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Starship EVO News

Patch Notes: Player Locomotion Improvements and Hotfixes

The latest builds introduced changes to the player locomotion following community feedback.
The jetpack modes selection has been streamlined. Now a simple Jetpack toggle key is used to switch mode, and going to a 0g zone will automatically trigger a switch to the 6 dof mode.
This should make it more clear for newcomer but also faster to switch for more experienced one.

Furthermore there has been a few fixes and improvements to the walking logic and 6 dof logic. Hopefully it should be a lot better! As most of the experienced players have been almost exclusively using the anti-grav mode the others mode (6dof and simple walk) have always been historically lagging behind a bit in term of feel and polish.

There was also a lot of fixes related to the interstellar travel.

Builds released: 20w28a, 20w28b, 20w27a and 20w27b,
Both DEFAULT and EXPERIMENTAL beta branch are now in 20w28b.

New Features and Changes:
  • Locomotion Tab is removed.
  • Jetpack keybind added, F by default.
  • In a gravity field player can switch Jetpack On and Off.
  • In a gravity field Jetpack on will align the player to the gravity field.
  • In a zone without gravity the jetpack will be automatically activated.
  • In a zone without gravity the player can control its roll with the Q and E keys. (6dof mode)
  • New tutorial starting zone to accomodate the change (Zone 1 removed)



Community Suggestion:
  • #3219 6dof pivot around head.
  • #3274 Copy and Paste range scale with copied region size.
  • Tweaked formula for body align to gravity field feature.


Bugfixes:
  • #3223 Lag after a few warps.
  • #3226 Crash on large ship because of light texture. Temp fix, for now there will be no light on such ship.
  • #3257 #3240 #3235 #3258 Children build on children entity position player at wrong place when activating yoke.
  • #3260 #3256 #3239 Painting or Deleting bricks after viewing Ship preview can cause freeze.
  • #3242 Yoke on children entity without seat position player in incorrect position.
  • #3241 Player Locomotion in walk mode can be floaty when looking up and down.
  • #3268 Hoverpod linked from hotkey issue.
  • #3216 Bevel Texture.
  • #3177 Player walking on terrain can be jittery.
  • #3289 Issue with paint on blueprint load.
  • #3285 Camera mode does not reset camera roll.
  • #3283 Player roll when entering 0-g and moving sideway.
  • #3279 #3284 Sliding issues with character walk.
  • #3280 Copy-Paste rotation widget still shows on tool unselection.
  • #3282 Mecanism destroyed during activation causes infinite audio loop.
  • #3287 Window tile border width.



Cheers
Francois

Interstellar Travel out of Experimental!

The work of the last couple of months is now merged into the main version of the game. It includes Interstellar Travel, the holomap and all the galaxy improvements.
It is recommended to create a new character / world. You can export your blueprint and reimport them into the new world.

[previewyoutube][/previewyoutube]

The new locomotion mode mentioned in the devlog video will available in the upcoming update.

Community Suggestion:
#3204 Brick border are thinner.

Bugfixes:
#3205 Docked Entity unspawn during warp.

Cheers
Francois

Patch Notes, 20w45a & 20w46a : More Hotfixes [experimental]

The starting zone has been migrated to a new System.
Please warp to a new system as the older one might trigger some issues.
Before doing so please export all your blueprints as you will not be able to come back to that system.

Community Suggestion:
#3175 New blueprint load is assigned as default spaceship for Codex.

Bugfixes:
#3182 Spaceship size widget does not account for children entities.
#3189 Spaceship third person does not account for children entities.
#3184 Corner, tetra and hepta seam issue.
#3187 #3144 #2649 Asteroid particle dust no Z-testing.
#3190 #3134 Loading issues with some Query gate configuration.
#3191 #3159 NPC station positioning issues.
#3179 Command save issue is some rare case.
#3147 Quit to title with a symmetry plane activate trigger some issues.
#3161 #3163 #3162 Unspawn ship leaves ghost.
#3051 #3140 Turret collision baking issue fixed for dual secondary axis turret.
Tentative hotfix for multiplayer issues.

Thanks all for playing the game!
Francois

Patch Notes, 20w45a: More Warp Jump Hotfixes [experimental]

The bugfix effort continue following the Warp update.
Multiplayer is fixed and now compatible with multi system logic.

As usual you can book case or view more details on each issue on the official github page.

Improvements:

Holomap: Added a Zoom to own spaceship button
Spaceship HUD: Warp target dedicated icon (#3107)
Bugfixes:

Blueprint icon too white.
#3130 #3123 Collision check prevent building in some case with cross entities.
#3135 Incorrect description for Warp Core and Copy-Paste tool.

Early Access Progress

Here is a quick overview of the work done during the last months following the Early Access release.

[previewyoutube][/previewyoutube]

Even if does not seems much in term of new features there was quite a few big tasks tackled:

First we had to cope with a massive feedback and issues surge following the launch. That was a lot of work, there is still a few things to improve the newcomer experience - like streamlining the locomotion mode - or issues to fix, but it is getting there.

The rendering overhaul was also a massive milestone. It does not look much (as a matter of fact the game looks the same), but performance is much better: higher FPS and no CPU lag during combat or building due to brick being added or destroyed.

Then some components critical to the gameplay loop were added, like player health, respawn and medbay, a loot system with Upgrade System Chip as the first lootable item and a bunch of combat and balance related improvements.

The most recent milestone consists in Interstellar Travel. It was also quite a big step forward, as a matter of fact it still needs fixes and polishes so it remains in experimental for now.

A lot of other features were added (workshop, copy-paste, collisions improvements), so check the full video!

I am excited to see the road ahead - thanks for supporting the game!

Cheers
Francois