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Never Split the Party News

New Build Posted! 1.0.6899

Changed default activate key from Z to F.
Added /memory command.
Auto port select on dedicated server.
Added Rent Server button to server browser.
Added server deploy scripts.
Fixed dedicated server distribution.
Fixed Countess idle frames not playing.
Fixed Hawkmoth doesn't work on any floor other than the one you get it on.
Added F2 to clear room on cheat mode.
Fixed chests moving thru walls, etc. Chests are now solid.
Fixed: Quick join when steam not running crashes with no error
Fixed exception when using Server Browser when not running under steam.
Minimum Player systems.
Fixed: Emotes are not synced More work on Challenge system.
Implemented treasure room removal for Challenges.
Implemented challenge reward unlocks.
Fixed wave emote on stairs not syncing across clients.
Fixed the sound design on the Arrow, the Lance, and the Paladin.
Added sound design to the 4 great sorcerer rings.
added sounds to the power ups
Added 3 items for the Lancer Class and worked of the beast master sound design.
Changed the Beast Masters weapon to a Mace.
Added Lancer Class Achievement icons.
More challenge mode work.
Added tooltips to stats menu.
Challenges disableable.
Doubled pickup drop rate.
Increased coin drops.
Added IsDisabled flag to CharacterClass for developing classes.
Added the Lance and paladin hammer
Fixed the unlocks not saving
Added 2 new items for the lancer class: Frost bite ring, and demon's ring
Started working on challenge modes.
Fixed dead head over the network
Added the damage boost to all touch damage familiars when wolf bat tooth upgrade is active.
Started working on Lancer and Paladin classes.
Console tweaks.
Renamed CommandAttribute to ConsoleCommandAttribute
Fixed throwing directions getting out of sync.
Re-added netstatus command.
Optional trimming of cmd from commands.
Added ServerBindAddress config var.
Fixed player visual facing not getting updated.
Fixed carriables.
Removed old command and console system.
More work on new console.
Optimized path finding to not allocate > 150k of memory each frame.
Optimize player visual memory allocations.
Optimize HUD memory allocations.
Started adding new console for Linux server support.
Another fix for dedicated server victory crashing.
Fixed massive memory usage on server start.

New Build Posted! 1.0.6889

Added 13 /emote commands
Fixed lit bombs not being carriable on client.
Fixed Bomb carry jankiness.
Fixed upgrade carry jankiness.
Fixed jar throw jankiness.
Avoid most sounds on headless mode to save memory usage.
Fixed "got into the item shop through a secret room, but i cant get out now, since i have no more bombs or keys"
Lower role assignment delay by 2s.
Increase fuse time for split bombs.
Fixed Pierce and Demolition Combo
Added rigids to chests to make them moveable by bombs.
Adjusted chest behind spikes room designs.
Fixed Rez on dedicated server takes no health
Disable hit blinking during teleport fades so that enemies don't get stuck red.
Fixed dedicated server crashing after 8 connections.
Fixed dedicated server crash on victory.
Fixed certain bombs on dedicated server.
Added /dance command.
Fixed player rez broadcast text.
Specify port on Dedicated Server.bat

New Build Posted! 1.0.6886

Turned off jar -> player damage
Updated localizations.
Don't list started games in the dedicated server browse.
Add ping times to dedicated server browse.
Added region toggle on server browser.
Optional version filter on dedicated server browser.
Localize stats on Player Panel of pause and game over menus.
Added version filtering to dedicated server browser.
Integrated dedicated server browsing.
Started adding region locking flag.
Add revive broadcast messages.
Fixed skully and other familiars blocking bullets.
Familiar z-order sort needs origins set.
Increased Rockfort distance.
Better Dead Head flavor text.
Fixed skully origin.
Added shooting origin to Skully.
Made old man not prompt to go to class select.
Potential fix for Pumpking stuck red
Skeleton Spawn Circle is rendering under tiles
Pierce projectiles should have high sort layer
More thorough removing of enemies on boss defeat.
Minimum age on touch damage for enemies that spawns so that unfair hits on Mad Night, etc do not happen.
Fixed dedicated server disconnect loop and duplicate level loading.
Fixed dedicated server crashing.
Nerfed spike hit box. Increased timed spikes speed.
Fixed pierce multi-hit on enemies with multiple colliders.
Fixed credits scroller being stuck mid animation.
Fixed credits scroller being out of sync.
Fixed controls config not saving, again.

New Build Posted! 1.0.6883

Fixed Bomb not exploding.
Fixed ghost position sync.
Fixed ghost bullet sync.
Increased teleport hit cooldown so that players don't get unfairly hit.
Check that spot is empty for spawning enemies from bosses.
Increased cool down time on punting and teleporting enemies.
Fixed resolution dropdown selection default value.
Limit servers to your region.
Fixed Steam Invite on initial character create menu glitches
Potential fix for rez exploit.
Potential fix for dup item exploit.
Disabled Dead Head again.
Fixed pot breaking on players crash.
Changed lobby room spawns.
Fixed stealing items from other players hands.
Fixed respawn while carrying.
Fixed dead while carrying.
Fixed dialogs open on game start.
Made shooting keys throw while carrying an item.
Dedicated server resets when last player disconnects.
Fixed potions found resetting on each level change.
Fixed dedicated server not connecting to steam.

New Build Posted! 1.0.6880

Dedicated server now works, but they won't appear in server browser.
Fixed ` console key not working when a button was highlighted when not playing.
Fixed crash in room visual system.
Added direct connect menu to connect by IP & Port.
Added support for +connect command line to handle connecting to steam servers.
Adjusted load game menu sizes for certain screen ratios.
Set Dead Head damage to 1
Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies
Fixed Dead Head Familiar
Fixed the mob script to allow different mob visuals to be used
Fixed hawk moth delay issue
Encapsulated steam server handling.
Steam server disconnects correctly.
Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay.
Fixed 3 dedicated server bugs.
Added -port command line argument for dedicated server.
Successfully listed a server for the first time with steam.
Fixed /connect default values.
Moved game over detection out of player class.
Fixed game over on dedicated server.
Fixed nulls on dedicated server console.
/connect now takes arguments for ip address and port.
Removed (clone) from Timed Spikes and lobby NPCs.
Changed text input visual on edit character screen.