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Patch Notes = 0.93.6

[h2]This is a big one folks - A new event, new leaderboards, new tasks and more! Let’s dive right into it. [/h2]

The Aim Challenge

Test your speed and precision in our new task Scattershot! We’ve put together an aim competition to test your skills! Get your name on top of the Scattershot leaderboard between March 24th and April 7th for your chance to win some amazing prizes!



New Task - Scattershot

Combining wide engagement flicks with small, rapid microcorrections, Scattershot is a one-size-fits-all task for just about any flicking need you might have!
Playing through the task is fairly simple - Flick to a target, then destroy it, as you would in any other task, but with a twist - Once you kill a target, two more spawn right next to your crosshair. Kill them as fast as possible, then repeat.
This task is fairly universally applicable for flicking - From Valorant to Hyperscape and everything inbetween, so definitely try to fit it into your routines!



Leaderboard 2.0

After much ado - The long awaited leaderboard 2.0 update is here! And with it - The ability to sort leaderboards by date range.
What does this mean for you?
Well, for those of you fighting for spots on the leaderboards, not only will your records sit atop the boards for all to see, but you’ll even have the opportunity to compete with your friends on a day-to-day basis!
And for everyone else - You’ll be able to see a clean history of the task, who’s the best and what they are doing differently to you. For some of you, it’s a goal to look at, and for the rest - It’s motivation to keep driving forward!

All updates & fixes:


[h2]Aim Lab -[/h2]
  • Added the new G2/Logitech challenge
  • Added a new task - Scattershot
  • Added a new event homescreen
  • Added a new desktop icon
  • Added the Leaderboard 2.0 system - With all time leaderboards and filtering by dates
  • Scrubbed some cheated/bugged scores from older leaderboards - This is a continuing process and will be actively maintained until our Anti-cheat system is fully automated.
  • Fixed an issue causing some Custom Task settings to carry over to other Custom Tasks unintentionally
  • Fixed an issue causing Custom Freetrack to have broken jumping mechanics
  • Fixed an issue causing crosshair images smaller than 1920x1080 to have a small outline
  • Fixed an issue causing Custom Crosshair images to be slightly less transparent than the actual image
  • Fixed an issue causing firing to pause for one cycle when “ENTER” is pressed during a task
  • Fixed an issue preventing editing of saved custom tasks


[h2]Creator Studio[/h2]
  • Added separate hitboxes for Humanoids, Headshot bots and Targetman bots
  • Added a bind to allow players to tab between objects easily
  • Fixed the “TriggerSpawnerOnKill” modifier ignoring the “Wave Spawner” modifier
  • Fixed editing text on a bot causing it to respawn
  • Fixed the Grid Spawner not updating targets when Columns/Rows are changed
  • Fixed Scaler and Crouch speeds to be FPS independent
  • Fixed GridSpawners spawning more than one target on an occupied spot
  • Removed “Next Task” from Creator Studio maps that are not a part of a playlist

Patch Notes - 0.93.5

[h3]Capping off our biggest event yet - Todays update brings the event tasks highlighted last week to Aim Lab - Forever![/h3]

R6S Tasks

By popular demand, the five Rainbow Six Siege tasks we introduced for the combine event will be remaining in Aim Lab permenenately, and will be featured for a time on the lobby screen. With their own leaderboards and stat tracking, you can continue to compete with your friends at your own leisure!

[h2]All other changes[/h2]

[h3]Aim Lab[/h3]
  • Ended the Rainbow Six Siege event
  • Added the five Siege tasks to Aim Lab core
  • Fixed an issue preventing jumping in Rocketshot Ultimate
  • Fixed an issue that would prevent tasks being started if the player clicks, then slightly drags their cursor before selecting
  • Prevented Custom Weapons from impacting a players rank
  • Fixed custom tasks using the “Speed” suffix instead of “Custom”
  • Fixed being unable to increase score beyond 0 in Freetrack
  • Changed the SiegeEntry task video to better represent the task


[h3]Creator Studio[/h3]
  • Fixed an issue causing the RotateBy behaviour to not properly function when using nondefault values
  • Changed "RespawnOnDeath" from a static number to a min/max interval (You can keep it static by setting both values to the same - So your old maps won't break!)
  • Updated the "Crouch" behaviour to function as a multiplier of Scaler, rather than overwriting it
  • Fixed an issue that would cause Wave Spawner to trigger on every kill in certain isolated instances

Patch Notes - 0.93.4

[h3]This week’s patch brings you a bunch of Aim Lab & Creator Studio Updates, aswell as capping off the amazing G2 x Aim Lab Creator Studio event.[/h3]


The G2 Creator Studio event

A huge thank you to everybody that participated - We saw some absolutely fantastic content being produced throughout the event, and while there may have only been six prize winners, your entries were all winners in our hearts!


The winning tasks were


[h2]First place[/h2]
Inactive’s G2 Arena Hell - By InactiveGuy


[h2]Runners up[/h2]
Aim Saber - FreeThink - By Zentuz
G2 Contest Retake the City - By Sehili
lustin Andrei Map - by xlustin
Attack on G2 - By Hop’om
RysPKG2MapEntryV1.6 - By RysPK

Congratulations to each of the winners - Enjoy your well earned prizes!



[h2]All other updates & fixes[/h2]

[h3]Aim Lab[/h3]
  • Ended the G2 Creator Studio event


[h3]Creator Studio[/h3]
  • Fixed Terrain Editing not functioning across new maps

Patch Notes: EB 0.93.3

The R6S x Aim Lab Combine Event


We have just launched 5 new tasks, specifically designed for Siege to kick off the R6S Aim Lab Combine! Play those tasks and compare yourself against the pros with our Player Card! The limited time Player Card gives you great insight into your motor, perception & cognition skills, alongside an overall score! Share it on Twitter with #AIMLABCOMBINE to see how you shape up against your buddies! The event is live from today until the 18th of March!

[h2]SiegeEntry[/h2]



Run through the Oregon map taking out targets as you go - But be careful, they shoot back! Targets will spawn around corners, behind doors and hidden in hard to reach places - Your goal here is to move through the map as quickly as possible, clearing sightlines and progressing through the map as many times as you can before the timer hits zero.

[h2]SiegeC4Arcs[/h2]



Like a shield mains nightmare - C4 will come flying at you from behind cover. Destroy the blocks before they can explode to score points!

[h2]SiegeCapacity[/h2]



Designed to benchmark and stress test your short term memory - Targets of various colors will spawn and respawn, with one target changing color every wave. Pick the right target to progress! Bonus points are awarded the further you go without a miss - But note, as you do better, the number of targets spawning per wave will increase!

[h2]SiegeDetectionShot[/h2]



Being able to pick out an enemy in a complex background is one of the fundamental skills of Rainbow Six Siege - This task aims to do just that. Small targets will spawn all around the room, blending in with the background - Your goal is to identify, then eliminate these targets as quickly as possible. Bonus points are awarded for destroying the target quickly.

[h2]SiegeAudiospatial45[/h2]



A remix on our existing audiospatial mode - This task spawns 4 targets all around the player and has one of them play a noise. Your goal is to take out this target as quickly as possible to spawn the next set. The faster you kill the target - The more points you get. It’s that simple.

[h2]This patch we’ve added:[/h2]

[h3]New [/h3]
  • Added 5 new, R6S related tasks
  • Added a limited time R6S assessment system - Compare yourself against the pros!
  • Added a sharable Player Card highlighting your Aim Lab rank. Show it off on Twitter with #AimLabCombine


[h3]Fixed[/h3]
  • Introduced some fixes to end of round tooltips
  • Fixed an issue causing outlines to be improperly set on uploaded crosshairs
  • Swapped out the home screen to highlight the new Rainbow Six Siege Event


[h3]Creator Studio Additions & Fixes[/h3]
Fixed the player always defaulting to the same orientation, even if the player spawner has its angle changed
Fixed bots spawning and interacting with the scene before the round starts
Fixed the Bot Behavior panel being closed by default
Fixed level options not properly saving on newly created Creator Studio maps
Fixed an issue causing bots using the “Chasing” behaviour to move much faster than normal
Fixed hotkeys activating when typing into text boxes
Added a new “Rotation” behavior for all bot types
Added a new R6S template map - “Oregon”
Added a new “Tracking” behavior for targets, which will change the damage type to the same tracking damager used in tasks like Spheretrack, no longer requiring the player to fire
Added a new “Save As” feature for bots, allowing you to duplicate existing bots without overwriting the previous bot
Added some new modifiers for the “Fireball” behavior
Added the ability to rapidly switch between inspector tabs with the + and - Keys
Added chickens. Yes. Chickens.


Wall of text complete! Make sure to join our Discord to hangout with us & to share any feedback you may have.

Team Aim Lab

Patch Notes: EB 0.93.2

Welcome to this week’s Creator Studio update! We have new & updated VALORANT templates, custom weapons, new bots and a community contest with G2 Esports with a prize pool of $4500! More info on each below!

[h2]Smart Bots[/h2]

We have launched a new experimental bot type - Smart Bots. These bots behave a little more closely to what you might expect from a human player, dodging, roaming and reacting to the actions that you take. Currently, Smart Bots have 5 sets of overrides that you can choose from within the Creator Studio - Each of which has oodles of options to play around with.

We would love to hear any feedback that you might have on the new Smart Bots - And especially anything that you might want added, so be sure to reach out to us with any feedback you might have!

[h2]Custom Weapons in Creator Studio[/h2]

Custom weapons are now fully supported within the Creator Studio - Including those that you have already made! This means that any custom weapons that you, or anybody else have put together within Aim Lab can be integrated and uploaded alongside your creations - Want to build a long range sniping course with actual projectiles? Go for it! Want to practice your Sova lineups on one of our VALORANT templates? Or maybe a gauntlet to practice your wingman shots? Now you can!

[h2]Bind Map[/h2]



After many requests - VALORANT’s Bind map is now available as a Creator Studio template for all users and is ready for you to build your own scenarios from.

[h2]Haven updates[/h2]

We have updated the Haven template to be more accurate and true to the original. These changes will apply retroactively to all maps created on the template - So don’t worry creators, you won’t have to lift a finger!


[h2]The G2 x Creator Studio contest[/h2]



We’ve partnered up with G2 Esports to bring a new kind of contest to Aim Lab - A creative one! To enter, simply build a cool task, include their logo or emote in your creation & be in for a chance to win your share of $4500!! Once your task is created, be sure to tag your map with “Enter G2 Contest” before uploading to make sure you enter your creation properly - We’ve added a new button just for this.

The top six winners will receive $500 each, and the map that comes out on top of those six will receive a bonus of $1500! All creations will be judged live on Twitch by G2 Esports & their creators! More info here: https://g2esports.com/creator-studio/?r=EU

[h2]All other changes:[/h2]

[h3]New [/h3]
  • Added Custom Weapon support to the Creator Studio
  • Added brushes to “Change Terrain Height”
  • Added additional “Round End” criteria
  • Added a new section to the “TriggerSpawnersOnKill” modifier : “TriggerSpawnersAfterxKills”
  • Added new G2 objects to the Creator Studio, under “Decorative” objects
  • Added a new Valorant template map - Bind!
  • Added new Waypoint Spawner options
  • Added a “Bot Delayed Start” feature to spawners
  • Added a new “Bot Depth” option to the “Scaler” behaviour
  • Added Smart Bots to the Creator Studio
  • Added a new “Miss” score modifier selectable in the Level options
  • Added a new “Bot Count Limit” option to level options
  • Added a new “G2 Contest” upload option


[h3]Fixed[/h3]
  • Fixed the results screen not displaying properly on aspect ratios lower than 16:9
  • Fixed Terrain Brushes not appearing immediately for some terrain options
  • Fixed the mouse cursor not being locked to the game after unpausing, requiring a click to continue aiming
  • Fixed “DirChangeSpeed” on the Strafer Behaviour not behaving as expected in a task
  • Fixed SQRT scoring only being calculated at the end of a task, rather than during the task
  • Fixed duplicating waypoints not incrementing their name
  • Fixed some errors with the “LookAt” behaviour
  • Fixed the BotSwitchCondition modifier
  • Fixed the Editor Camera tilting when bumping into objects
  • Updated the ValHaven template to more closely match the map on which it is based


Wall of text complete! Make sure to join our Discord to hangout with us & to share any feedback you may have.

Aim Lab Team