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Penkura News

Penkura Patch 0.1.6.2.2

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6.2.2


We are releasing a minor patch with bug fixes and improvements to already implemented features, before adding new bot related systems. Big thanks to the community for informing us about the bugs. 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

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Patch 0.1.6.2.2
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/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Player is able to affect 3d UI (computer screens) even if not focused on them.

- FIX --- If moving swiftly between buildings and outside areas, the player is able to sometimes bug the ambient audio.

- FIX --- Oxygen was not being depleted if moved swiftly outside of buildings while alt-tabbing.

- FIX --- Power Storage doesn't have collision before building.

- FIX --- Unconnected Neurocore didn't show proper avatar.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Added smooth Ambient transition when triggering the night time.

- Eased out music and ambient transition by 50%.

- Added rested system to the game, if the player is not moving for longer than 10 seconds he will spend only half of the nutrient. (this system works also when players is in MMC, Overseer Mode, Bot Control Mode).

- Minor visual change to highlight shader.

- Quick Save and Quick Load added to the game.

- Added Quick Save and Load Inputs to the Options>Controls.

- Stimpaks are now stackable to a max of 5.

- MMC will now understand MMB when clicking on the Item List (which will result in adding the item to the list) and crafting a list (which will result in removing one item from the list).

- Erasing save files is now only available in the main menu.

- Minor visual update to MMC UI.

- When using CCC, the player will now trigger a correct work animation.

- Added the first version of the corpse spawn system after player death.

- All Command Centers even those not controlled by the player will have open MMC with base items to construct.

- Nutrient balance changes to set item:

/// Golden Malok now provides 12 nutrients from 5.
/// Camubron now provides 35 nutrient from 20.
/// Odo Roll provides 700 nutrients from 500.
/// Nutrino Bar provides 200 nutrient from 120.
/// Dark Matter Cola provides 50 from 30.
/// Vi-Vi drink provides 150 from 100.

- Nutrino Box now heals 4 health when eating.

- Vi-vi drink provides 5 health when drinking rather than 2.

- Ore extractor will now inform the player if its container is full.

- Added security to ore extractor that will keep data on the ore/crystals it tries to add to the container when its full, to instantly add it when space is available.

- Improved night sky, stars, and nebula will now simulate movement.

- Minor visual update to Missions Log.

- RMB on quickslot will now clear reference of the item.

- Updated Inventory tutorial with new functionality.

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Penkura Patch 0.1.6.2.1

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6.2.1


We are releasing a minor patch balancing some of the buildings and fixing reported issues. 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.6.2.1
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Missions log didn't change the color of the buttons when pressed.

- FIX --- Missions didn't archive in the correct section.

- FIX --- The Save system had a chance to incorrectly save T-1 Storage because of ID duplication.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Improved Command Center Model and LOD (minor performance boost).

- Recipe changes to buildings:

/// Ore Extractor
Liquid Construction Component changed from 5 to 7
Solid Construction Component changed from 0 to 3
/// Solar Panels
Liquid Construction Component changed from 1 to 2
/// T-1 Storage
Liquid Construction Component changed from 10 to 12
Solid Construction Component changed from 0 to 5
/// Hydrogel Purificator
Liquid Construction Component changed from 60 to 50
Crystalized Construction Component changed from 0 to 4

- Ore Extractor will now print two messages on the screen indicating that ore vein is empty.

- Reference Icon now haves a 1-second cooldown when using to prevent spamming the "use" items.

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Penkura Patch 0.1.6.2

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6.2


Patch 0.1.6.2 introduces the first stage of one of the core features. Planetary Map system, this system will be used throughout the entire game for traveling, exploration, research and resource gathering. Most of the tactical decisions, bot transfer and expansions will be decided from this map. For the moment player will have access to basic functionality only, after completing some of the already implemented missions. With patch 0.2.0 we will introduce planetary traveling that will use this world map and greatly expand its functions. 



We also added player requested features to the game, improved buildings presentation, grid system, compass markers, minor UI changes and more. 

The next patch will focus on new items, new bot functions, structures, and animations. 
Although the current situation around the world is not halting progress made to Penkura, it is taking some of the time that we use for the development of the project.
We apologize for the slow down in development, we hope that situation will improve in a short time and allow us once again fully focus on the project. 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.6.2
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Triggers of lamps and holo signs don't react to the lever in the caves.

- FIX --- Solar Panels animation doesn't trigger till you reenter their trigger area with the player.

- FIX --- Buildings with thin walls are able to be built inside of other buildings on certain angels.

- FIX --- Alt-tabbing from the game while Overseer/Bot UI is open and then loading the game will keep the UI open even if not in the correct interface.

- FIX --- Command Center could produce energy from solar panels even at night.

- FIX --- Solar Panels didn't smoothly shut down after night time is detected.

- FIX --- Ore Extractors could work with 0 power.

- FIX --- Some of the missions on completion didn't update the last goal points.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Planetary map added to the game.

- Updated functionality of some of the mission.

- Added information/instruction button to Inventory and Storage, with a window that shows useful information on the Inventory system.

- Added a new animation presentation to each building in the Overseer Mode (RTS).

- Buildings connectors in Overseer mode (RTS) won't spawn if already used by unconstructed structures.

- The player is now able to put a mark on the sector map.

- Added UI animation to sector map.

- Added Grid change Button to Overseer mode (RTS)

- Player is now able to change grid size when placing buildings to:

/// 50
/// 100 (default)
/// 200
/// 500
/// 1000

- Update sector map info window content.

- The player is able to mark an already known point of interest on the sector map.

- Added save markers, markers state and markers location to save/load system.

- Markers are now visible on the player Bio Meter compass.

- The player does not have any limit on how many known markers can be selected, but only one player created marker can be visible.

- Compas markers location by their respective icons.

- Drastically improved collision detection in Overseer mode.

- Visual update to Keypads.

- Improved textures/specular/normalmap of all rocks.

- Increase night brightness by 50%

- Improved night sky.

- The sector map is now much more accurate.

- Ore Extractor visual update.

- Lowering save slots amount to 4 from 5.

- Improved head bobbing when running.

- Update Save/Load window in the menu.

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Penkura Patch 0.1.6.1

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6.1


Because of the player asset requests, we added new features to the player bio meter, rebalances to the nutrient system and highly improve the day-night cycle.  



Also because we had minor issues with our email system and didn't receive important bug reports, we have created a bug report section on our Penkura website, which will allow players to publicly report bugs. Although the bug report is public the senders' nickname and email are visible only to the LionsArt team, in case additional information was needed by one of the developers. 



LINK TO THE BUG REPORT ----> http://penkura.com/bugs/

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.6.1
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- On death item currently equipt won't despawn leaving unpickable item.

- FIX --- When saved in the RTS system it will duplicate the player on load.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Recreated Player Bio Meter.

- Player Bio Meter provdies additional information:

/// Player energy status
/// Player health
/// Player oxygen timer
/// Player neuro state
/// Compas system
/// Day/Night visual representation

- MMC Power Status now shows the exact amount of base current and max power.

- MMC Hydrogel Status now shows the exact amount of base current and max hydrogel.

- Picking up an item will now calculate the trajectory of the pickup animation from the position of the player/bot camera to the center of their backpack/storage to ease out picking up items that can be bigger than 50 % of the player/bot height.

- Looking at the screen, at dialog starter and resetting the camera is now 30 % faster and smoother.

- At the end of look at screen animation players mouse, position will now center to make sure he is taking the control of the screen mouse cursor.

- The hunger level is now checked every 4 seconds rather than each second.

- Nutrient Value fell from 3600 to 1000.

- Rebalance all Nutrition based items in the game.

- First Oxygen alert now appears at 30 % rather than 40 %.

- Added low nutrition level warnings at 30 % and 10 %.

- Added voice effect warning to low nutrient.

- Ease out sunrise and sunset to remove light popping.

- Added secondary sunrise and sunset triggers to allow solar panels to work one hour longer.

- Lights will now turn on 1 hour earlier and turn off 1 hour later.

- Shorten the night by 15%

- Added the Bug Report button to the main menu.

- Added new input "Exit Bot".

- Minor adjustments to Bot UI.

- Added Neurocore Icon to the main character UI.

- The player is now able to use the main menu while in the bot and safely save the game.

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Penkura Patch 0.1.6.0.1



-------------------------------------------------
Hello, world! Penkura is now patched to version 0.1.6.0.1

We are releasing a minor patch fixing a few issues found by our players.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.6.0.1
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Dialog stops working in the second quest third section of the dialog.

- FIX --- Bots bug dialog system if interacted with Neurocore.

- FIX --- MMC creation sound is not distance-based.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Improved main menu level.

- Solar Panels provide 40% more energy.

- Command Center provides 30% more energy

- Data Storage - Solar Panel Optimization T-1 now provides 70% energy boost from 50%

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