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Starship EVO News

[New build - EXPERIMENTAL] 21w33c: Visual Improvement: Glow

A visual improvement has been added to improve the game feel from far distances.
Now thrusters, lights and entities have a smooth glow when viewed from afar (like the current light on the torus).
Soon more elements will use the same technology.

Bugfixes:
  • #4126 Some rotator fails to load.


Thanks for playing!

[New build - EXPERIMENTAL] 21w33b: Performance Improvements

The event gate now encompasses the features of the hotkey gate.
This update provides a few performance improvements.

On our test config during moment with no action it provided up to 30% FPS gains.
  • NPCs field physics checks are now multi-threaded
  • Turret rotator control logic is multi-threaded.


Bugfixes:
  • #4119 Event gate is not visible.


Thanks for playing!

[New build - EXPERIMENTAL] 21w33a: Hotkey Gate migrates to Event Gate

The event gate now encompasses the features of the hotkey gate.
Simply link a yoke to the hotkey gate to a event gate to trigger logic on player keybinds.
This update focuses also on event gate quality of life improvements with a texture switch on assignment.

New Features:
  • Event gate texture will switch depending on the system it is linked to.
  • Spaceship Computer: Is Boosting event
  • Yoke events: Is controlled plus keybinds On Pressed and keybinds Is Pressed.
  • Hotkey migrates to event gates.


Still wip:
  • Keybind networking


Bugfixes:
  1. #4113 Lag on brick delete.


Thanks for playing!

[New build - EXPERIMENTAL] 21w32a: Event Gate replaces Query

The event gate can now listen to "value" event: they function very much like the old query gate.
For example you can trigger logic when a rotator angle goes below a given threshold.
  • All mechanism can be linked to an Event gate.
  • Vehicle Computer can output Power and Heat Percentage.
  • Old Query Gate will be migrated to the new gate format. The blueprint must be in .sevo format first!


Still WIP:
  • Event gate shows mechanism range of values (like on the old query)
  • Smarter input for percentage
  • Continuous mode: ie the event gate would produce continuously a value between 0 and 1 like a manual controller.
  • Event replace hotkey gate.


Bugfixes:
  • #4070 #4097 #4046 Freeze linked to turrets.
  • #4091 Prefab PNG preview not exporting.
  • #4082 Issue with laser and logic.
  • #4065 Most command are a bit too dark.
  • #4089 Crash when deleting stacked children entity.
  • #4052 Heat / Power balance not showing on blueprint load.



Thanks for playing!

[New build - EXPERIMENTAL] 21w30a: Event Gate

The new Event Gate is added to the game!
It opens a new and exciting world of possibilities on the logic side.
Now logic can be triggered when "events" happens in the game.
For example: link a seat to the Event Gate. You can now trigger logic when any player sit down.

Some Features:
  • Events can be toggle like or pulse like
  • You can convert a toggle into a pulse
  • You can specificy a pulse length


Dont hesitate to suggest any event you would like to listen!

List of events
  • Seat: Is Player Seated
  • Seat: On Player Seat
  • Seat: On Player Exit
  • Docking port and gate: Is Docked
  • Turret Computer: On Player Control
  • Turret Computer: On Auto-Control
  • Turret Computer: On Control
  • Turret Computer: Has Target
  • Turret Computer: Is Firing
  • Spaceship and Hovercraft Computer: Is Controlled
  • Spaceship Computer: is Docked Docked
  • Spaceship Computer: On Docking Requested
  • Spaceship Computer: Is in Lightcruise
  • Spaceship Computer: Is Warping
  • Laser: On Fire
  • Beam: Is Firing
  • Shipyard: Is Docked
  • Shipyard: Is Docking Requested


Still to do:
  • Event Gate replaces the hotkey gate
  • Can listen to system values
  • Event Gate replaces the query gate
  • Add the remaining systems


Thanks for playing!