Patch Notes = 0.93.6
[h2]This is a big one folks - A new event, new leaderboards, new tasks and more! Let’s dive right into it. [/h2]
Test your speed and precision in our new task Scattershot! We’ve put together an aim competition to test your skills! Get your name on top of the Scattershot leaderboard between March 24th and April 7th for your chance to win some amazing prizes!

Combining wide engagement flicks with small, rapid microcorrections, Scattershot is a one-size-fits-all task for just about any flicking need you might have!
Playing through the task is fairly simple - Flick to a target, then destroy it, as you would in any other task, but with a twist - Once you kill a target, two more spawn right next to your crosshair. Kill them as fast as possible, then repeat.
This task is fairly universally applicable for flicking - From Valorant to Hyperscape and everything inbetween, so definitely try to fit it into your routines!

After much ado - The long awaited leaderboard 2.0 update is here! And with it - The ability to sort leaderboards by date range.
What does this mean for you?
Well, for those of you fighting for spots on the leaderboards, not only will your records sit atop the boards for all to see, but you’ll even have the opportunity to compete with your friends on a day-to-day basis!
And for everyone else - You’ll be able to see a clean history of the task, who’s the best and what they are doing differently to you. For some of you, it’s a goal to look at, and for the rest - It’s motivation to keep driving forward!
[h2]Aim Lab -[/h2]
[h2]Creator Studio[/h2]
The Aim Challenge
Test your speed and precision in our new task Scattershot! We’ve put together an aim competition to test your skills! Get your name on top of the Scattershot leaderboard between March 24th and April 7th for your chance to win some amazing prizes!

New Task - Scattershot
Combining wide engagement flicks with small, rapid microcorrections, Scattershot is a one-size-fits-all task for just about any flicking need you might have!
Playing through the task is fairly simple - Flick to a target, then destroy it, as you would in any other task, but with a twist - Once you kill a target, two more spawn right next to your crosshair. Kill them as fast as possible, then repeat.
This task is fairly universally applicable for flicking - From Valorant to Hyperscape and everything inbetween, so definitely try to fit it into your routines!

Leaderboard 2.0
After much ado - The long awaited leaderboard 2.0 update is here! And with it - The ability to sort leaderboards by date range.
What does this mean for you?
Well, for those of you fighting for spots on the leaderboards, not only will your records sit atop the boards for all to see, but you’ll even have the opportunity to compete with your friends on a day-to-day basis!
And for everyone else - You’ll be able to see a clean history of the task, who’s the best and what they are doing differently to you. For some of you, it’s a goal to look at, and for the rest - It’s motivation to keep driving forward!
All updates & fixes:
[h2]Aim Lab -[/h2]
- Added the new G2/Logitech challenge
- Added a new task - Scattershot
- Added a new event homescreen
- Added a new desktop icon
- Added the Leaderboard 2.0 system - With all time leaderboards and filtering by dates
- Scrubbed some cheated/bugged scores from older leaderboards - This is a continuing process and will be actively maintained until our Anti-cheat system is fully automated.
- Fixed an issue causing some Custom Task settings to carry over to other Custom Tasks unintentionally
- Fixed an issue causing Custom Freetrack to have broken jumping mechanics
- Fixed an issue causing crosshair images smaller than 1920x1080 to have a small outline
- Fixed an issue causing Custom Crosshair images to be slightly less transparent than the actual image
- Fixed an issue causing firing to pause for one cycle when “ENTER” is pressed during a task
- Fixed an issue preventing editing of saved custom tasks
[h2]Creator Studio[/h2]
- Added separate hitboxes for Humanoids, Headshot bots and Targetman bots
- Added a bind to allow players to tab between objects easily
- Fixed the “TriggerSpawnerOnKill” modifier ignoring the “Wave Spawner” modifier
- Fixed editing text on a bot causing it to respawn
- Fixed the Grid Spawner not updating targets when Columns/Rows are changed
- Fixed Scaler and Crouch speeds to be FPS independent
- Fixed GridSpawners spawning more than one target on an occupied spot
- Removed “Next Task” from Creator Studio maps that are not a part of a playlist