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Keplerth News

Alpha 16 Update: Map & Mini-map System

Communication:


Steam Discussion
Email: [email protected]


Happy Holidays everyone!!



New Contents:

  1. - Map & Mini-map System (Including GPS positioning, marking and navigation functions.)


Adjustments:

  1. - Optimized UI for player interface

  2. - Optimized overall game performance, game is now running smoother


Fixes:

  1. - Fixed the bug where player's pet might be copied to two when the game lags.


The progress of our current plan:

    ————————————————————————————————————
  • [■■■■■] Map & Mini-map system (included)
    ————————————————————————————————————
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Trap system (included, but still improving)
    ————————————————————————————————————
  • [■■■□□] Plots and stories (working on it)★

  • [■■□□□] Achievement system (working on it)★

  • [■■□□□] Interactions with friendly NPCs (working on it)

  • [■■■□□] More background music (working on it)
    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [■□□□□] NPC working system (planning)
    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)
    ————————————————————————————————————


We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!

Announcement

Hello everyone,

We are very sorry that due to our lack of staff and language barriers, we are currently not doing a good job of communicating with our community. However, we do read and record your suggestions and feedbacks as you comment on our steam community. We are still working very hard on our game, and we are now in a very important stage of our development. Also, we would like to report to you about the things that we are currently working on for the game.

1. Create a map system - including GPS positioning, marking and navigation functions. As it has been said before, because the world in our game is infinite, so it will be quite difficult to create a map. However, we have now solved the key technical problems, and the map system is currently still optimizing and testing. But we expect this to be available in our next update.

2. Making plots, stories, and achievements system (including some basic functions of the NPC system) - this is big and important to us as it will determine the future direction of our development, and we are spending a lot of time on this. But, due to the lack of staff, this speed may be slow.

Although our current update speed is slowed down, but our team is still working very hard and efficiently on the game. We hope you can understand and be patient. We promise that no matter what happens, we will never stop developing this game.

Once again, we are very grateful for your support and understanding. Thank you!

Taro Team

Alpha 15 Update: More support for Steam Workshop

Communication:


Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro


New Contents:


    https://steamcommunity.com/sharedfiles/filedetails/?id=1517664616
  1. - Add support of Steam Workshop for other types of mod.

  2. - Players can now manage their mods in Workshop bar on the main menu.

  3. - Players can now make some basic and simple mods without needing to know how to program or code.(Through editing Json files, players can create new items, mobs and other resources).


Adjustments:

  1. - Refactored most of the codes for the game, and the codes are no longer encrypted.

  2. - Mod only support reading data of the following formats from external files: .dll, .png, .wav, and .json.

  3. - Configuration Tables are saved as json files in Steam\steamapps\common\KEPLERTH\Keplerth_Data\StreamingAssets\Config.

  4. - Increased drop rate of accessories from chests.


Fixes:

  1. - Fixed the bug where Meco Boss (Divil) might not be reset properly after player dies.

  2. - Fixed the bug where the error message might not show up when there is a keybinding conflict.

  3. - Fixed the bug which the glowing effect of light sources might not appear properly.



The progress of our current plan:

  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)

  • [■■■■■] Pet and mounts (included)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■■■] In-game guidance (included)

  • [■■■■■] UI Scale Setting (included)

  • [■■■■■] Meco Biotech I content (included)

  • [■■■■■] Keybind settings (included)

  • [■■■■■] Support of Steam Workshop for language mods (included)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Trap System (included, but still improving)

  • [■■□□□] Events System (working on it)

  • [■■□□□] Weathers system (working on it)

  • [■■□□□] More background music (working on it)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats(on hold - due to change of plan)

  • [■□□□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [□□□□□] NPC working system (planning)

  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • [□□□□□] Achievement system (haven't started yet)


We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!

Alpha 14B Update: Steam Workshop for language mods

Communication:


Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro


New Contents:

  1. - Add support of Steam Workshop for language mods. For the guideline, please click here: https://steamcommunity.com/sharedfiles/filedetails/?id=1502024865
  2. - Add font option in Settings.

  3. - Add new accessories, which can be found in chests that are located in Goblin, Insector and Meco zones.


Adjustments:

  1. - Fixed few bugs that are caused by UI scaling.

  2. - Adjust the boss reset trigger for Meco Boss (Divil) - boss will now be reset when player dies.

  3. - Adjust the names of some dropped items from Meco Boss (Divil).

  4. - Increase damage of Nemesis (a weapon dropped by Meco Boss - Divil).


The progress of our current plan:

  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)

  • [■■■■■] Pet and mounts (included)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■■□] In-game guidance (included, but still improving)

  • [■■■■■] UI Scale Setting (included)

  • [■■■■□] Meco Biotech I content (included, but still improving)

  • [■■■■■] Keybind settings (included)

  • [■■■■■] Support of Steam Workshop for language mods (included)

  • [■■■■□] Trap System (included, but still improving)

  • [■■□□□] Events System (working on it)

  • [■□□□□] Weathers system (working on it)

  • [■■■□□] Support of Steam Workshop for other types of mod (working on it)

  • [■□□□□] More background music (working on it)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)

  • [■□□□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [□□□□□] NPC working system (planning)

  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • [□□□□□] Achievement system (haven't started yet)


We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!

Alpha 14 Update - UI Scale, Keybind, Meco content, Teleport Portal, Traps...

Communication:


Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro



- Hello everyone!

- We're very sorry that it's been so long since the last update. It's because our team were working on both the new contents for the game and the support of Steam Workshop at the same time, and the support of Steam Workshop required us to refactor most of our codes which it took a lot of our time. Although we are still doing tests for the support of language mods, but we expect to have it available in our next update (within 1-2 weeks), and the support of other types of mod will be available in the near future as well.

- Also, we will start working on some complex features and systems, so we can't guarantee a stable update frequency as we have in the past. However, we will continue to work hard and ensure the progress of our development. We hope you can understand and thank you for your support and patience.

New Contents:

  1. - Add UI Scale option in Settings.

  2. - Add Keybind option in Settings.

  3. - Add weapon dropped from Goblin King: Split (bow).

  4. - Add new underground levels 15-19.

  5. - Add Meco Biotech I content to underground levels 15-19, including new Boss, mobs, weapons, armors, workbench.

  6. - Add Trap system, underground Meco layers are now more challenging.

  7. - Add trap items to crafting list of Handcraft: Punji Sticks, Goblin Workbench: Goblin Bear Trap, Fusion Pool: Poisonous Sac Trap.

  8. - Add teleport portals. There will be a portal near the hibernation pod that you wake up in (this only applies to characters that are newly created after this update), and other portals will appear randomly in your unexplored areas.

  9. - Add small ores to underground levels, including copper, iron, silver, and gold. Small ores can be crushed with fists.

  10. - Add new plants to underground levels: Thorns (can drop wood), Blood Mushroom, Fluorescent Fern.

  11. - Add new mobs and buildings to both the surface and the underground levels.

  12. - Add support of Steam Workshop for language mods (this still requires some more tests, and it should be available in our next update).


Adjustments:

  1. - Optimize the performance of game animation and texture. Hopefully, this will improve the fluency of the game.

  2. - Players are now unable to attack mobs through walls.

  3. - Players are now unable to open chests through walls.

  4. - Now digging down to different depth underground layers will require different qualities of shovel.

  5. - Adjust the sound effect of Insector Drill.

  6. - Raw mushrooms can now be used directly in cooking without the need to roast it first.


Progress of our current plan:

  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)

  • [■■■■■] Pet and mounts (included)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■■□] In-game guidance (included, but still improving)

  • [■■■■■] UI Scale Setting (included)

  • [■■■■□] Meco Biotech I content (included, but still improving)

  • [■■■■■] Keybind settings (included)

  • [■■■■□] Support of Steam Workshop for language mods (still testing, this will be available soon)

  • [■■■□□] Trap System (included, but still improving)

  • [■■□□□] Events System (working on it)

  • [■□□□□] Weathers system (working on it)

  • [■■□□□] Support of Steam Workshop for other types of mod (working on it)

  • [□□□□□] More background music (working on it)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)

  • [■□□□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [□□□□□] NPC working system (planning)

  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • [□□□□□] Achievement system (haven't started yet)


We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!