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TaleSpire News

Double patch release!

Today, we are landing improvements for both the main build and the Beta. Let’s get into it.

For the main branch, we are fixing a long-term bug where HeroForge creatures with small bases didn’t work. Cheers to the folks in the community who reported that one.

On the Beta side, we have a new build of TaleWeaverLite, and it’s significant enough that it gets its own post replete with a clickbait title.

The last version of TaleWeaver you’ll ever download?!? #no

Alright, enough messing about. Back to work!

Peace.

Bugfix Patch

Heya folks, with creature modding in Beta, we can give some love to other fixes and features again. In this patch, we have the following little fixes:

  • We now only show the build plane pin on the vertical slider if the build grid is enabled.
  • We've fixed a bug in the slab uploader where the error reason was stated incorrectly as "".
  • Squashed a bug that caused the slab upload error UI to not be closable
  • Fixed an issue with photo mode where it would not show its UI when it was opened for the first time.
  • Made sure the info message that gets copied into the clipboard if a slab is too large to be copied (>30kB) now shows the actual size of your selection instead of always 0kB
  • Fixed a Symbiotes API bug that affected interacting with slabs


See you in the next one!

First creature-modding patch

It’s not even a day since the Beta started, and we have already had some lovely folks trying things out and uncovering some bugs.

This fix tackles two of them.
  • A case that stopped some creature meshes from loading properly
  • Creatures not hiding when they should (line of sight, gm hide, etc)
This is available on the creature-mod-beta branch now.

The mesh bug also affected TaleWeaverLite, so you can find the latest build, with the fixes, here: https://files.dicewillsuffice.net/TaleWeaverLite4.zip

To those not in the Beta, we haven’t forgotten you either! Tomorrow, we have a bug-fix patch coming your way.

See you then!

TaleSpire’s creature modding beta has begun

Yup, it’s Beta time again. Let’s get testing!

[h3]The Whats, the Wheres, and the Hows[/h3]
Here is the guide to the Beta. It covers:
[h3]What comes next?[/h3]
A lot changed behind the scenes to make creature mods possible, so we expect plenty of bugs[0]. To that end, we are keeping this in Beta for two weeks, so we all can kick the tires and see what breaks.

After that, we will open the floodgates and release it to everyone!

If you find broken stuff, please let us know on the bug-tracker. We will also be around the Discord if you want to ask questions (I’m @baggers over there).

This feature was a heck of a side quest, and it is only the start of what we want to do when it comes to adding assets to TaleSpire. We are super excited to see what you talented folks do with it.

Have fun!



[0] I found three while making the guides :|

Creature-modding Beta arrives on Monday

Heya folks,

We have wanted to give you the ability to add your own creatures for a long time, and so we are thrilled to say that on Monday that feature arrives in Beta.

The creatures themselves can already be made using our TaleWeaverLite plugin for Unity[0].

You can drop those mods into a folder, and TaleSpire automatically finds them and makes them available.


But that takes an entire mouse click.

UNACCEPTABLE!

Instead, TaleSpire can automatically find and fetch mods from repositories hosted online[1].


At release, we will support fetching content from the official mod repository on mod.io, but the code behind the scenes is ready to support community-hosted repositories as soon as we finalize the API. If that interests you, keep an eye on our dev-log for future updates.

We will be live on Twitch tonight at 22:00 CEST to catch up with the community, so please drop by if you have questions!

A big thanks to the community for their patience and support as we built this feature; the path is so often more windy and gnarled than expected, and having such a chill group behind us has been immensely reassuring.

Onward to Monday!

[0] Both the plugin and the Unity version required are free.

[1] The default option is to show you what content is missing and give you a one-click install. However, you can also choose to trust all content from a given repository, at which point TaleSpire will simply fetch and install it for you.