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City Game Studio News

Patch v1.25.0-rc5

[p][/p]
[p]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.[/p]

[h2]Changelog - rc5[/h2]
[h3]Bugfix[/h3]
  • Fixed right side panel not minimizing when chosen

[h3]Options[/h3]
  • Reworked the interface for a cleaner look
  • Added options for better game control
  • Added tooltips to explain what certain options do
  • Added 60/120 FPS options

[h3]Cheat Codes[/h3]
  • Added "complete-all-remakes" cheat code for remakes
  • Added "complete-all-games" cheat code for publishing offers
  • Added cheat code to make servers free (rent and monthly maintenance)
[h2]Changelog - Previous rc[/h2]
[h3]Game of the Year[/h3]
  • Reworked the game selection panel
  • Reworked the award-winning game panel
  • Added ability to list all GOTY winners
  • Reworked the GOTY publishing panel
  • Added physical award

[h3]Optimization[/h3]
  • Studios with more employees now generate fewer visual particles to maintain smooth performance. Larger studios will no longer suffer from performance issues due to their size.

[h3]Interface[/h3]
  • Expanded the released games panel
  • Reworked the game charts (removed the fanbase chart)
  • Reworked the platform charts (removed the catalog size chart)
  • Reworked filters in the released games panel for better filtering and sorting
  • Added cost reduction information to custom platforms
  • Added tooltips to greyed-out options in the right panel

[h3]Misc[/h3]
  • When a game is pulled from the market, added clear messaging explaining why it was removed

[h3]Bugfix[/h3]
  • Fixed sorting by profit in the released games panel
  • Fixed missing translations when unlocking secret achievements
  • Fixed studio dire
  • Fixed furniture being destroyed instead of sold when selling a studio
  • Fixed furniture being destroyed instead of sold when demolishing a studio
  • Fixed borderless fullscreen mode on Windows cutting off pixels on the left side of the screen
  • Fixed resolution selector remaining active in fullscreen mode
  • Fixed game window repositioning when changing resolutions

[h3]i18n[/h3]
  • Fixed various Simplified Chinese translations (Thanks to Jack Neksa)

Trophies Are Coming to Your Studios!

Hey everyone!

That's it, I've added trophies to studios for those who win awards, obviously! Now it's a bit more complicated than that, so let me dive right into it!

[h3]This Week's Recap[/h3]
First things first, the big highlight of the week: when you win a Game of the Year award, you earn the right to place a trophy in your studio. This trophy boosts your team's morale! That's the good news. Visually, I tried to create something nice, and since it's isometric 2D, it's always a bit tricky to draw trophies. But I think the result is there, and it turned out pretty well!

Now, I know you would have wanted more. And honestly, I would have loved to add information about the trophies when you hover over them. It's technically doable, but the computational cost for this simple operation can become a bottleneck, especially for players who have many studios. The thing is, the way Game of the Year data is structured in City Game Studio 1 doesn't allow for efficient information retrieval. Simply put, it wasn't designed for that from the ground up.

So yes, it's possible by making several different function calls, but it's too expensive to implement. The problem remains the same: City Game Studio 1 uses Godot Engine 1, and therefore a programming language that isn't the most performant, to put it mildly. The bottom line is, for City Game Studio 1, I prefer to display a trophy without indicating which game it's from or the year. As I mentioned, it would be too complicated because it's not just a simple entry to add to the trophy since the game stores the number of trophies you've won and not the year you won them.

Before having trophies, the game simply stored the ID of the game that won Game of the Year, and no other information was needed. Sure, retrieving the year is simple enough, but we'd need to link the trophy to the game, or at least to its ID. And from there, we could perform operations.

But that would mean we'd be pulling all the information from different models and aggregating that information to display in the studio. And an object placed in a studio already depends on several models: the studio itself, employees, objects, and static objects too. Adding another dependency would further slow down studio management, and the game doesn't need that.

Anyway, I also made fixes related to fullscreen mode and borderless mode. I think you'll appreciate these changes, as they'll fix two bugs that are currently listed on the Steam forum!

There were other small fixes, but this announcement is already quite long.

[h3]What's Next[/h3]
So what's coming up is going to be technical. I know I promised you I'd work on the studio director, but I want to tackle technical bugs before adding new features.

I want you to be able to select the game's refresh rate, namely between 60 and 120 FPS. There won't be any other options, that's the best I can do.

Next, I want to test changing the graphs on the right panel a bit. Specifically, using bar charts instead of a curve. Just to test it out and see if it looks better. I still have one more bug to fix regarding game ports. And once all that's done, I'll tackle the options panel. I find that panel isn't super clear and deserves a complete overhaul.

After all that, I'll work on the studio director, and I think we won't be too far from the v1.25 release!

That's all from me, thank you for reading,
See you next week,
In the meantime, take care of yourselves
Xavier aka Binogure

Patch v1.25.0-rc4

[p][/p]
[p]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.[/p]

[h2]Changelog - rc4[/h2]
[h3]GOTY[/h3]
  • Added physical award

[h3]Bugfix[/h3]
  • Fixed furniture being destroyed instead of sold when selling a studio
  • Fixed furniture being destroyed instead of sold when demolishing a studio
  • Fixed borderless fullscreen mode on Windows cutting off pixels on the left side of the screen
  • Fixed resolution selector remaining active in fullscreen mode
  • Fixed game window repositioning when changing resolutions
[h2]Changelog - Previous rc[/h2]
[h3]Game of the Year[/h3]
  • Reworked the game selection panel
  • Reworked the award-winning game panel
  • Added ability to list all GOTY winners
  • Reworked the GOTY publishing panel

[h3]Optimization[/h3]
  • Studios with more employees now generate fewer visual particles to maintain smooth performance. Larger studios will no longer suffer from performance issues due to their size.

[h3]Interface[/h3]
  • Expanded the released games panel
  • Reworked the game charts (removed the fanbase chart)
  • Reworked the platform charts (removed the catalog size chart)
  • Reworked filters in the released games panel for better filtering and sorting
  • Added cost reduction information to custom platforms
  • Added tooltips to greyed-out options in the right panel

[h3]Misc[/h3]
  • When a game is pulled from the market, added clear messaging explaining why it was removed

[h3]Bugfix[/h3]
  • Fixed sorting by profit in the released games panel
  • Fixed missing translations when unlocking secret achievements
  • Fixed studio dire

[h3]i18n[/h3]
  • Fixed various Simplified Chinese translations (Thanks to Jack Neksa)

Update in Progress: Awards Come to Life

Hey everyone!

What a week, folks! It's been pretty intense with a nasty cold that slowed me down a bit, but I'm still on track with the schedule.
Anyway, let me jump right into what I've been working on this week!

[h3]This Week's Recap[/h3]
There are a few fixes related to the Chinese language, and I want to give a shout-out to Jack Neksa for their contribution! The next version of City Game Studio will be even better thanks to this!

On another note, I've made solid progress on the Game of the Year feature. You can now browse through past Game of the Year winners. You'll be able to see their score, genre, theme, but also their size and the game engine they used. A whole bunch of information that'll interest the curious minds out there, and that'll also shed light on why these games won in the first place. If before you could only see which game won, now you'll know why it won. It's a highly-rated game, with a trending theme, and it's AAA for example. Those are the main criteria that help win a Game of the Year award.

Along with that, I've done a bit of a facelift on the panel that lets you create Game of the Year entries. The interface is much cleaner now, and matches the game creation interface. I'm pretty happy with how it turned out and I hope you'll love it!

[h3]What's Next[/h3]
I still have quite a few things to iron out regarding Game of the Year, including adding decorative objects to place in your studio for each award. But also adding cheat codes and graphics options that would let you run City Game Studio at 120 FPS. I know some of you have been asking for this to get an even more immersive experience, so I'm going to try to add that to the game.

I haven't forgotten about studio directors either, they should soon be able to port games to other consoles! Yeah, that's going to level up your gaming experience too!

That's all for me, thanks for reading! More and more of you are tuning in each week!
Take care of yourselves
Xavier aka Binogure

Patch v1.25.0-rc3

[p][/p]
[p]Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.

Access the Unstable branch on Steam by right clicking City Game Studio in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’. The Unstable branch should now be available for you to choose from.

Please leave any feedback you may have in the appropriate channel in our Discord, or in the subforum on Steam.

As always, remember to be considerate towards players not partaking in the Unstable, in case they want to avoid spoilers.

Please make sure to make backups of your save files before playing.[/p]

[h2]Changelog - rc3[/h2]
[h3]i18n[/h3]
  • Fixed various Simplified Chinese translations (Thanks to Jack Neksa)

[h3]Game of the Year[/h3]
  • Added ability to list all GOTY winners
  • Reworked the GOTY publishing panel
[h2]Changelog - Previous rc[/h2]
[h3]Game of the Year[/h3]
  • Reworked the game selection panel
  • Reworked the award-winning game panel

[h3]Optimization[/h3]
  • Studios with more employees now generate fewer visual particles to maintain smooth performance. Larger studios will no longer suffer from performance issues due to their size.

[h3]Interface[/h3]
  • Expanded the released games panel
  • Reworked the game charts (removed the fanbase chart)
  • Reworked the platform charts (removed the catalog size chart)
  • Reworked filters in the released games panel for better filtering and sorting
  • Added cost reduction information to custom platforms
  • Added tooltips to greyed-out options in the right panel

[h3]Misc[/h3]
  • When a game is pulled from the market, added clear messaging explaining why it was removed

[h3]Bugfix[/h3]
  • Fixed sorting by profit in the released games panel
  • Fixed missing translations when unlocking secret achievements
  • Fixed studio dire