Update v2.0.365.13491 - Changelog
Hey guys!
We have a patch coming that will address a potential fix for the performance issue where some clients drop to a low FPS and gets stuck. We will keep monitoring that the issue is resolved.
We are also introducing a few new layers of Offensive to the Chapter 2 maps and more Skirmish layers.
We are still keeping an eye on Skirmish and will make tweaks based on feedback from the community.
v2.0.365.13491 Changelog:
[h3]ROADMAP[/h3]

Sincerely,
Periscope Games
We have a patch coming that will address a potential fix for the performance issue where some clients drop to a low FPS and gets stuck. We will keep monitoring that the issue is resolved.
We are also introducing a few new layers of Offensive to the Chapter 2 maps and more Skirmish layers.
We are still keeping an eye on Skirmish and will make tweaks based on feedback from the community.
v2.0.365.13491 Changelog:
- - Potential fix for bad client and server performance
- - Fixed staging zone collision leftover causing physics bugs and weird motion at cap zones for some clients.
- - Fixed nametags sometimes disappearing when prone
- - Fixed Luger ADS transition animation causing weird looking poses on the 3p character
- - Fixed deployable limits for FOBs such as ammo crates or vehicle tents.
- - Fixed pontoon bridge not being rebuildable after it got destroyed.
- - Fixed player standing up after revived. Should stay prone now.
- - Fixed T-Posing characters in Willy's Jeep.
- - Fixed unplugged driver seat animations for Panzer III F and Panzer IV G
- - Fixed being able to walk through wrecked blue tractors in Stonne.
- - Fixed Grave Skirmish capzones being uncappable for the German team
- - Tweaked laffly transport driving responsiveness.
- - Removed COAX gun in Laffly W15TCC AT Truck
- - Added new layers: Stonne Offensive 03 / Dinant Offensive 03 / Veghel Skirmish 01 / Dinant Skirmish 01
- - Fixed crashes related to Veghel and Dinant Skirmish
[h3]ROADMAP[/h3]

Sincerely,
Periscope Games
