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Never Split the Party News

The Environment Update!



The Environment Update!


We have added a ton of new environment art to give each level an exciting different mood. There's a new sewer style environment for the Water Realm, complete with pipes. There's a new egyptian pyramid inspired sandstone environment for the Earth Realm. Hot lava oozing out of the walls in the Fire Realm. And there's evil blood soaked environment for the Keep of the Countess level. There's even a fancy gold vault look for the the treasure rooms where you find upgrades.

Thank you everyone for your support! The response to this game has been fantastic and it's great to see so many thousands and thousands of players enjoying the game. We've got designs for many more future updates.

Water Realm


Earth Realm


Fire Realm


Keep of the Countess


Treasure Room


Full Patch Notes

Added several new environments.
Added no-logging option for dedicated servers to reduce disk writes.
Updated localizations.
Changed Start Game button text to Host Server
Lowered Klackon damage.
Fixed null ref in Player.FindClosestActivatable.
Increased amount of Xp required to level up.
Explosions no longer affect projectile speeds.
Default all enemies to facing down.
Fixed name entry bug. (Big thanks to Tommy on Discord for help with that) Fixed point filtering on floor rendering.
Made new screenshots for store page.
Added note to server browser.
Added missing translator to credits.
Increased Countess move speed.
Increased boss healths.
Increased pumpkin firing rates.
Fixed level 3 room that had too many pumpkins.
Fixed null reference exception in Player.GetClosestActivatable.
Fixed seeking bullets should not target buttons & jars.
Updated game credits.
Fixed room based damage boost curve.

Release Date is May 3rd! - All Room Designs Reviewed



Release Date Announcement

We will finally be exiting early access on Friday May 3rd! A big thank you to everyone that helped test, debug, balance, expand and polish during Early Access. Your feedback has been priceless and has helped tremendously in making the game so great.

Room Designs Reviewed

Last night we put out a new build that has revised and updated room designs. We went thru every room and rebalanced them to increase the difficulty slightly and to include more of some of the neglected enemies.

Full Patch Notes

Finished level 5 room designs.
Earth Giant can now drop bombs as loot.
Nerfed Distillery upgrade that clones potions.
Increased rate of shape specific room designs being chosen.
Finished level 4 room designs.
Finished level 3 room designs.
Finished level 2 designs.
Reduced ice sprite stun length in half.
Updated Level 2 room designs.
Finished revising Wind Realm room designs.
Added additional rooms.
Turned up enemies.
Restored and improved level/room design reporting tool.
Fixed localization of Character Class select screen.
Fixed game mode dialog getting cleared by respawn.
Fixed room damage bonus being double applied.
Fixed typo in item description.
More null ref fixes in jar throwing.
Fixes for null ref on jar throwing.
Fixed group heal again.
Fixed crash in group heal.
Hard mode can now be played solo.
Enabled debug builds to help track down jar throwing crash.
Raised shop item prices.

The Upgrade Update - 20 New Upgrades - 3 New Challenges

https://www.youtube.com/watch?v=6bUK-xcCSfc

The Upgrade Update


In this update we added 20 new items! Ten of them are rechargeables. Most of the previous rechargeable items were locked behind achievements so this will help balance that out. The other ten are various stat upgrades to help balance things out as well as some new upgrades relating to potions.

New Challenge Modes


We added a new Four Black Mages challenge that requires four heroes to play as mages.

Also, a Race Against Time challenge mode where the dungeon damages all players every few minutes. So the faster you move the better your chances. For the gamers that enjoy the speed runs.

Lastly, the Full Plate challenge gives you tons of health and damage but makes you move super slow. So some of the enemies might be unfair but you should have the health and damage to be able to deal with it.

Full Release Soon


We're on the home stretch and will probably release the game from Early Access in the next week or two!

Full Release Notes


Fixed room damage bonus being double applied.
Fixed typo in item description.
More null ref fixes in jar throwing.
Fixes for null ref on jar throwing.
Fixed group heal again.
Fixed crash in group heal.
Hard mode can now be played solo.
Enabled debug builds to help track down jar throwing crash.
Raised shop item prices.
Added new item text to localizations.
Added new achievements for new challenges.
Named all new items.
Added icons to all new items.
Added flavor text to all new items.
Added 11 more upgrades.
Nerfed familiars damage a little. (Thanks to feedback by VecZ)
Added 9 new rechargeable items.
Added 3 more Challenges
Fixed bug in pause menu.
Stronger enforcement of max level 20.
Fixed crash related to Scroll of Discovery.
Fixed crash in GetClosestActivatable.
Fixed more null reference exceptions in Carry/Throw code.

The XP Update - New Leveling System - Epic Dungeons Challenge Mode



The XP Update


We added a new XP and leveling system to the game. Each class now has a level that gives you progress that is saved between runs. Reaching a new level gives you a slight increase to all of your stats and every 5 levels unlocks a new starting upgrade that can be chosen when you select your class. This allows the classes to be customizable and they can get very powerful. We will be increasing the difficulty of the game a bit to compensate.

Epic Dungeon Challenge


Added a new challenge mode called Epic Dungeon. Several people have requested a mode where the dungeons are bigger and the game runs are much longer. This new challenge mode triples the size of each floor and adds a second hidden room to each floor!

Full Release Notes


Added Mjolnir upgrade.
Added Epic Dungeons challenge mode!
Weasel will no longer fetch upgrades or potions that have been dropped.
Speed up Weasel fetching movement.
Fixed possible crash on class item select.
Removed mana stone from default mage class.
Added text to localization system.
Fixed level up over network.
Fixed class item select header.
Implemented class item level restriction.
Fixed networking of level up.
Assigned all class item upgrades.
Added bonus class item system.
Added XP meter.
Added XP to pause screen.
Added level up visuals.
Added level up stats adjustment.
Made flavor text pop faster.
Changed flavor text font.
Added XP for enemy kills.
Added XP for pickups.
No XP for dropped items.
Half XP for bosses.
Saving of XP and level data on level up and floor transition.
Started working on XP & leveling system.
Possible fix for null ref crash in Carryable drop code.
Fixed null ref in player & enemy stun code.
Possible fix for null ref in Game Over Menu
Fixed null ref in Player.GetClosestActivatable when carrying object.


The Familiar Update - 6 New Familiars



The Familiar Update


This update features 6 new familiar pets that you can gain in the game. This should make the Beastmaster class much more powerful. We tried to not have the familiars locked behind upgrades so that everyone can find and play with the new pets.

Full Release Notes


Ensure non existent doors don't get opened with Scroll of Discovery item.
Fixed potion of nitroglycerin not spawning bombs.
Fixed ownerless bombs not triggering explosions on clients.
Fixed player limit warning showing in french.
Added familiar descriptions.
Fixed Weasel getting shop items.
Fixed Weasel on client.
Finished flavor texts of new Familiars.
Adjusted flavor text visual.
Adjusted item dialog window.
Don't show +3 on boss kill when not in PvP
Black Swan Feather getting out of sync on network
Added sound to mana gem pickup.
Fixed Treasure room connects to boss room
Updated localizations.
Fixed wind beast attacks not homing on players.
Added Dark Mask Adventure challenge mode.
Finished new familiars.
Coded up Weasel fetching logic.
Renamed Giant Crab to Poison Crab.
Poison Crab no longer attacks bosses.
Enemy stuns now shows hurt animation.
Added Stun Duration to TouchDamage.
Fixed new familiar projectiles.
Fixed new familiar animations and icons.
Started adding 6 new familiars.
Fixed familiars not doing touch damage.
Increased familiar firing rates.
Increased familiar bullet damages.
Better lit bomb visual indicator to read better
New sound effects for regenerate, group heal and frost ring.
Added pickup and throw sounds.
Experimenting with xp and alchemy lab systems.