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Starship EVO News

[New build - EXPERIMENTAL] 22w42a: New Fuel Tech, hotfixes

The fuel system logic has been updated, leveraging on the item framework.
Instead of using a real-time equilibrium it now use the more simple push/pull request based system from the inventory.
It should be more straightforward to understand for newcomers.
There should be no impact to your current build.

Community Suggestion:
  • #4959 Right Click to take half stack.
  • #4961 Glow brick color is less white.


Bugfixes:
  • #4962 Quick Select action not working well with multi-shapes
  • #4955 Furnace UI not updating.
  • #4956 Game freeze when interacting with collector inventory.
  • #4957 Inventory issue after Quit to Title.


Thanks for playing!

[New build - EXPERIMENTAL] 22w41a: Hotfixes

Hotfix build with a new new logic for inventory item dragging.

Change: the logic to drag item from Codex and inventory has been updated following discussion with the community.
You no longer have to hold the Left Mouse Button to drag the item, you simply need to click it. It is similar to what minecraft is doing.
It will be easier to then right-click to drag a single item from the stack.
To quickly transfer an item you now need to SHIFT-click instead of double clicking.

Bugfixes:
  • #4950 Multi-shape dot visible on codex close on wrong item.
  • #4944 Glow color incorrect for Light and Glow tiles
  • #4949 RGB controller dont work on glow tile.
  • #4946 Hose base not visible after unlink.
  • #4948 Large brick count ship turn invisible.
  • #4952 Weapon beam starting and end vfx incorrect location
  • #4952 Weapon are un-equipped upon load
  • #4953 Furnace cannot collect rocks
  • Crash / freeze when interacting with an inventory whose content is being pulled.


Thanks for playing!

[New build - DEFAULT] 22w38c: Children Entities and Inventory, Hotfixes

Mechanism are now able to connect to pipe, allowing inventories to be shared with children entities.

Bugfixes:
  • #4905 #4889 Some bricks do not allow pipe overlap.
  • #4901 Save corruption
  • #4930 Silver ingot labelling
  • #4920 Keybind quantity multiplier not working with Codex
  • #4430 Brick description cleanup.
  • Quit to title and reload is broken
  • #4925 Tank size on old builds have shrunk.
  • #4926 Crashes during heavy mining.


Thanks for playing!

[New build - DEFAULT] 22w38b: Hotfixes and Assembler pull feature

Mainly bugfixes with the new assembler pull feature.

New Feature:
  • Assembler: an option to automatically pull needed components from connected inventory has been added.
  • UI: the x1/x10/x100 will drop multiple of the quantity dependant on the current grid level.


Bugfixes:
  • #4917 Tile bricks multi-shape not working properly.
  • Fixed some case where the item preview was not showing because of multi-shapes.
  • Brick will be removed from the item-bar when they have 0 quantity.
  • #4922 rock of different type cannot be stacked in UI.
  • #4922 SHIFT click items are not dropped.


Thanks for playing!

[New build - EXPERIMENTAL] 22w38a: The Crafting Update

The Crafting update is finally here! It is a big update and an important stepping stone on our way to the survival mode.
Use the new assembler to craft the various bricks of the game.
Some intermediate components might be required to create some bricks.
This update also introduces some UI changes like multi-shape brick variants.
It is released in experimental as I expect some issues due to inventory (crashes/freeze are unfortunately likely due to the nature of the beast), and as the tutorial requires some tweaking.



Assembler and schematics:
  • A new assembler bricks has been added.
  • You can queue schematics in order to craft components or bricks.
  • Auto-add components option: this will add automatically any missing needed component to the queue
  • Drag or double-click on a schematic to add it to the queue. Double-click on the queue to remove the schematic.
  • The assembler will either show a 3d printing effect or an assembly animation
  • Push to connected inventories option


UI Changes
  • Proper item quantity are now introduced on the item bar and storages.
  • "Brick Build Uses Quantity" option in F1 menu: Allows to test brick consumption on build
  • Right click while dragging an item to drop a single unit. SHIFT-right click to drop 10x, ALT-right click to drop 100x.

=> it become a bit unwieldy to do while holding left button. Should we move to no hold needed to drag, like in minecraft?

Multi-Shape:
In order to not have to deal with a logistic hell while building, many block variants have been bundled in a single multi-shape.
For example the hull contains the 5 basic shapes (cube, wedge, hepta, tetra, corner), barrier contains the straight and angle and so on.
  • Each multi-shape will have a single entry in the codex / storage / item bar.
  • Simply Switch between variants with the mouse scroll.
  • Item bar slots nb shortcut have been added as it will now takes more time to use the scroll-wheel to switch between items.
  • It is possible to drag a single variant in the item bar by dragging the single round button from the codex.


Ore:
  • Put 8 rocks inside the furnace to craft a silicon ingot. Needed for glass and computer craft.
  • Copper added. Ore vein is red-blue. Needed for electrical, mechanical and computer craft.
  • Iron is the basic resources, needed everywhere.
  • Silver is needed basis system like reactor and thruster
  • Gold and Cobalt is for higher tier system like lightcruise engine and shield.
  • All the craft will be tweaked once survival is in place!


Still to-do
  • Update tutorial
  • Advanced filter for inventory block, to do push-pull request on specific bricks or components.
  • Assembler can query connected inventory for components needed.
  • The various ore / ingots needs better color and more differentiation.
  • Many bugs are to be expected.
  • Some tweak to the schematic shader as it hard to differentiate a few blocks.
  • Craft for weapons still tbd
  • Drop bricks into the world
  • My goal moving forward to make crafting (and hence exploration) more rewarding will be to add various raw materials type beside ore / ingots.


Thanks a lot for playing!