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Starship EVO News

Patch Notes: Turrets and space habitats performance improvements

This build improves the turret experience when used with camera, fixes a few turret incorrect collisions issues and improve performance on the space habitat.

Improvements:

Physics performance on the space habitat has been improved (collision and raycast):

Flying a spaceship close to the ground
Firing Beam weapons
Using gimballed weapons
Turrets:

Improper collisions when using decorative children entity.
Turret in raw mode (camera or player seated) will reset player input on enter or on collision.
Camera used with turret now stick more precisely to the turret axis.
Bugfixes:
#3297 Build HUD element is drawn before frosted effect.
#3263 Incorrect Turret collision baking when an axis has decorative children entity attached.
#3170 Photo mode and turret not compatible.
#3307 Can delete brick supposed to be un-deletable under some conditions.
#3301 Big performance hit when firing beam on the Space Habitat.
#3322 Gravity area for spaceship does not extend high over the ground.
#3325 #3313 Player locomotion instability on low end GFX hardware.
#3318 #3305 Blueprint spawned can have destroyed texture.
#3321 #3271 Quit To Tile and then reload game is broken.

Thanks to all the players!
Francois

Patch Notes, 20w48c [default]: Hotfixes

Another build with more fixes.

Bugfixes:
#3293 Game not saving on quit.
#3298 Game FPS drop on warp in some instance.
#3298 Teleport moves player to incorrect position.
#3299 Copy-Paste can copy the undeletable children base brick of a mechanism.

Thanks all for playing the game!
Francois

Patch Notes: Player Locomotion Improvements and Hotfixes

The latest builds introduced changes to the player locomotion following community feedback.
The jetpack modes selection has been streamlined. Now a simple Jetpack toggle key is used to switch mode, and going to a 0g zone will automatically trigger a switch to the 6 dof mode.
This should make it more clear for newcomer but also faster to switch for more experienced one.

Furthermore there has been a few fixes and improvements to the walking logic and 6 dof logic. Hopefully it should be a lot better! As most of the experienced players have been almost exclusively using the anti-grav mode the others mode (6dof and simple walk) have always been historically lagging behind a bit in term of feel and polish.

There was also a lot of fixes related to the interstellar travel.

Builds released: 20w28a, 20w28b, 20w27a and 20w27b,
Both DEFAULT and EXPERIMENTAL beta branch are now in 20w28b.

New Features and Changes:
  • Locomotion Tab is removed.
  • Jetpack keybind added, F by default.
  • In a gravity field player can switch Jetpack On and Off.
  • In a gravity field Jetpack on will align the player to the gravity field.
  • In a zone without gravity the jetpack will be automatically activated.
  • In a zone without gravity the player can control its roll with the Q and E keys. (6dof mode)
  • New tutorial starting zone to accomodate the change (Zone 1 removed)



Community Suggestion:
  • #3219 6dof pivot around head.
  • #3274 Copy and Paste range scale with copied region size.
  • Tweaked formula for body align to gravity field feature.


Bugfixes:
  • #3223 Lag after a few warps.
  • #3226 Crash on large ship because of light texture. Temp fix, for now there will be no light on such ship.
  • #3257 #3240 #3235 #3258 Children build on children entity position player at wrong place when activating yoke.
  • #3260 #3256 #3239 Painting or Deleting bricks after viewing Ship preview can cause freeze.
  • #3242 Yoke on children entity without seat position player in incorrect position.
  • #3241 Player Locomotion in walk mode can be floaty when looking up and down.
  • #3268 Hoverpod linked from hotkey issue.
  • #3216 Bevel Texture.
  • #3177 Player walking on terrain can be jittery.
  • #3289 Issue with paint on blueprint load.
  • #3285 Camera mode does not reset camera roll.
  • #3283 Player roll when entering 0-g and moving sideway.
  • #3279 #3284 Sliding issues with character walk.
  • #3280 Copy-Paste rotation widget still shows on tool unselection.
  • #3282 Mecanism destroyed during activation causes infinite audio loop.
  • #3287 Window tile border width.



Cheers
Francois

Interstellar Travel out of Experimental!

The work of the last couple of months is now merged into the main version of the game. It includes Interstellar Travel, the holomap and all the galaxy improvements.
It is recommended to create a new character / world. You can export your blueprint and reimport them into the new world.

[previewyoutube][/previewyoutube]

The new locomotion mode mentioned in the devlog video will available in the upcoming update.

Community Suggestion:
#3204 Brick border are thinner.

Bugfixes:
#3205 Docked Entity unspawn during warp.

Cheers
Francois

Patch Notes, 20w45a & 20w46a : More Hotfixes [experimental]

The starting zone has been migrated to a new System.
Please warp to a new system as the older one might trigger some issues.
Before doing so please export all your blueprints as you will not be able to come back to that system.

Community Suggestion:
#3175 New blueprint load is assigned as default spaceship for Codex.

Bugfixes:
#3182 Spaceship size widget does not account for children entities.
#3189 Spaceship third person does not account for children entities.
#3184 Corner, tetra and hepta seam issue.
#3187 #3144 #2649 Asteroid particle dust no Z-testing.
#3190 #3134 Loading issues with some Query gate configuration.
#3191 #3159 NPC station positioning issues.
#3179 Command save issue is some rare case.
#3147 Quit to title with a symmetry plane activate trigger some issues.
#3161 #3163 #3162 Unspawn ship leaves ghost.
#3051 #3140 Turret collision baking issue fixed for dual secondary axis turret.
Tentative hotfix for multiplayer issues.

Thanks all for playing the game!
Francois