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Starship EVO News

Patch Notes, 21w07a [Default]: Physics Improvements

The physics broadphase logic has been refactored.
It uses custom BVH for the world and each entity children entity.
This new framework is entirely multi-threaded and uses Data-driven performance code so there is no performance impact.
For now only the data-structure is updated and the queries (raycast, collisions) have yet to be migrated.
The end goal is so to have each query being multi-threaded, essentially making the game run at stable fps even during physics intensive scene (like space battles).
For the curious you can check the debug option: View World BVH and View Entity BVH.

Bugfixes:
  • #3629 Ship preview not visible.
  • #3630 FPS drop after opening a ship preview.


Thanks for playing!

Patch Notes, 21w06b [Experimental]: Ambient Occlusion

The Ambient Occlusion post effect returns!
You can activate the effect in the Graphics settings.
This will help making ship interior less flat.

Bugfixes:
  • #3605 Moon can be generated inside planetary rings.
  • #3613 Incorrect raycast on weapon on Item Stand.
  • #3615 FPS decrease after viewing Codex entity preview.




Thanks for playing!

Patch Notes, 21w06a [Default]: Holomax SFX, hotfixes

This build include new SFX for the holomap.
Another change is the ability to spawn any blueprint as a pirate NPC with the F8 key, allowing for much more streamlined combat fun or testing.

Bugfixes:
#3595 Logic gate not working in some configuration.
Total Laser brick number is incorrect.

Patch notes: the latest Experimental features are now available to all!

The default branch is finally catching up to the experimental one!

Here is a quick overview of the content added over the last weeks:

  • Holomap system map
  • More planet variety
  • CPU performance improvements
  • Turret improvements and debug tools
  • UI and codex SFX
  • Unity version upgrade
  • Netcode technology switch
  • Many hotfixes!


Here is the list of all the patch that where release in the Experimental branch and that are now available. Click on a single one to get to the patch note!

20w48d: Turrets and space habitats performance improvements 20w49a: Hotfixes
20w50a: Planets Variety
21w01a: Holomap System Map 21w02a: Unity Version Upgrade 21w02b: Hotfixes 21w02c: Physic Performance, Player SFX 21w03a: Hotfixes 21w03b: CPU Performance 21w04a: Hotfixes 21w04b: Turret Improvements, hotfixes 21w05a: Physics refactors and optimizations, Hotfixes 21w05b: Hotfixes 21w05c: UI and Codex SFX, hotfixes



As always thanks for playing the game!

Patch Notes, 21w05c [Experimental]: UI and Codex SFX, hotfixes

New Codex and UI SFX and more hotfixes.
Not all UI SFX have been migrated so some might feel out of place for the time being.

Community Suggestions:
#3578 View Center of Mass debug option moves to its own debug option (Press F3 to access it)
#3511 Order character save by date of last access.

Bugfixes:
  • #3584 Hovercraft control incorrect.
  • #3588 Switch incorrect bounding box.
  • #3582 Player item still equipped while piloting or seated.
  • #3579 Incorrect keybind for Jetpack on tutorial building.
  • #3562 Copy paste of addon block cause issues on incorrect positions.


Thanks for playing!