue
Encapsulated steam server handling.
Steam server disconnects correctly.
Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay.
Fixed 3 dedicated server bugs.
Added -port command line argument for dedicated server.
Successfully listed a server for the first time with steam.
Fixed /connect default values.
Moved game over detection out of player class.
Fixed game over on dedicated server.
Fixed nulls on dedicated server console.
/connect now takes arguments for ip address and port.
Removed (clone) from Timed Spikes and lobby NPCs.
Changed text input visual on edit character screen.

New Build Posted! 1.0.6879

Fixed player invisible bug when hit by skeleton bone.
Enabled steam cloud saves.
Increased Wolfbat Tooth damage boost 400%.
Added /connect command to test dedicated server.
Disabled /cheat command.
Disabled steam server listing for release.
Disabled Dead Head familiar for release.
Optimized audio memory usage.
Optimized logos memory usage.
Removed many items from resources folder.
Removed extra shader from player.
Started working on steam game server system.
Working on familiars
Nerfed the Dark Mask
Added Dead head familiar.
Fixed Small Skull animation.
Cut dedicated server mem by 55mb by not loading textures.
Made Black Bone more visible.
Updated beast masters health to 2 hearts 2 shields.
Added range up potion and range down potion
Fixed 3 types of crashes.

New Beastmaster Class - Build 1.0.6876

Added the Beastmaster class, a class focused on familiars.
Added 4 new familiar buff upgrades.
Added new Beastmaster unlocks and achievements.
Changed enemy health adjustment to 1 player = 70%, 2 player = 80%, 3 player = 90%, 4 player = 100%.
Added custom room visual hooks, so room floors can change with level, etc.
Updated localizations.
Tweaked item flavor texts.
Made gold punters easier to kill.
Added sounds to group heal and summon.
De-glitched dialog window.
Tweaked dialog positions again.
Fixed player invulnerable blinking not working on clients.
Fixed initial frame on dialog window being glitchy.
Moved dialog windows down.
Moved flavor text down and made bigger.
Remove kick buttons from win/lose screen.
Made countess hover on start and main menus.
Tweaked lobby help text position.
Moved command option labels.
Removed boo.lang references.