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Squad 44 News

Update v2.0.421.13649 - Changelog

Hey guys!

We got another hotfix to try and fix the stuttering and performance issues.

Changelog v2.0.421.13649
  • Potential fix for skeleton socket warning spam in log causing stuttering and hitches.
  • Fixed ragdoll addimpulse error on wounded characters.



Sincerely,
Periscope Games

Update v2.0.415.13641 - Changelog

Hey guys!

We got a hotfix coming your way with a potential fix for the performance issues. Get the changelog below.

Changelog v2.0.415.13641
  • Optimized textures and materials to help reduce memory load.
  • Potential fix for stuttering and performance issues.



Sincerely,
Periscope Games

Chapter 1 Character Update now available!

Hey guys!

Today’s patch will focus on our first phase of character looks in 3 faction uniforms, facial and animation improvements. Along with it, several other fixes as you can check below.

[h3]Wehrmacht 1944[/h3]


- Fixed off center legs and made officer trousers bigger
- Added correct trousers with gaiters to the enlisted.
- Added a rolled up sleeve tunic variant.
- Corrected positions of breadbag, canteen, tin can, gas canister and zeltbahn to fit a non A-Frame loadout.
- Added arm and shoulder patches
- Added correct collar tabs to NCO's
- Added eagle (without swastika) to uniform
- Added new head meshes to characters and gave them a less baffled, more serious default look.
- Added more role specific gear and insignias
- Changed canteen cover to fur instead of cloth (cloth was used post 1950)
- Gave uniforms a slightly more greenish tint to match historical references.
- Slightly tweaked the colors of various gear to match historical references.
- Added Iron Cross ribbon to NCO's and Officers

[h3]1st Airborne[/h3]


- Adjusted the body proportions of the characters.
- Fixed legs being offset.
- Added correct Airborne patches.
- Added some randomized head meshes.
- Adjusted the Helmet netting texture.
- Added a few more helmet variations.
- Added the NCO rank arm patch.

[h3]Polish 1st Independent Airborne[/h3]


- Added proper insignia to the helmet
- Added Grey berets for commander and radioman

[h3]Other visual changes:[/h3]
[Visuals]
- Rigged new head meshes and added an idle animation [blinking/eye movement] and death pose


- Tweaked gore on head meshes
- Changed K98k, Mp40 and g41 3p lowered animations
- Character now tilts his head in 3p when freelooking right or left
- Reduced some unnecessary high texture resolutions to help reduce stuttering

[Coding]
- Added new method for character creation pipeline for Wehrmacht and 1st airborne. Will be expanded to other factions in the future.

[Gameplay]
- Fixed spawn points at Dinant Church capzone on Dinant Offensive 03
- Fixed unlimited french vehicle spawners
- Fixed ammo trailer wreck spawning at world 0,0,0
- Fixed movement animations not working with the repair tool
- Fixed Velmolen Offensive 03 specialized vehicle spawner being inside barn
- Fixed river in Best not damaging vehicles
- Fixed french troops being able to walk and drive into german main on Dinant Offensive 02
- Fixed hedge collision in Doorwerth
- Fixed some level design and building issues in Dinant
- Fixed missing tank wreck collision in Stonne
- Changed reload method for mortars to prevent spam (Press R to reload / Reload will reset if the player exits vehicle before finishing the reload)
- Changed Springfield ADS blur
- Changed wounded team members now represented by greyed out markers to non-medics on the minimap

[h3]ROADMAP[/h3]

Sincerely,
Periscope Games


Mini Devblog - "Chapter 1 Uniforms"

Greetings everyone!

For the past few days, we have been gathering historical information both from historians and community members about the uniforms of factions presently playable in the game.

Today we present to you a glimpse of the new Wehrmacht & 1st Airborne 1944 version. This version will available as soon as all the new tweaks on the characters are not causing any potential gameplay related issues.

[h3]WEHRMACHT 1944[/h3]

Here is a detailed list of the changes made to the 1944 Wehrmacht faction:

- Fixed off-centre legs and made officer trousers bigger
- Added correct trousers with gaiters to the enlisted.
- Added a rolled up sleeve tunic variant.
- Corrected positions of breadbag, canteen, tin can, gas canister and zeltbahn to fit a non-A-Frame loadout.
- Added arm and shoulder patches
- Added correct collar tabs to NCO's
- Added eagle (without swastika) to uniform
- Added new head meshes to characters and gave them a less baffled, more serious default look.
- Added more role-specific gear and insignias
- Changed canteen cover to fur instead of cloth (cloth was used post-1950)
- Gave uniforms a slightly more greenish tint to match historical references.
- Slightly tweaked the colors of various gear to match historical references.
- Added Iron cross ribbon to NCO's and Officers

Alongside the changes made to the German Wehrmacht faction, we have also been
working extensively on updating the British 1st Airborne and their uniforms to be up to par with the new Wehrmacht ones.

We have been looking at historical references in order to give them a more historically correct appearance and like the Wehrmacht, they’ll be available as soon as we’ve ensured they won’t cause any potential issues for players.

[h3]1ST AIRBORNE 1944[/h3]


Here is a detailed list of the changes made to the 1944 1st Airborne faction:

- Adjusted the body proportions of the characters.
- Fixed legs being offset.
- Added correct Airborne patches.
- Added some randomized head meshes.
- Adjusted the Helmet netting texture.
- Added a few more helmet variations.
- Added the NCO rank arm patch.

We want to also mention that as of now the changes does not include the tanker uniforms for either faction, but they will also be getting a pass to make them fit in with the new uniforms.

And of course we have more to come…


Sincerely,
Periscope Games


Update v2.0.375.13515 - Changelog

Hey guys!

We got a hotfix coming your way to fix some bugs with Skirmish. Additionally we have reintroduced sections to the Skirmish gamemode based on your feedback. Get your changelog below.

v2.0.375.13515 Changelog:
  • - Added sections to the skirmish game mode [Community Feedback]
  • - Fixed slow ads and auto lowering in all Skirmish maps
  • - Fixed Spawn protection on all Skirmish maps
  • - Fixed river not damaging vehicles in Driel
  • - Fixed M7 grenade launcher equip animation playing even when the weapon is empty
  • - Fixed French rifles stopping ADS when bolting
  • - Fixed Lebel rifle now holding 8 rounds instead of 10.
  • - Fixed French AT Mine 1936 LAT item name.
  • - More consistent naming for US, FR, UK and GER weapons and items [Community Feedback]


[h3]ROADMAP[/h3]



Sincerely,
Periscope Games