1. CASE 2: Animatronics Survival
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CASE 2: Animatronics Survival News

Patch 0.8.4.1

Changed
- Duo animatronic can now start with 6 players.
- Hitbox of Survivors.

Fixed
- The Hospital map showed as Bunker.
- The Hospital White door couldn't be closed if you dont have a card.

PATCH 0.8.4 | NEW MAP: Hospital + Emma Mini Rework

Patch Notes
[p] [dynamiclink][/dynamiclink][/p][h2]Added[/h2]
  • [p]New Map: Hospital. [/p]
  • [p]Full customization catalog. [/p]
  • [p]A few new skins. [/p]
  • [p]Playable test version of the 2v6 mode! EXPERIMENTAL! [/p]
    • [p]Currently, only random animatronics are working. [/p]
    • [p]The mode is not yet complete but is available for early testing to everyone! [/p]
    • [p]Requirements: [/p]
      • [p]Open matches: Requires 8 players to start. [/p]
      • [p]Friends-only matches: Can be played with only 2 players. [/p]
      • [p]The first and second players will become animatronics. [/p]
      • [p]If the second animatronic leaves, the slot will become free. [/p]
      • [p]The next player to join (e.g., the 5th) will become an animatronic. [/p]
      • [p]Expect bugs related to the second animatronic. [/p]
      • [p]If two identical animatronics appear: [/p]
        • [p]They might have identical skins or clothes. [/p]
        • [p]This issue might also affect survivors. [/p]
        [p][/p]
      • [p]Survivor team composition is random and can include: [/p]
        • [p]6 Medics [/p]
        • [p]4 Pointer[/p]
        • [p]Or even 6 Supports [/p]
[p] [/p][h2]Changed[/h2]
  • [p]White message similar to "Need item" and so on... [/p]
  • [p]Forest and Factory are now available for HideNHunt (Game duration will be 10 minutes instead of 5 minutes.) [/p]
  • [p]The generator in the Forest will now remove items from the inventory after use. [/p]
  • [p]Reduced item image size, which should lead to faster image loading within the wardrobe. [/p]
[p] [/p][h2]Balance Changes[/h2][p] [/p][h3]Survivors[/h3]
  • [p]SUPPORT: Cooldown after shot increased from 38 to 65 seconds. [/p]
  • [p]MEDIC: Cooldown after shot increased from 33 to 50 seconds. [/p]
  • [p]POINTER: Cooldown after shot increased from 48 to 80 seconds. [/p]
[p] [/p][h3]Animatronics[/h3][h3]EMMA A-1[/h3]
  • [p]Ceiling: [/p]
    • [p]You can now move on the ceiling, but it will be like a sprint. [/p]
    • [p]You can cancel this ability by pressing the right mouse button. (Will not consume energy and will not result in a delay). [/p]
    • [p]Landing cost from 5 to 15 energy. [/p]
    [p][/p]
  • [p]Crawl: You can now cancel this ability by pressing the right mouse button. (Will consume half the energy). A sound is played when canceled. [/p]
[h3] LAST RETAR[/h3]
  • [p]Movement: Sprint speed from 570 cm/s to 535 cm/s. [/p]
  • [p]Movement: Walk speed from 325 cm/s to 335 cm/s. [/p]
  • [p]Reverted Gas Bomb Killing Speed.[/p]
  • [p]Gas Spray: [/p]
    • [p] Time from 40sec to 65sec. [/p]
    • [p] Use time from 5sec to 3 sec. [/p]
    • [p] Cost from 40 to 25. [/p]
    [p][/p]
[h3] RK-1017 [/h3]
  • [p]Crawl: You can now cancel this ability by pressing the right mouse button. (Will not consume energy). [/p]
  • [p]Cooldown increased from 30 to 50 seconds. [/p]
  • [p]Jaw traps are now larger. [/p][p][/p][p][/p]
[p] [/p][h2]Fixed[/h2]
  • [p]Fixed a bug with acoins. [/p]
  • [p]Fixed a bug in Episode 1 where EMMA A-1 was camping in the Generator Room. [/p]
  • [p]Fixed a bug where "You are visible" was displayed in matches, e.g., in the classic game mode. [/p]
  • [p]Fixed a bug with jaw traps where they still had the default skin. [/p]
  • [p]Fixed a bug with Last Retar where, during a jump, when the camera turned from first-person, boards no longer broke. [/p]
  • [p]Fixed a bug with survivors where they spent more bullets (e.g., support sometimes fires 4-7 bullets instead of 3). [/p]
  • [p]Fixed a bug in the LAST update where biological waste clouds were sometimes dark. [/p]
  • [p]Temporarily fixed (we are not sure if this helps, we haven't had any problems since) memory usage during wardrobe crash / memory leak. [/p]

Hotfix Patch 0.8.31

Patch Notes:


---

### Removed
  • Unintended Medic Top.


---

### Fixed

  • Fixed Last Retar Walk Sounds
  • Fixed Mouse bug in Match.
  • Fixed Players could join an already running match, now they get kicked if the match is more than 10 seconds old.
  • Fixed RK-1017 Particles.
  • Fixed Bunker Exit-A is now bigger, to prevent being stuck behind the Exit Door.
  • Fixed Acoins showing the wrong amount. (When the Match ends then there will be a Bonus!)

Nitrous Rework and more Patch 0.8.3

Patch Notes:
[p]
---

[/p]
Added
[p]
[/p]
  • [p] Head Bobbing.
    [/p]
  • [p] Many new Skins and Clothes for both Animatronics and Survivors.
    [/p]
  • [p] CASE: Animatronics Skin Bundle (Contains all 3 Classic skins).
    [/p]
  • [p] Acoin amount over the in-game UI.
    [/p]
  • [p] Sound when Switching Cams in Episode 1.
    [/p]
  • [p] Matches have a 5 sec counter until start.
    [/p]
[p]
---

### Changed

[/p]
  • [p] Police Station doors have new sounds.
    [/p]
  • [p] Animatronic Vision Color changed.
    [/p]
  • [p] Generator fixing Minigame is now less aggressive.
    [/p]
  • [p] RK-1017 Blind mechanic updated.
    [/p]
  • [p] NITROUS PM56-C some Animations updated.
    [/p]
  • [p] NITROUS PM56-C Dereflection sound updated.
    [/p]
  • [p] Jaw Traps now have blood.
    [/p]
  • [p] If Animatronics are falling for longer than 1 second, then on land they will make a sound.
    [/p]
  • [p] If the Animatronic is leaving Mid Match then the Survivors will still get their ACoins as reward.
    [/p]
  • [p] Episode 4 Boxes won't block the Flashlight/View from the player (the box location is a bit below now).
    [/p]
  • [p] Episode 4 Player Crouch speed from 100 cm/s to 175 cm/s.
    [/p]
  • [p] Episode 4 Player Stamina is now more.
    [/p]
  • [p] Episode 4 Mr. Bite Aggression Meter is x2 now, which means you can make more noise.
    [/p]
  • [p] Episode 4 Mr. Bite Reduced Hearing Range.
    [/p]
  • [p] Episode 4 Mr. Bite stun will hold longer.
    [/p]
  • [p] Episode 1 Hand Tablet Resolution.
    [/p]
  • [p] Episode 4 Lock pick is now like Episode 1.
    [/p]
  • [p] Bunker Map Changed Animatronic Spawn Locations.
    [/p]
[p]
---

### Balance Changes

#### Survivors

[/p]
  • [p]
  • *SUPPORT:** Fire Cooldown from 65sec to 38sec.
    [/p]
  • [p]
  • *MEDIC:** Fire Cooldown from 50 sec to 33sec.
    [/p]
  • [p]
  • *POINTER:** Fire Cooldown from 80 sec to 48sec.
    [/p]
[p]
#### Animatronics

**NITROUS PM56-C**
[/p]
  • [p]
  • *Hand Attack:** Cooldown from 0.65sec to 1.30sec.
    [/p]
  • [p]
  • *Dereflection:**
    • [p] Time from 125sec to 90sec.
      [/p]
    • [p] Can now be used while being stunned (Helpful against stunlocks if times are correct).
      [/p]
    • [p] Now has a blue effect on the Camera.
      [/p]
    [/p]
  • [p]
  • *Dash:**
    • [p] Cost from 40 to 30.
      [/p]
    • [p] Time from 120 sec to 40sec.
      [/p]
    • [p] Hit box from 95 to 70.
      [/p]
    • [p] From insta kill to Qte Damage (Similar to a hand Attack, if you hit a Survivor via Qte, then in this Dash the Survivor will be One hit).
      [/p]
    • [p] When a Survivor gets hit by it, they will be slowed down similar to the Jaw Trap.
      [/p]
    • [p] Nitrous Cannot Attack for 5 sec after the Dash.
      [/p]
    • [p] Hitting a Wall will make sound and effect.
      [/p]
    [/p]
[p]
**EMMA A-1**
[/p]
  • [p]
  • *Ceiling:**
    • [p] Cost from 20 to 45.
      [/p]
    • [p] Time from 5 sec to 20 sec.
      [/p]
    [/p]
  • [p]
  • *Anti Overload:**
    • [p] Default Stun from 9-10 sec to 7.5-8sec.
      [/p]
    • [p] Anti Stun from 4.5sec to 2.4sec.
      [/p]
    • [p] Time removal from mine and gun from 50 sec and 10 sec to 35 sec and 20 sec.
      [/p]
    [/p]
[p]
**KESTREL 0-2**
[/p]
  • [p]
  • *Disguise:** Time from 45sec to 50sec.
    [/p]
[p]
**LAST RETAR**
[/p]
  • [p]
  • *Movement:** Sprint from 500 cm/s to 570 cm/s.
    [/p]
  • [p] Attack Range from 177 to 235.
    [/p]
  • [p] Gas Grenades now have a higher rate of killing.
    [/p]
  • [p]
  • *Gas Spray:**
    • [p] Time from 65sec to 40sec.
      [/p]
    • [p] Use time from 3sec to 5 sec.
      [/p]
    • [p] Cost from 25 to 40.
      [/p]
    [/p]
[p]
**RK-1017**
[/p]
  • [p]
  • *Mine:**
    • [p] Time from 70 sec to 65 sec. [/p]
    • [p] Hearing Range from 600 to 700. [/p]
    • [p] Piep Interval from 1 sec to 0.8sec.
      [/p]
    [/p]
[p]
---

### Fixed

[/p]
  • [p] Fixed Jaw traps that did not slow down the Survivor.
    [/p]
  • [p] Fixed Workshop music Volume if you turn lights off/on.
    [/p]
  • [p] Fixed Match Starting bugs.
    [/p]
  • [p] Fixed a Bug related to Friend Sessions.
    [/p]
  • [p] Fixed Head Rotation bugs which cause head twitching like a fish.
    [/p]
  • [p] Fixed a Bug with Donut Story, it will now be always 60 frames per seconds.
    [/p]
  • [p] Fixed Story Mode bugs like Wrong Loading screen, Wrong Checkpoints and more.
    [/p]
  • [p] Fixed Animatronic Stun Hit Collision.
    [/p]
  • [p] Fixed RK-1017 tail, it's now similar to Episode 4 MR. Bite.
    [/p]
  • [p] Fixed a Bug in Episode 4 which after pulling heavy objects the pull mode gets disabled (its stamina) and then kinda still gets stuck in the mode half.
    [/p]
  • [p] Fixed Wardrobe Interaction.
    [/p]
  • [p] Fixed Story Emma Walk Sound Speed.
    [/p]
[p]


[/p]

Minipatch 0.8.21

Fixed
  • Locations were you can be stuck in the Factory.
  • Nitrous Default Eye Color
  • Acoin boxes didn't give the Correct Amount.