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Squad 44 News

Update v2.0.446.13764 - Changelog

Hey guys!

This patch should fix the hard spawn points, French Officer mesh being broken and a few other quality of life stuff.

Changelog v2.0.446.13764
  • Fixed hard spawn points not showing anymore.
  • Fixed broken French Officer 1p mesh.
  • Fixed 1p bobbing while sprinting with rocket launchers and PIAT.
  • Fixed Char B1's hull gunner body poking through tank.
  • Fixed Puma physics body to be less bouncy.
  • Added new historically accurate sights for QF6.
  • Removed wrong shell type from Panzer 38(t).
  • Reduced recoil for M3 Grease gun



Sincerely,
Periscope Games

Update v2.0.442.13745 - Changelog

Hey guys!

We've got a patch incoming to hopefully fix player models missing heads. Additionally, we've made some changes to the mortars based on your feedback. We have removed the manual reload and implemented a mortar limit of 4 per team.

The German Sdfkz. 251 and the British PIAT has also got some updated models to keep them up to par.



Get your full changelog below.

Changelog v2.0.442.13745
  • Potential fix for headless player models.
  • Fixed mortars to now only stop reload when exiting the emplacement.
  • Fixed mortar limit to four emplacements per side.
  • Fixed MP40 muzzle velocity from 340m/s to 390m/s.
  • Fixed zoom levels of Sten and MP40 to be the same.
  • Added new PIAT model and textures.
  • Added new SdKfz 251 model and textures.



Sincerely,
Periscope Games

Update v2.0.421.13649 - Changelog

Hey guys!

We got another hotfix to try and fix the stuttering and performance issues.

Changelog v2.0.421.13649
  • Potential fix for skeleton socket warning spam in log causing stuttering and hitches.
  • Fixed ragdoll addimpulse error on wounded characters.



Sincerely,
Periscope Games

Update v2.0.415.13641 - Changelog

Hey guys!

We got a hotfix coming your way with a potential fix for the performance issues. Get the changelog below.

Changelog v2.0.415.13641
  • Optimized textures and materials to help reduce memory load.
  • Potential fix for stuttering and performance issues.



Sincerely,
Periscope Games

Chapter 1 Character Update now available!

Hey guys!

Today’s patch will focus on our first phase of character looks in 3 faction uniforms, facial and animation improvements. Along with it, several other fixes as you can check below.

[h3]Wehrmacht 1944[/h3]


- Fixed off center legs and made officer trousers bigger
- Added correct trousers with gaiters to the enlisted.
- Added a rolled up sleeve tunic variant.
- Corrected positions of breadbag, canteen, tin can, gas canister and zeltbahn to fit a non A-Frame loadout.
- Added arm and shoulder patches
- Added correct collar tabs to NCO's
- Added eagle (without swastika) to uniform
- Added new head meshes to characters and gave them a less baffled, more serious default look.
- Added more role specific gear and insignias
- Changed canteen cover to fur instead of cloth (cloth was used post 1950)
- Gave uniforms a slightly more greenish tint to match historical references.
- Slightly tweaked the colors of various gear to match historical references.
- Added Iron Cross ribbon to NCO's and Officers

[h3]1st Airborne[/h3]


- Adjusted the body proportions of the characters.
- Fixed legs being offset.
- Added correct Airborne patches.
- Added some randomized head meshes.
- Adjusted the Helmet netting texture.
- Added a few more helmet variations.
- Added the NCO rank arm patch.

[h3]Polish 1st Independent Airborne[/h3]


- Added proper insignia to the helmet
- Added Grey berets for commander and radioman

[h3]Other visual changes:[/h3]
[Visuals]
- Rigged new head meshes and added an idle animation [blinking/eye movement] and death pose


- Tweaked gore on head meshes
- Changed K98k, Mp40 and g41 3p lowered animations
- Character now tilts his head in 3p when freelooking right or left
- Reduced some unnecessary high texture resolutions to help reduce stuttering

[Coding]
- Added new method for character creation pipeline for Wehrmacht and 1st airborne. Will be expanded to other factions in the future.

[Gameplay]
- Fixed spawn points at Dinant Church capzone on Dinant Offensive 03
- Fixed unlimited french vehicle spawners
- Fixed ammo trailer wreck spawning at world 0,0,0
- Fixed movement animations not working with the repair tool
- Fixed Velmolen Offensive 03 specialized vehicle spawner being inside barn
- Fixed river in Best not damaging vehicles
- Fixed french troops being able to walk and drive into german main on Dinant Offensive 02
- Fixed hedge collision in Doorwerth
- Fixed some level design and building issues in Dinant
- Fixed missing tank wreck collision in Stonne
- Changed reload method for mortars to prevent spam (Press R to reload / Reload will reset if the player exits vehicle before finishing the reload)
- Changed Springfield ADS blur
- Changed wounded team members now represented by greyed out markers to non-medics on the minimap

[h3]ROADMAP[/h3]

Sincerely,
Periscope Games