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Server Crashes

Hello everyone,

As many of you know, there have been major server stability issues this patch regarding crashing. This is due to an oversight in the code handling player deaths. We are very aware of the issue and have been working on a fix for the past few days.

Any servers hosted by G-Portal (this includes all of our Official servers) have been down for the majority of the time the development branch patch containing crash fixes has been released for testing. This is due to G-Portals servers automatically updating to the most recent patch upon crashing, which just happens to be a patch that any non-testers do not have access to. Unfortunately, this is something that cannot be prevented, and therefore we were forced to close all Officials until the crashing is resolved. A patch with the solution is underway, and can be expected within 24 hours.

We appreciate your patience.

Patch 1.0.0.1:030219

This patch should improve the server's performances.


BUG FIXES
  • Fixed: Water bodies sometimes disappearing while in game.
  • Fixed two big offenders causing lag and improved the way they are being handled.

    • This should reduce the lag problems a whole lot.
    • This will reduce CPU usage on the server.
    • This should also lessen the CPU usage on client computers, as serialization is a relatively expensive task, this may or may not be noticed, but is likely to help lower-end computers.
    • The features they allowed are still present, but handled in an optimized way, only updated if the players are not net-relevant to the local player, if they need to know the information, only for the player in question, and only once a second at most.


  • Blocked non-initialized friendship grades to display on screen.
  • Fixed various shader and collisions problems on Ancestral Plains:

    • Fixed the weird stretched, ugly texture on certain assets.
    • Fixed various collision problems with assets (invisible oversized hitboxes, areas seemingly walkable but causing the player to fall through anyways, etc.)


  • Fixed: HUD should once again be customizable
  • Fixed: Apatosaurus can now properly carry objects in adulthood.
  • Fixed: Trees and plants should no longer get stuck up in the air client side, causing invisible obstacles client side due to client/server disagreement on the location of these assets.
  • Fixed: Mosasaurus can no longer grab players that are already grabbed by another Mosasaurus.
  • Maybe Fixed: Players should no longer, occasionally, receive random talents that do not belong to their creature type.
  • The user function "AnnoyingDinosaur" should now work properly, instead of denying everyone.
  • Fixed: Jaws no longer open a ridiculous amount when holding eggs.
  • Fixed: The Clotting talent now works properly, and improves the rate at which players recover from bleed damage.
  • Fixed: Comfort from weather no longer applies twice, causing players to lose a ton of comfort in a matter of seconds.
  • Fixed: Pressing "Quit Game" should no longer show the session error window, and should now allow the player to properly leave the game.
  • Fixed: Tyrannosaurus feathers should now properly stay applied when opening and closing the character panel.
  • Fixed: Some eggs no longer turn inside out when broken open.
  • Fixed: Changing gender while picking your dinosaur should now work properly.
  • Fixed: Creatures that cannot sit no longer jam when mating


BALANCE CHANGES/MECHANICS CHANGES
  • Mosasaurus

    • Beachgoer no longer increases turn rate while jumping or in freefall.
    • Stamina now drains twice as fast while sprinting if beached.
    • Mosasaurus grab hitbox has been adjusted such that animals in its torso or behind its jaw should no longer be grabbable.


  • Apatosaurus

    • Increased fall damage threshold for Apatosaurus.


  • Ichthyovenator

    • Ichthy's weather resistance is now 0.5, down from 1.0. This is large buff, and causes Ichthy to ignore 50% of weather induced discomfort.


  • Misc

    • You can now possess eggs laid by a creature previously controlled by you.
    • Halved lightning damage.


NEW CONTENT/CHANGES
  • Added various loading screen images and hints, about 2-3 for every image made.

  • Added spawn nodes, attached to customization points.

    • Spawn nodes are used with the customization points. They are randomly selected as the player spawns in game, and are attached to the point the player customized their dino. They represent an area in which the player will spawn.
    • This should reduce the chances of spawnkilling, and also allow spawning in more areas.
    • There is always a slight chance to spawn where you customized your animal, but in 9 cases out of 10, you will get a random spawn node.
    • On Ancestral Plains, there is in average 4 spawn nodes per customization point. Some have five, other two.
    • On Forest Island, there is in average 3 spawn nodes per customization point.
    • Deathmatch/combat maps have received no spawn nodes.
    • Spawn nodes that happen to be underwater are not used, unless you're a marine creature.


  • Misc work on Ancestral Plains. Changed lighting, colors, etc.
  • Misc work on Forest Island, same treatment.

  • Finished implementation of the server search feature.

    • Users can sort the servers by ping, player count, name, servers on which they have a creature, and favorites.
    • Servers with a creature are added automatically and saved locally (so you will only see this once you play on the server in question)
    • favorites can be added via the server list screen.
    • Users can also search a server via its name with a "contains, case unsensitive" feature.

The Egg Thief Patch



ADMIN / CLIENT / SERVER CHANGES
Players:
-Players can now locally block players if they don't wish to hear from them. They cannot however block administrators on their own server.
-Use AnnoyingDinosaur Player Name, Steam ID or CID to block a player (blocking their messages in chat).
-Use GoodDinosaur Player Name, Steam ID or CID to unblock a player.
-Use ClearBlockedDinos to unblock all players.
-This blocking feature is saved by the game.

Admin players:
-The Respawn function can take a player's Name, ID64 or CID, and respawn this player, granted they're allowed to do so by the host's settings.
-MakeBrood now requires admin rights.
-Added the command UseIncognito for admins. It is toggled. Allows administrators to "hide" themselves from the chat if wanted.

General:

-Added autologin for locally hosted servers, putting the local controller as administrator, ignoring rules and ranks. This should allow not having to put your steam ID in the game's config just to host a local server.

BUG FIXES
Eggs:
-Fixed: Unpossessed eggs now properly grow.
-Eggs can no longer be damaged by their parents.

Your dinosaur:
-Fixed: Growth tick-based notifications such as inherited talents or prompts about spending talent points now properly display.
-Fixed: Sending mating invites to one another and accepting them simultaneously no longer generates two eggs.
-Fixed: Health ticks now heal the proper amount.
-Fixed: Bleed, Venom, and Injury no longer report combat log events when the player has 0 of this damage type on them.
-Saved skins can now be loaded prior to growth 0.8 during Life Cycle.
-Disabled the sonar effect until the issue causing it is fixed.

Apato:
-Fixed: The Apatosaurus can now properly pick up foliage as an adult

Megalo:
-Fixed: Megalosaurus ability no longer jams

Lurdu:

-Fixed: Lurdusaurus no longer consumes water when it darts.

Acro:
-Fixed: Acrocanthosaurus no longer gets stuck in the wrong animation after jumping into water.
-Fixed: Acro roar no longer can hit party members.
-Acro is no longer immune to apato damage when being hit on the tail

Para:
-Fixed: Para alarm call now functions properly.
Velo:
-Fixed: Velociraptor now properly heals and recovers other stats more quickly while sitting or resting.
-Fixed: Velociraptor camera no longer glitches when running down slopes.
-Fixed: Velociraptor aggressive call now sounds proper.
-Fixed: Velociraptor no longer jams on aggressive call.
-Fixed the seams on Velociraptor's feathers. This will be further improved in the near future.
-Velo now splays its wings while it's freefalling or jumping, and fixed a minor anim issue with velo jumps.
-Fixed: Velo can now properly eat and pick up objects while swimming.
-Velo can climb trees and other assets on Forest Island.

Misc:
-Fixed: Log error spam related to the camera component, when being underwater using the spawn camera / should prevent weird itches client-side related to "handled" errors, while spawning.
-Fixed: On life cycle, above 0.8 growth, skin should now properly recover after logging in from the previous time it was set up by the player.
-Fixed: Players should no longer rarely get stuck on the loading phase when joining a server, as the client finishes the post-login loading in the background, instead of preventing control of the pawn until this loading is finished.
-Blocked all console commands that aren't whitelisted (admin commands, player commands such as setres, displaycoords, etc.).
-Dropped items no longer ignore rock collision, going through them.
-Fixed a bug with the saved skins and saved generated skins that would never update the data of an already existing instantaneous skin of a creature.

Maps:
-Fixed: Various Ancestral Plains bugs.
-Fixed: Various Forest Island collision issues, and the Velociraptor should now be able to climb trees, rocks, etc.

OPTIMIZATIONS / GRAPHICS

-Refactored the nasty "Update Post Processing" function, in BB Camera, reducing its execution time by 85% and therefore improving client-side FPS.
-Fixed texture sizes on all dinosaurs to improve GPU memory usage and in-game performances.
-Fixed velociraptor feather's draw distance to not turn into a featherless abomination even when still close and optimized its texture maps to lower the load on the gpu.
-Fixed velociraptor's feathers aliasing issue, should prevent rendering artifacts in the distance (white spots, etc).
-Adjusted specular on all dinosaurs so that their skin isn't just diffuse.
-Adjusted ocean water's specular.

MECHANICS CHANGES / BALANCE

-Shortened Velociraptor vocal animations.
-Velociraptor camera now can go 50% further away.
-Health, injury, venom, and bleed now recover on a 30 seconds tick, up from 5, and per-tick values have been adjusted accordingly.
-Reduced all food and water drain rates by 20%.
-Small carcasses no longer induce necrophobia, and necrophobia in general has been reduced substantially.
-Ichthy can once again escape a Mosasaurus' jaw by right clicking, at the cost of 50 ability power, 50 stamina, and substantial injury and HP damage.

-Eggs can now be attacked
-It takes several hits of any kind to kill an egg. They heal over time if not being attacked.
-The Egg Thief talent improves the rate at which you can attack and kill an egg.
-When killed, eggs now drop the same food value as the creature they hatch at 0.15 growth.
-WIP making an egg broken 'carcass' actor with Soals, and making egg thief better at grabbing and running off with eggs, and making eggs give more food if you have egg thief.

-Egg Thief now does something
-Eggs now have a weight based on the egg type.
-Egg Thief now reduces the heaviness of eggs.
-Egg thief now grants comfort while eating eggs.
-Egg thief now makes eggs grant more food.

-Jump height is now modified by carrying objects such as eggs.
-Acrocanthosaurus Intimidating Roar's baseline duration is now 6 seconds, down from 15.
-Acrocanthosaurus Intimidating Roar's talents now are about 2/3 as effective as before at improving the roar's capabilities.
-Reduced Acrocanthosaurus' growth rate by 20%.
-Buffed the Slippery talent modifiers by about 50%.
-Bleed now only prevents total healing or comfort recovery at 30. Values less than 30 partially prevent healing.
-Acrocanthosaurus now deals 275 base damage, down from 350.
-Acrocanthosaurus now heals 2.5x faster than before.
-Hatclings now automatically join their parents' group, as they hatch.

-GROUP LIMITS ARE NOW SOFT OR HARD - This is a configuration setting: bUseHardGroupLimits:
-When a group limit is exceeded, comfort drops will be added to all party members.
-The more severe the group limit violation is, the worse the comfort drop will be.
-Creatures less than 0.6 growth do not influence total party count.
-Essentially, Soft group limit softly kills you, while hard group limits kicks the most recently joined player(s).

-Bleed now reduces damage output, with more bleed causing a stronger damage reduction. At 100% bleed, damage output is now 67% of baseline value.
-Acro size stat is now 1200, up from 800. No, it does not change how the model looks. This is a balance stat used for knockback and stress effect on other foes.
-Taking damage now causes objects to be dropped, including eggs.
-Extinction event-level surges can no longer cover the map in its entirety, giving no way to survive to the players. In the worst cases, it will cover up to 75% of the maps at most.
-Increased Megalosaurus sprint speed to 950, up from 925.

SKINS
Misc:
-Edited the glow mask on Glimmer Acro for full costumizable control.

Velo:
-The Velociraptor now has a customizeable skin: Dart.

Apato:
-Added Kai's Genetic Stripe Apato Skin.

Mosa:
-Riptide by FilthyCasualSkarm.
-Aeqour by DeviouslyKITT & Nautilus.

Acro:
-Undergrowth by Omnomnomnivore.


SKIN CUSTOMIZATION

-Added a way for the player to toggle a custom lighting in order to properly customize their creature, including underwater.
-This window shows up only during the first time the skin is customized, from a fresh spawn. Right now, this interface allows the player to change the time of day to see how their skin behave on this map at different times of the day, along with some buttons to quickly switch between certain times of day.

Acro Patch Hotfix

-The crash bug when spawning is fixed.
-Servers now record the chat log.

+Updated the bleed debuff information to convey players must stand still as an aquatic to heal from bleed
+Carnivores of the same species now inflict twice the previous comfort drop from before, as long as they are not grouped
-This is to further discourage large acro and/or rex packs ignoring group limits and enduring the comfort mechanic to stay near one another

+Set Network Max Smooth Update and Network No Smooth Update Distances back to 256 and 384, down from 2560 and 3840
-This seemed to do nothing helpful, but resulted in some odd instances of large rubberbands or glitchy motion otherwise

+Modified replication settings that should limit packet size while moving.
+Acro water now drains 20% slower.
+Acro Intimidating Roar no longer drains the target's ability power
+Removed the utahraptor bots on Forest Island