The Baby Carrying Patch!
Baby Carrying Patch

NEW MECHANICS / CONTENT Baby Carrying
-To grab and hold another creature, point your snout at your baby (or someone else's)
-By default, players can only grab and hold smaller members of their own kind
-All animals now have a held animation that fits into the grabbing creature's jaw
-The Mosasaurus can grab all creature types, limited by size and weight, just as before, and is behaves no differently
BabySnatcher:
- Allows players to pick up creatures that are not their species with one point invested, and overall improves their ability to grab baby creatures
- Ability drain is lessened for creatures who are not in the player's group or the player's offspring
- Less weight is incurred when picking up the creature in question
GoodParent:
- lessens the weight incurred when picking up players who are either your offspring, or are players in your group
- lessens the ability power drain rate incurred when picking up players either in your group, or who are your offspring
- Increases the max size creature you can pick up, as long as they are in your group or are your offspring
+This does mean the Elasmosaurus grab has returned
-Elasmo talent Strong Neck has been replaced with Powerful Jaw
-Elasmo now has Baby Snatcher, instead of Intimidation
+Herbivores can pick up creatures of a different species if they're grouped, and Good Parent improves this as well
+By default, the maximum pickup size for creature is 0.4 unless Mosa. This is improved by Good Parent or Baby Snatcher
+Elasmosaurus, Velociraptor, and Pteranodon have access to the Baby Snatcher talent
+You can now grab players who are grabbing another player, but cannot grab players who are being grabbed by another player
+Grabbed characters can no longer be hurt by other players while grabbed

+Being in a group with your offspring now applies a modest growth boost towards your creature
-This only applies if your offspring is less than 0.7 growth
-This growth boost only applies if your offspring are within the comfort radius
-The Good Parent talent further amplifies this effect
-This has been done such that the parents are awarded for their parenting efforts
+Added new sniffing sound effects for all creatures
+Added new Velociraptor sounds, and finally got rid of the placeholder velo sounds
+Added a new mechanic - Food Satiation
-Gained by eating the glowing plants as a herbivore
-Gained by eating fish as a piscivore
-Gained by eating fresh meat as a carnivore
-Gained by eating plants equal to your foliage tier as a herbivore
-Gained by eating seaweed as a Lurdusaurus
-While you have food satiation, your food ticks subtract from this value instead of your actual food value
-Food Satiation is indicated by a special blue indicator outline appearing over the top of your food resource
-The Botanist talent now increases the amount of food satiation herbivores get from eating foliage, rather than increasing the total amount of food given
-The Scavenger talent no longer makes you inflict less carcass drain on small carcasses
-The Scavenger talent now allows you to get more satiation from fresh meat as well
-The Satiation buff will show up on the character screen
-Eggs now release purple scent clouds if you are either the parent of the egg, or if you have talented Egg Thief
-More talents into Egg Thief increase the scent radius and cloud size for the egg
New Skins! Revamped Older Skins:
-Butterfly Megalo by BananaBae
-Leafy by Misha and Twilightwolf
New:
-Brownie Megalo by Misha and Mugman
-Coastal Ptera by Omnomnomnivore
-Toxin Ptera by BananaBae
-Cowpato Apato by Misha and Renseal
-Frosted Krono by Twilightwolf and DJZ
-Zebra Parasaur by Misha
-Snakehead Apato by Misha and Khibirres
-Fern Hunter Velo by Twilightwolf
-Woodpecker Velo by Twilightwolf
-Peacock Velo by Twilightwolf
-Sea Krait Elasmo by Misha and Hukysuky
OPTIMIZATION AND GRAPHICS
+Redid the meshing of the carcass actor, removing a lot of uneeded polygons, bad UVs, and bad, stretched textures. Smoothed out mesh's normals, should look smoother overall.
-Corrected carcass size to accomodate new mesh
+Re-added support for Dirt Masks in our new dino shaders
+Added full support for iridescence on our shaders.
+Elasmo && Mosa have iridescence
+Veloci feathers have faint iridescence on feather tips.
+Increased velo swim animation locomotion rate
+Added Pupil control for every creature that had UVs allowing it, and:
-Pupils on these creatures now respond to shelter state, time of day, growth level, and weather
-Pupils now adjust at runtime for every dino, on tick, value target is updated every 3 secs, interp speed is customizable, defaults 0.5f
+Lowered carcass sound flies by 50%
+Altered the max camera zoom such that you can go further away at very small growth levels
+All creatures now have their own sniffing sound, rather than the placeholder sniff sound
-Adjusted replication properties of tree stumps - should result in better server performance on scenarios with lots of eaten plants
-Adjusted replication properties on groups, which sould also result in better server performance overall
-Disabled replication of spawn points, which took a surprising amount of CPU time on the server
-Added more text trackers to the log to narrow down why some stat ticks are taking about 1ms of time to compute, server-side
-Added more text trackers to the log to narrow down why the player state is taking a lot of server CPU time
BALANCE ADJUSTMENTS
+Larger creatures are now more capable of taking falls without receiving damage, to correspond with their increased jump heights
+Players that have drank less food and water than the cap needed to drop a full carcass now drop a more forgiving amount of food
+The Anti-self feeding carcass meat reduction mechanic now only applies to juveniles who were spawned in without parents, and hatchlings now provide full carcasses when slain
+The threshold for dropping full-size carcasses has been lowered
+The default scent radius for carcasses and freshwater has been raised to 500 meters, up from 350
+Carnivores of growth levels less than 1.0 now drain meat off carcasses more slowly. This effect is more alleviated the smaller the carnivore's growth is
+The talents Sharp Teeth and Thick Hide now apply to the Mosasaurus' thrash damage
+Pteranodon's size stat is now 150, up from 120
+Velociraptor now has Baby Snatcher in place of Latch Improvement
+Pteranodon now has Baby Snatcher in place of Cleanliness
+Creatures hatched from eggs can no longer change their skin
-Nested-in dinos should be able to still customize alpha, saturation and value, but not hue, until 0.8
+You can now make vocal calls while grabbed
+Fall damage has been re-added for aquatics that fall while beached
-This does not trigger when leaping out of a body of water
+The positive comfort limit from eating comfort flowers and crystals has been lowered to 20, down from 30
+The positive comfort limit for eating eggs as an egg thief has been increased to 40
+Made eggs smaller such that it looks more reasonable for velo, ptera, or other smaller creatures to carry the eggs of larger animals
+Velociraptor footfalls have been reduced in volume
+While in flight, you can now only drop the creature you are carrying by double tapping the use key. A single tap will result in braking
+Pteranodon's turn rate is now also influenced by being overweight, while in flight
+Pteranodon's flight speed is now influenced by being overweight, and by the weight of the object it is carrying
+Pteranodon's flight pitch angle is now influenced by the weight of the object it's carrying, with heavier objects pulling you back towards the ground more aggressively
+Reduced nest leaf size due to eggs being smaller
+Creatures greater than 1.0 in growth now scale more slowly in what other creatures they're able to pick up
BUG FIXES
+Fixed: Velo should no longer be expulsed after climbing cliffs
+Fixed: Megalo Jaw
+Fixed: Creatures such as the Pteranodon, aquatics, and the Lurdusaurus should no longer become tilted while swimming after leaving a slope that applies a roll angle to the creature
+Fixed: Acro and Tyrannosaurus no longer play the wrong animation while swimming if entering the water from freefall
+Fixed: Acro, Tyrannosaurus, and Velociraptor no longer twitch while in the water if entering while holding the jump key down
+Fixed many bugs associated with the older, Mosasaurus grab mechanic such as:
+Fixed: Being fat no longer causes grabbed opponents to inflict more weight damage to you, as a Mosasaurus
+Fixed: Fat creatures now apply more weight damage to the Mosasaurus when grabbed
+Fixed: Being overweight now properly reduces swimming speed
+Fixed: Holding prey while swimming as a Mosasaurus now slows you down appropriately, based on the character weight
+Fixed: Exploit where players could exhaust ability power or stamina and then spam dart to rapidly inflict damage
+Fixed: The Mosasaurus grab should no longer cause the grabbed player to teleport around and glitch everywhere
+Fixed a bug that would cause the climbing to apply two forces at once with no control if the movement keys were being held while latching
+Fixed a bug that would the climbing to phase through surfaces if the movement keys and the sprint key was being held while latching.
+Fixed a bug that would cause velociraptor to drop climbed surfaces if any UI taking focus was opened (menu, character screen, chat, etc..)
+Fixed more bugs with velo climbing. It should be a lot harder to get yourself stuck with it.
+Fixed several issues in the code that were causing missbehaviors in laggy scenarios.
+Fixed: Juveniles now properly receive fall damage at normal thresholds, rather than receiving tremendously more.
+Fixed: Animals greater than 1.0 in growth now properly are less susceptible to fall damage to prevent them from getting hurt off their own jumps
+Fixed: the "Stuck" command now works properly for all users, not just admins.
+Fixed a missing function call to prevent phasing through the map for velociraptor if they entered falling at an unexpected time.
+Fixed: Males with Good Parent now properly have a chance to give multiple eggs to the female they mate with
+Fixed: Elasmo head tracking now works properly
+Fixed post processing on feathers not blending with environmental fog
+Hopefully fixed: velo should no longer get stuck flying
+Fixed: Eggs no longer have an ability cost to carry
+Fixed: The distress key now properly plays the distress animation and sound, rather than submissive
+Fixed: Dart no longer damages grabbed creatures that are in your jaw
+Fixed: Eggs no longer have a specified gender until hatched
+Fixed: Nested aquatics are now properly assigned IDs in the code, which fixes a large set of issues related to aquatics, nesting, and heredity
+Hopefully Fixed: Pteranodon should be immune to fall damage if you disconnect from the server, making it not take fall damage while you're absent
+Gave the Fatplant a super tall collision box so that it was easier for larger sized apatos to eat it.
+Fixed: The parent who did not accept the egg invitation invite now properly gets the egg as their offspring
+Fixed: The buff and debuff icons on the character screen now properly spread out, rather than stack on one another such that one or more are not visible / interactable
+Fixed: Eggs no longer have themself as a member of their offspring
-This should fix instances where Incest did not apply at the proper times
+Fixed: Eggs now properly populate their visual properties, rather than always looking black and pink
+Fixed: Adjusted velo walk animation play rate to match speed
+Fixed: Footfall notifies now properly play while turning
+Fixed: Held creatures can no longer be dropped through walls or other terrain objects
+Fixed: Characters that are held through walls or obstructions while grabbed no longer experience extremely glitchy cameras
+Fixed: Characters held underwater by a grabbing parent now properly behave, both in breath and in visual effects
+Fixed: Tyrannosaurus crouch animation play rate now properly matches its speed
+Fixed: Tyrannosaurus vocals no longer animate poorly when used while walking