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The Baby Carrying Patch!

Baby Carrying Patch




NEW MECHANICS / CONTENT Baby Carrying
-To grab and hold another creature, point your snout at your baby (or someone else's)
-By default, players can only grab and hold smaller members of their own kind
-All animals now have a held animation that fits into the grabbing creature's jaw
-The Mosasaurus can grab all creature types, limited by size and weight, just as before, and is behaves no differently
BabySnatcher:
- Allows players to pick up creatures that are not their species with one point invested, and overall improves their ability to grab baby creatures
- Ability drain is lessened for creatures who are not in the player's group or the player's offspring
- Less weight is incurred when picking up the creature in question
GoodParent:
- lessens the weight incurred when picking up players who are either your offspring, or are players in your group
- lessens the ability power drain rate incurred when picking up players either in your group, or who are your offspring
- Increases the max size creature you can pick up, as long as they are in your group or are your offspring
+This does mean the Elasmosaurus grab has returned
-Elasmo talent Strong Neck has been replaced with Powerful Jaw
-Elasmo now has Baby Snatcher, instead of Intimidation
+Herbivores can pick up creatures of a different species if they're grouped, and Good Parent improves this as well
+By default, the maximum pickup size for creature is 0.4 unless Mosa. This is improved by Good Parent or Baby Snatcher
+Elasmosaurus, Velociraptor, and Pteranodon have access to the Baby Snatcher talent
+You can now grab players who are grabbing another player, but cannot grab players who are being grabbed by another player
+Grabbed characters can no longer be hurt by other players while grabbed

+Being in a group with your offspring now applies a modest growth boost towards your creature
-This only applies if your offspring is less than 0.7 growth
-This growth boost only applies if your offspring are within the comfort radius
-The Good Parent talent further amplifies this effect
-This has been done such that the parents are awarded for their parenting efforts

+Added new sniffing sound effects for all creatures
+Added new Velociraptor sounds, and finally got rid of the placeholder velo sounds
+Added a new mechanic - Food Satiation
-Gained by eating the glowing plants as a herbivore
-Gained by eating fish as a piscivore
-Gained by eating fresh meat as a carnivore
-Gained by eating plants equal to your foliage tier as a herbivore
-Gained by eating seaweed as a Lurdusaurus
-While you have food satiation, your food ticks subtract from this value instead of your actual food value
-Food Satiation is indicated by a special blue indicator outline appearing over the top of your food resource
-The Botanist talent now increases the amount of food satiation herbivores get from eating foliage, rather than increasing the total amount of food given
-The Scavenger talent no longer makes you inflict less carcass drain on small carcasses
-The Scavenger talent now allows you to get more satiation from fresh meat as well
-The Satiation buff will show up on the character screen

-Eggs now release purple scent clouds if you are either the parent of the egg, or if you have talented Egg Thief
-More talents into Egg Thief increase the scent radius and cloud size for the egg

New Skins! Revamped Older Skins:
-Butterfly Megalo by BananaBae
-Leafy by Misha and Twilightwolf
New:
-Brownie Megalo by Misha and Mugman
-Coastal Ptera by Omnomnomnivore
-Toxin Ptera by BananaBae
-Cowpato Apato by Misha and Renseal
-Frosted Krono by Twilightwolf and DJZ
-Zebra Parasaur by Misha
-Snakehead Apato by Misha and Khibirres
-Fern Hunter Velo by Twilightwolf
-Woodpecker Velo by Twilightwolf
-Peacock Velo by Twilightwolf
-Sea Krait Elasmo by Misha and Hukysuky

OPTIMIZATION AND GRAPHICS
+Redid the meshing of the carcass actor, removing a lot of uneeded polygons, bad UVs, and bad, stretched textures. Smoothed out mesh's normals, should look smoother overall.
-Corrected carcass size to accomodate new mesh
+Re-added support for Dirt Masks in our new dino shaders
+Added full support for iridescence on our shaders.
+Elasmo && Mosa have iridescence
+Veloci feathers have faint iridescence on feather tips.
+Increased velo swim animation locomotion rate
+Added Pupil control for every creature that had UVs allowing it, and:
-Pupils on these creatures now respond to shelter state, time of day, growth level, and weather
-Pupils now adjust at runtime for every dino, on tick, value target is updated every 3 secs, interp speed is customizable, defaults 0.5f
+Lowered carcass sound flies by 50%
+Altered the max camera zoom such that you can go further away at very small growth levels
+All creatures now have their own sniffing sound, rather than the placeholder sniff sound
-Adjusted replication properties of tree stumps - should result in better server performance on scenarios with lots of eaten plants
-Adjusted replication properties on groups, which sould also result in better server performance overall
-Disabled replication of spawn points, which took a surprising amount of CPU time on the server
-Added more text trackers to the log to narrow down why some stat ticks are taking about 1ms of time to compute, server-side
-Added more text trackers to the log to narrow down why the player state is taking a lot of server CPU time

BALANCE ADJUSTMENTS
+Larger creatures are now more capable of taking falls without receiving damage, to correspond with their increased jump heights
+Players that have drank less food and water than the cap needed to drop a full carcass now drop a more forgiving amount of food
+The Anti-self feeding carcass meat reduction mechanic now only applies to juveniles who were spawned in without parents, and hatchlings now provide full carcasses when slain
+The threshold for dropping full-size carcasses has been lowered
+The default scent radius for carcasses and freshwater has been raised to 500 meters, up from 350
+Carnivores of growth levels less than 1.0 now drain meat off carcasses more slowly. This effect is more alleviated the smaller the carnivore's growth is
+The talents Sharp Teeth and Thick Hide now apply to the Mosasaurus' thrash damage
+Pteranodon's size stat is now 150, up from 120
+Velociraptor now has Baby Snatcher in place of Latch Improvement
+Pteranodon now has Baby Snatcher in place of Cleanliness
+Creatures hatched from eggs can no longer change their skin
-Nested-in dinos should be able to still customize alpha, saturation and value, but not hue, until 0.8
+You can now make vocal calls while grabbed
+Fall damage has been re-added for aquatics that fall while beached
-This does not trigger when leaping out of a body of water
+The positive comfort limit from eating comfort flowers and crystals has been lowered to 20, down from 30
+The positive comfort limit for eating eggs as an egg thief has been increased to 40
+Made eggs smaller such that it looks more reasonable for velo, ptera, or other smaller creatures to carry the eggs of larger animals
+Velociraptor footfalls have been reduced in volume
+While in flight, you can now only drop the creature you are carrying by double tapping the use key. A single tap will result in braking
+Pteranodon's turn rate is now also influenced by being overweight, while in flight
+Pteranodon's flight speed is now influenced by being overweight, and by the weight of the object it is carrying
+Pteranodon's flight pitch angle is now influenced by the weight of the object it's carrying, with heavier objects pulling you back towards the ground more aggressively
+Reduced nest leaf size due to eggs being smaller
+Creatures greater than 1.0 in growth now scale more slowly in what other creatures they're able to pick up

BUG FIXES
+Fixed: Velo should no longer be expulsed after climbing cliffs
+Fixed: Megalo Jaw
+Fixed: Creatures such as the Pteranodon, aquatics, and the Lurdusaurus should no longer become tilted while swimming after leaving a slope that applies a roll angle to the creature
+Fixed: Acro and Tyrannosaurus no longer play the wrong animation while swimming if entering the water from freefall
+Fixed: Acro, Tyrannosaurus, and Velociraptor no longer twitch while in the water if entering while holding the jump key down
+Fixed many bugs associated with the older, Mosasaurus grab mechanic such as:
+Fixed: Being fat no longer causes grabbed opponents to inflict more weight damage to you, as a Mosasaurus
+Fixed: Fat creatures now apply more weight damage to the Mosasaurus when grabbed
+Fixed: Being overweight now properly reduces swimming speed
+Fixed: Holding prey while swimming as a Mosasaurus now slows you down appropriately, based on the character weight
+Fixed: Exploit where players could exhaust ability power or stamina and then spam dart to rapidly inflict damage
+Fixed: The Mosasaurus grab should no longer cause the grabbed player to teleport around and glitch everywhere
+Fixed a bug that would cause the climbing to apply two forces at once with no control if the movement keys were being held while latching
+Fixed a bug that would the climbing to phase through surfaces if the movement keys and the sprint key was being held while latching.
+Fixed a bug that would cause velociraptor to drop climbed surfaces if any UI taking focus was opened (menu, character screen, chat, etc..)
+Fixed more bugs with velo climbing. It should be a lot harder to get yourself stuck with it.
+Fixed several issues in the code that were causing missbehaviors in laggy scenarios.
+Fixed: Juveniles now properly receive fall damage at normal thresholds, rather than receiving tremendously more.
+Fixed: Animals greater than 1.0 in growth now properly are less susceptible to fall damage to prevent them from getting hurt off their own jumps
+Fixed: the "Stuck" command now works properly for all users, not just admins.
+Fixed a missing function call to prevent phasing through the map for velociraptor if they entered falling at an unexpected time.
+Fixed: Males with Good Parent now properly have a chance to give multiple eggs to the female they mate with
+Fixed: Elasmo head tracking now works properly
+Fixed post processing on feathers not blending with environmental fog
+Hopefully fixed: velo should no longer get stuck flying
+Fixed: Eggs no longer have an ability cost to carry
+Fixed: The distress key now properly plays the distress animation and sound, rather than submissive
+Fixed: Dart no longer damages grabbed creatures that are in your jaw
+Fixed: Eggs no longer have a specified gender until hatched
+Fixed: Nested aquatics are now properly assigned IDs in the code, which fixes a large set of issues related to aquatics, nesting, and heredity
+Hopefully Fixed: Pteranodon should be immune to fall damage if you disconnect from the server, making it not take fall damage while you're absent
+Gave the Fatplant a super tall collision box so that it was easier for larger sized apatos to eat it.
+Fixed: The parent who did not accept the egg invitation invite now properly gets the egg as their offspring
+Fixed: The buff and debuff icons on the character screen now properly spread out, rather than stack on one another such that one or more are not visible / interactable
+Fixed: Eggs no longer have themself as a member of their offspring
-This should fix instances where Incest did not apply at the proper times
+Fixed: Eggs now properly populate their visual properties, rather than always looking black and pink
+Fixed: Adjusted velo walk animation play rate to match speed
+Fixed: Footfall notifies now properly play while turning
+Fixed: Held creatures can no longer be dropped through walls or other terrain objects
+Fixed: Characters that are held through walls or obstructions while grabbed no longer experience extremely glitchy cameras
+Fixed: Characters held underwater by a grabbing parent now properly behave, both in breath and in visual effects
+Fixed: Tyrannosaurus crouch animation play rate now properly matches its speed
+Fixed: Tyrannosaurus vocals no longer animate poorly when used while walking

Glimmer Pteranodon: Video Event!

We have a community-wide announcement to make. We are hosting a YouTube video event for our new Pteranodon that will last until June 30th. Between now and the end of the last day of June, participants in the event must create a video involving our Pteranodon and post it onto YouTube. Once they have done so, we will also be linking the video in our youtube_and_streams channel! It is a goal of ours with this patch to raise our game’s YouTube coverage through hosting this event. If you have a video to submit, make sure to contact me or another member of our staff through discord to let us know!
Join our Official Discord!

The video can be as long or short as the applicant wants. It can be about any topic they wish, so long as it involves our new Pteranodon in some significant way. The video could be a PvP montage, a gameplay guide, a scenic flight of some kind, or anything you can think of. If you have any questions about the viability of a video idea, feel free to ask!

One Pteranodon skin, made by Twilightwolf , has been created but was left out of the patch that deployed last night. It is, indeed, a bioluminescent glimmer skin. As many of you know, some animals have glimmer skins that were granted to people who donated towards our project prior to our Steam release. We now offer a chance for everybody to obtain the Phantom Glimmer Pteranodon skin! This skin will only be obtainable through this event. It will never be available again.
When the event has concluded, we will be judging the videos. The videos will be judged more on effort put into the video and the content itself, rather than things outside the participant’s control, such as YouTube subscriber count, access to high-end editing software, or having a lower-end PC.

Our judging of the event submissions is primarily to filter out extremely low-quality videos and to ensure effort is applied to the submissions. For example, putting 25 minutes of unedited, raw gameplay footage on YouTube will not grant a participant the Phantom Gimmer skin. If we receive a high volume of good-quality submissions, we will be awarding many participants with our skin. Our primary goal here is to spread news of our patch out onto social media, in part through this event, and we have no concern over awarding many people if turnout and video quality is excellent. This is an event, not a contest!

I now present some images of the Phantom Glimmer Pteranodon.
It is fully customizable.

(Steam won't let us upload this image for some reason, just click the link to see the backside of the Pteranodon!)
https://cdn.discordapp.com/attachments/498272956800172032/583725538485731328/ScreenShot00144.png

Quick Contest FAQ:
When is the event over?
-June 30th, at 11:59 PM.
What are the content guidelines?
-It's very open, the only requirement is that you make video showcasing our new pteranodon model as the main highlight. Video can be any length, we judge based on effort/quality.
Pvp, documentary, a guide, all genre are welcome!
Can I collaborate with others to create and submit videos?
-Yes. We are willing to award up to two Phantom Glimmer Pteranodon skins per submission, as long as both people were involved in creating the video.
What if I want to make a video with many participants?
-If you create a video with many players taking part, we are willing to award non-bioluminescent versions of the Phantom Pteranodon skin to all that partook in the creation and filming of the video.
Where do I submit my Video?
-Once you have finished and uploaded your video: you will need to join our Official Discord, and send the link to your video submission to a developer. We will then post it for you in our Youtube Section on Discord (with your permission) for all to see!

For all videos submissions please make a list of your participants (including their steam IDs), to make awarding skins easier.

Pteranodon Overhaul

Please Note: We are currently in the process of doing a complete overhaul of our dinosaur textures, some skin and eye texture problems will be present while we continue to finalise these changes.

You may need to delete your save folder to enable the new "Look Up" Keybind feature.
If your movement keys are not working properly: open your keybinds menu and press reset to fix.

NEW CONTENT
-The Pteranodon has been entirely reworked and redone
+Implemented our new Pteranodon model and accompanying animations and sounds
-The Pteranodon can now properly swim after diving into the water, and can takeoff from the water's surface, rather than just "flying" through the water
-The Pteranodon's braking mechanic has been redesigned entirely. You still brake by holding the use key but its functionality will feel very different
-The Pteranodon has been entirely recoded, which should result in flight, landing, and takeoff being substantially less buggy
-The Pteranodon is now much more forgiving on crash landings
+Added a new keybind, Look Up, that allows the player to deliberately look upwards. This should aid in combating pteranodons.
-Make sure to delete your local Saved folder to make use of the new keybind or it will not work
+Added support for wing flap sound effects and added these for pteranodon
+The Pteranodon now plays landing sounds for water and terrestrial take-offs
+Added a new console command, "SpawnCarcass," that allows the user to spawn a carcass. A good default size value is 1000.
+The HUD now shows shelter by lighting up a ring around your HP globe.

GRAPHICS
+All creature textures have been overhauled with better maps and textures
+Work on Lightshafts and lighting corrections
+New: Extra layer of post processing for the feather tech on velociraptor. The feathers are now occluded to simulate their density and give more volume to the character.
+Made appropriate shaders for smaller items that don't require complex customization support for optimization
+Redid the UI on MainMenu, New visual take on the MainMenu UI Side bar, logo is smaller
+Updated the Ichthyovenator eyes to look prettier
+Adjusted lighting on Rival Shores, Ancestral Plains, and Caldera

SKINS
+Reimported all the Krono and Orycto skin Diffuse Files so that they had a mouth texture.
-Tengu Kronosaurus by Misha and Hukysuky
-Dalmation Lurdu by Misha and Spoon
-Added Python Velociraptor by BananaBae
-Made the Default Pteranodon Skin customizable
-Added Fighter Pteran by Misha
-Added Molted Pteran by Twilightwolf
-Cracked Aroura Pteranodon by Twilightwolf
-Sunrun Pteranodon by Twilightwolf
-Moth Pteranodon by Twilightwolf
-Zero Pteranodon by Misha & Sombrero Galaxy
-Caustic Pteranodon by Misha
-Bull Rex by Omnomnomnivore
-Snow Leopard Velo by Misha

MAP WORK
+Made the larger volcano cave have an overhang shelter on Bloodbath
+Bloodbath Fixes
+Final AP changes, caves and shelters and map hole fixes
+Added a special room to the temple in Bloodbath
+Connected the flooding pit in the labyrinth cave to the ocean.
+Tried to optimize the arena.
+Polished up a lot of stuff, added mud in ocean caves, more terrain painting.
+Various AP fixes, caves, foliage, culling
+Added a river to Ancestral Plains
+AP changes / modified-improved river, added particle effects, etc

BALANCE CHANGES
+Juvenile apatos now generate smaller carcasses
+Experimental change: Added support for a new system that heavily discourages self feeding.
-Freshly spawned players drop significantly less food until they've eaten and drank sufficiently.
-Scent no longer shows up for animals that have not yet consumed 100 food or water
+Pteranodon damage now scales less intensely with growth (0.5% increase per percent growth, down from 1% increase per percent growth), beyond 1.0
+The Pteranodon Sharp Teeth talent has been replaced with Exhausting Bite
-This talent was stacking too intensely with Piercing Beak
+Pteranodon ground-based mobility has been greatly improved
+The Pteranodon mobility tree now contains two talents designed to greatly enhance grounded mobility, which have replaced tiers 4 and 5 on the talent tree
+The Pteranodon's grounded mobility has been substantially buffed in general
+Replaced the Pteranodon Stoic talent with Strong Lungs
+Significantly increased the amount of food fish grant
+It should now be much easier to hit fish as a pteranodon
+Adjusted health and damage scaling beyond growth 1.0 such that larger creatures aren't as strong as before
+The Scent keybind now activates fish for piscivores, rather than the call keybind
+Servers now default to sorting by player count, rather than latency
+The Pteranodon can use scent underwater to locate fish
+Adjusted the Pteranodon slowdown rate when it enters water from flight
+Modified camera behavior for smaller creatures
+After braking, the pteranodon no longer retains as much of its accumulated speed from diving
+Slowed Ptera flight speeds down
+The Botanist talent is now more effective at reducing food poisoning gained by eating aquatic plants as a terrestrial herbivore
+Improved the Ichthy's ease of catching fish
+Adjusted camera behavior for all entities for it to fit the creature better on the screen.
+Adjusted the talent coefficients for the Pteranodon's speed increase talent such that they aren't as extreme
+Adjusted the talent coefficients for the Pteranodon's Strong Legs talent such that they are not as effective at preventing damage from landing
+The Pteranodon talent Exhausting Bite has been replaced with Sneaky
+The Parasaurolophus talent Sturdy has been replaced with Clotting
+The Sneaky talent now also reduces attack-based sounds
+Carcasses, glowing herbivore plants, and water bodies can no longer be detected via scent from an infinite distance
-The default radius is now 350 meters.
-The talent Keen Olfactory now greatly improves the radius at which you can detect these around the map
-Extended carcass net culling distances to support levels 3, 4, and 5 smelling from further away
-The default scent radius, with 0 talents invested, is about half the current net culling distance
-Two talents invested will yield a scent radius similar to that of the current, live version
+The talent Keen Olfactory now allows herbivores to smell meat with 3+ talents invested
+Increased the modifier strengths for levels 3, 4, and 5 in Keen Olfactory
+Misc tooltip changes for some talents
+Apatosaurus now has Keen Olfactory in place of Cleanliness on its talent tree

BUG FIXES
+Fixed megalo's overbite on mesh
+Fixed para's sleep and sit not being grounded
+Fixed megalo head during sleep
+Fixed megalo running on wrong foot
+Fixed: Breath bars now start for creatures who have been grabbed off land by a Mosasaurus
+Fixed: Mosasaurus now loses stamina if sprinting while grabbing another creature
+Sort of Fixed: Glitched plant bundles now destroy themselvees rather than allowing players to continuously eat indefinitely
+Reduced the speed at which players can pick up multiple plants.
-This will hopefully make jammed plant bundles less likely
+Fixed: Pteranodon no longer applies growth-based damage increases twice while in flight
+Fixed some minor layout things in the loading screen so stuff lined up better
+Fixed some map holes on AP, added an ocean cave
+Fixed: Strange outline on Sunrun skin
+Fixed: Loading with a pteranodon saved no longer causes the old pteranodon model to show up
+Had an issue where the mosa's mouth mask didnt reach the corner of the mouth, fixed.
+Hopefully fixed render distance on velociraptor
+Fixed: The Pteranodon can now properly fly out of freshwater bodies
+Fixed: The Velociraptor now fades out of render distance at a proper distance
+Fixed: Held plants with one plant in a pile can now be properly eaten after being dropped
+Fixed: Plants and other map objects such as crystals now respawn properly
+Fixed: Fish no longer get masked by the ocean's material while highlighted
+Fixed: Fish now show up when scent is used for appropriate animals
+Fixed: Carcass size now properly works with the new anti self-feeding mechanic
+Fixed: Game client crash related to saved talent builds
+Fixed: Saved talent builds now properly apply their respective talent modifiers when loaded
+Fixed: Bleed tick healing rates now work properly
-Healing is doubled while sitting down
-Healing is quadrupled while sleeping
-Healing is tripled for stationary creatures that cannot sit or sleep, such as aquatics
+Fixed: Velo tongue no longer clips through its mouth when looking around with the camera
+Fixed: Velo animation twitch bug on one of the idle stances
+Fixed: Velo collisions being too small and easily getting stuck in the low resolution hitboxes
+Fixed: Ichthy no longer subtracts ability power twice when using its secondary attack
+Fixed a minor issue with the new post process that was causing overdraws
+Fixed: Creatures should no longer, occasionally and randomly, die to fall damage when they shouldn't
+Fixed: Kronosaurus can now properly pick objects up beyond growth level 1.2
+Fixed: Para's head now behaves properly when transitioning from a resting state to a sitting state
+Fixed: Para arms no longer contort when it uses vocals while sitting down
+Fixed: Screenshot mode no longer points a flying pteranodon towards the direction the camera was facing when screenshot mode was entered
+Fixed: Fish no longer highlight indefinitely far away
+Fixed: Pteranodon now reduces speed properly when it goes underwater
+Fixed unsticker. Requires to enter the command "stuck" in order to activate now, and cannot be activated while sitting.
+Fixed collision issues with velociraptor's camera
+Fixed: You're no longer doomed to rejoin a server if respawning while being a velociraptor latched onto a surface.
+Fixed: Customization works properly once again
+Fixed: Ichthy textures.. Not awesome but better, did what I could with the sculpt.
+Fixed: Camera bug when being small and young, putting it under the map (correlates to the recent changes to camera)
+Fixed: Camera probe size that was far too big in general ando ther QoL things
+Fixed: Customization works properly once again
+Fixed: Ichthy textures.. Not awesome but better, did what I could with the sculpt.
+Fixed: Camera bug when being small and young, putting it under the map (correlates to the recent changes to camera)
+Fixed: Camera probe size that was far too big in general and other QoL things
+Fixed: It is no longer possible to glitch velociraptor with its camera somehow colliding with the character
+Fixed: rivers no longer visible while under the ocean.
+Fixed: Occlusion problem on AP
+Fixed: Veloci climbing sometimes unlatching on its own right after latching.
+Fixed: Lighting on RS and collision problems for acacia
+Fixed a bug with the velociraptor that would cause it to either get stuck, enter a infinite flight mode, or both at once.
+Fixed collision issues on large meshes on AP.
+Fixed: Elasmosaurus no longer jams after eating

Introducing: Saichania

We're proud to show off our newest completed dinosaur model, made by Manuelsaurus! Welcome Saichania, an armored herbivore donated generously by Howdn!

Mini Hotfix

We're deploying a small hotfix that fixes the issues with food values saving or being set properly. Predatoria has gone ahead and updated all the servers!

Also, commands that need other player names or IDs (such as setgrowthlevel) should now work properly!