Patch Notes: Turrets and space habitats performance improvements
This build improves the turret experience when used with camera, fixes a few turret incorrect collisions issues and improve performance on the space habitat.
Improvements:
Physics performance on the space habitat has been improved (collision and raycast):
Flying a spaceship close to the ground
Firing Beam weapons
Using gimballed weapons
Turrets:
Improper collisions when using decorative children entity.
Turret in raw mode (camera or player seated) will reset player input on enter or on collision.
Camera used with turret now stick more precisely to the turret axis.
Bugfixes:
#3297 Build HUD element is drawn before frosted effect.
#3263 Incorrect Turret collision baking when an axis has decorative children entity attached.
#3170 Photo mode and turret not compatible.
#3307 Can delete brick supposed to be un-deletable under some conditions.
#3301 Big performance hit when firing beam on the Space Habitat.
#3322 Gravity area for spaceship does not extend high over the ground.
#3325 #3313 Player locomotion instability on low end GFX hardware.
#3318 #3305 Blueprint spawned can have destroyed texture.
#3321 #3271 Quit To Tile and then reload game is broken.
Thanks to all the players!
Francois
Improvements:
Physics performance on the space habitat has been improved (collision and raycast):
Flying a spaceship close to the ground
Firing Beam weapons
Using gimballed weapons
Turrets:
Improper collisions when using decorative children entity.
Turret in raw mode (camera or player seated) will reset player input on enter or on collision.
Camera used with turret now stick more precisely to the turret axis.
Bugfixes:
#3297 Build HUD element is drawn before frosted effect.
#3263 Incorrect Turret collision baking when an axis has decorative children entity attached.
#3170 Photo mode and turret not compatible.
#3307 Can delete brick supposed to be un-deletable under some conditions.
#3301 Big performance hit when firing beam on the Space Habitat.
#3322 Gravity area for spaceship does not extend high over the ground.
#3325 #3313 Player locomotion instability on low end GFX hardware.
#3318 #3305 Blueprint spawned can have destroyed texture.
#3321 #3271 Quit To Tile and then reload game is broken.
Thanks to all the players!
Francois