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Super Club Soccer News

Quickfire Tournaments and Bug Fixes - Patch 2.3.4 Notes - 08/18

Quickfire tournaments
  • We’ve created a new format of tournament, where the matches will be played consecutively rather than 1 per week. For example, matches would be played at 17:00, 18:00 & 19:00 on the same day.


Assistant manager
  • Some bugs related to Assistant Manager XP gain have been fixed.


Match logs
  • We’ve added more match logs, to help future debugging.


Match rating
  • Fixed a bug with match rating calculations, when a goal is conceded.


Unity upgrade
  • We have upgraded our Unity version. This may lead to some additional bugs, which will be prioritised in upcoming patches.



As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Tournament improvements - Patch 2.3.3 Notes - 07/01

Tournament registration
  • We have removed the tournament registration page, so all the functionality is on the main tournament page. This should give managers more clarity on the status of tournaments. Managers can also sign-up for ladder matches directly from the tournament page.


Additional tournament improvements
  • We now have more flexibility in how tournaments are managed. Some bugs with the reserve list have been fixed, so we can swap inactive teams from a tournament with a team on the reserve list. We also fixed some bugs related to promotion & relegation spots.



As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Making things more balanced for teams going forward - Patch 2.3.2 Notes - 06/09

Game changes
  • We have removed some features that were in place to help with early access testing.
  • Friendly matches are now limited to 10 per week. Managers will get a pop-up to notify them if they have reached the limit. Also, no funds will be earned for a match if the UDP of the team is under 50%. This is to avoid clubs “farming” money with matches they do not intend to play.
  • Additional positions can only be learnt in club matches. Custom matches and quick matches will not be counted.
  • User credits will no longer be rewarded after playing matches.


Tournament intro
  • Fixed a bug where squad numbers are displayed under the player, during the tournament match intro.


Trial contract text
  • We’ve added some text to the trial contract pop-up, to give new users more information when they start.


Default squad
  • Fixed a bug where the default squad was not being saved for a club.


Action menu cut-off
  • The height of the action menu is now dynamic, to avoid users having to scroll if there are a lot of actions available.


GK actions
  • The tackle with hands action has been buffed slightly. Also, to avoid confusion the GK will not have a save option when interacting with passes & crosses.


Moments tutorial
  • The GK kit has been updated in the Bobby Sparks moment, to avoid confusion between clubs. The turn info panel has been disabled during the initial text help.


Ball path
  • Fixed an issue where the ball path would go out of sync in the 3rd phase.



As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Server upgrade time - Patch 2.3.1 Notes - 05/26

Since the recent introduction of the upgraded AI, we needed to make some improvements to the back-end of the game.


Turn delay

  • Resolved an issue with our servers, which caused a noticeable delay/freeze between turns. This was due to the additional stress put on the server by the new AI. We will continue to monitor the situation and will look to make further improvements in the future.
Match hotkeys

  • Users can now edit the hotkeys of the players they control during a match. This also includes the hotkey used by a manager, who controls an inactive player with pro license.
Action menu design

  • Added a border around the option which the mouse hovers over in the action menu during matches.

Attribute decay

  • Fixed a few bugs with attribute decay, when characters get older. The current generation of early build characters didn’t lose as many stats as they should have before turning 30.
Quick match lobby

  • Fixed a bug with quick match lobbies, where some data would be out of sync.

As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

New User Ladder Competitions and more - Patch 2.3.0 Notes - 05/19

Some big updates this week with the introduction of a complete new system for new users to join competitive leagues along with other changes discussed below.

New user ladders
  • We’ve created a new way to play the game, to integrate new players into the game quicker & easier. There will be ladder tournaments running throughout the day, which now include bot clubs. These clubs are self-managed by the game and play every day. They start with a group of bot players, but will look to fill the line-up with trial contract players immediately. As part of the character creation tutorial, users will be displayed with 3 contract offers from bot clubs playing in the closest time-slots available.
  • Trial contract players will be able to renew their contract with the bot team through the notification system. If a player becomes inactive or their trial contract expires, the position will be re-advertised on the trial contract page. The system will ensure there is always a club available to join for every position in each ladder tournament.
  • Managers will be able to view the most active players on the transfer market page. Trial contract players can be signed instantly on full contracts.


Join match late
  • We’ve resolved the issue which caused some season matches to crash if a user joined the lobby slightly after kick-off.


Cursor colour
  • The cursor will now display a different colour in a block region of the ball path, when receive is not available. There is also a new “default” cursor colour, which we feel is more intuitive for new users. The “classic” colours will still be available as an option in the system settings.


Turn info hotkey
  • The turn info panel, under the scoreboard, can now be viewed by pressing a hotkey. The default key is F.


Zoom movement
  • We have now provided an option to move the camera with the arrow keys, rather than edge pan with your cursor. This is only possible when zooming in is enabled.


Match sounds
  • We’ve added some basic match sounds to the game such as crowd noise, referee whistle and half time music.


System Settings
  • The design of the system settings page has been updated, to include the new elements mentioned above.


Group stage UI
  • We’ve improved the design of the Cup tournament overview page, during the group stage.


As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.

Joining our Discord is a great place to meet other players and find people to join your team or for you to find a team to join!