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Keplerth News

Announcement

Hello, guys!

We want to apologize to all of you that there will be a delay for the next update of our game due to the amount of work we currently have. Right now, we’re working on part of the Meco content (a very big content), new dungeon and the trap system, and because the trap system is closely related to the Event system that we will be working on in the future, so there are lots of work. Other than that, we are also working very hard on the support for Steam workshop (we need to refactor most of our code, and this will take a lot of time). Although our update speed is slowed down, but our team is still working very efficiently on the game, and we hope you can understand and be patient.

Once again, thank you for your trust and support!


Taro Team

Alpha 13B Update

Communication:


Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro

– Hi, guys!

- At first, when we were designing this game, we didn't want to have too much instructions in our game and telling our players what they should be doing. Instead, we were hoping Keplerth will be a free, open and more realistic world, where our players need to explore on their own, like they would do if it happened in our real life. Also, we hoped our players will feel excited and surprised when they learn or discover new things that they were not aware of in the game. However, we found that the lack of instructions may be not friendly for some of those who just start playing our game, so we decided to change and work on that.

Details of Alpha 13B Update:

New Contents:

  1. - Add a simple beginner-friendly guidance.

  2. - Add Note System (mobs have possibility of dropping note items that have a clue with coordinate)


Adjustments:
  1. - Adjust Insector Queen’s skill effects.

  2. - Add different colors of slash effects for Goblin, Insector and Parasect weapons.


Current progress of our plan:

  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)

  • [■■■■□] Pet and mounts (included, but still improving)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■■□] In-game tutorial/guidance (included, but still improving)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)

  • [■■□□□] Meco content series – initial introduction of Meco Technology (working on it)

  • [■■■□□] Keybind settings (working on it)

  • [■■■□□] Support of Steam Workshop for language mods (planning)

  • [■■□□□] Making plan for trap items (planning)

  • [□□□□□] Making plan for Events system (haven't started yet)

  • [□□□□□] Making plan for Weathers system (haven't started yet)

  • [■■□□□] Interactions with friendly NPCs (planning)

  • [■■□□□] NPC quests and recruit (planning)

  • [□□□□□] Achievement system (haven't started yet)

  • [□□□□□] Support of Steam Workshop for other types of mod (haven't started yet)


We will continue to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!

Alpha 13 - Insector Queen is waiting for you!!

Communication:


Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro

- Hello, everyone! In order to be more accurate, we decided to change our version to Alpha, and we're sorry that we used the wrong and misleading version name for Keplerth before.

- Another very important thing is that because our team is very understaffed (only 3 developers are working on this game), so one of our friends was asked to help us out in communicating and responding to our steam community, emails and some other social medias for the past few months. Unfortunately, two weeks ago, due to her personal reasons, she was unable to continue on this work anymore, and our communication in our steam community was forced to stop. We sincerely apologize for what is happening and any inconvenience this may cause. We're currently still trying to do some hiring, so we really hope you can understand and give us some time to find the right person for this job. In the meantime, we will not be able to respond comments from our steam community (we're very struggling with English, and it almost took us a whole day to write this update news). However, we will still read and take notes from all of your feedback and suggestions while ensure the progress of our development.

- Lastly, we promise that no matter what happens, we will never stop developing this game. All of our actions and regular updates will be the best proof of our promise.


Details of Alpha 13 Update:

New Contents:

  1. Add a Boss to underground insector layers, players can manually activate the boss battle with Insector Queen (there will be a body left on the ground once the boss is dead, materials will be dropped when players destroy the remaining body)

  2. Add two accessories which drop from Insector Queen: Parasect Stone and Poison Spore

  3. Add armor items to crafting list of Insector Fusion Pool: Parasect Outfit, Parasect Gloves and Parasect Shoes

  4. Add weapon items to crafting list of Insector Fusion Pool: Parasect Sickle, Parasect Plasma Gun and Insector Drill

  5. Add particle effects for debuffs, such as poisoned, lower speed and etc.

  6. Add Goblin mobs: Goblin Knight, Goblin Tamer (has capture skill), Goblin Zombie Dog and Goblin Warhorse

  7. Add two armor items which drop from Goblin Knight and Goblin Tamer

  8. Add a rare wild hostile animal: Leopard

  9. Add four kinds of metal Tiki Torch

  10. Add four kinds of metal Table


Adjustments:


  1. Game is now running at the background as well.

  2. Fusion pool (the insector workbench) is no longer randomly generated in insector layers (i.e. on underground level 5-9), it can now only be dropped from the boss Insector Queen.

  3. Game will now be saved even when players directly close the game by clicking the close button in the top right-hand corner or pressing Alt + F4 keys.

  4. Decrease the effect of Attack received from all types of ATK Capsule by 1 point.


Fixes:


  1. Fixed the bug where players might not be able to rescue their tamed Boar King when it was dying.

  2. Fixed the bug where there might be no particle effect or sound when attacking Insector Nests.

  3. Fixed the bug where animals might not be following the players after Pheromones were used.


Current progress of our plan:

  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)

  • [■■■■□] Pet and mounts (included, but still improving)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)

  • [■■□□□] Meco content series – initial introduction of Meco Technology (working on it)

  • [■■■□□] In-game tutorial/guidance (working on it)

  • [■■■□□] Keybind settings (working on it)

  • [■■■□□] Support of Steam Workshop for language mods (planning)

  • [■■□□□] Making plan for trap items (planning)

  • [□□□□□] Making plan for Events system (haven't started yet)

  • [□□□□□] Making plan for Weathers system (haven't started yet)

  • [■■□□□] Interactions with friendly NPCs (planning)

  • [■■□□□] NPC quests and recruit (planning)

  • [□□□□□] Achievement system (haven't started yet)

  • [□□□□□] Support of Steam Workshop for other types of mod (haven't started yet)



We will continue to maintain frequent updates and transparency of our progress.
Thank you for all of your support!

V1.2.5212 Update

Communication:


Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro


New Contents:


  1. Add Pet and Mounts System
    - All non-humanoid creatures are tameable, and tamed pet can participate in combat.
    - Pets currently only have fighting and riding features, but more features will be added in the future.

  2. Add an item dropped from mobs: Monster Skin

  3. Add an item dropped from cows: Leather

  4. Add items to crafting list of Handcraft: Leather Armor, Leather Gloves, Leather Shoes

  5. Add an item to crafting list of Goblin Workbench: Pet Collar

  6. Add items to merchant NPCs’ list of selling items: Leather, Pet Collar

  7. Add an item dropped from grass: Grass Seed

  8. Add a new animal: Horse



Adjustments:


  1. Shotgun weapons now have a higher damage and a slightly narrower attack range.

  2. Adjust the rule of determining a safe/housing area – mobs do not respawn in an area where ALL of the walls/fences/blocks around that area are placed by you and the size of each room is below 40x40. (Titanium walls of the ship are also considered as yours)

  3. Add a 10-minute countdown timer to death marker. Multiple death markers now can be existed at the same time and they will be disappeared after the countdown.



Fixes:


  1. Fixed the bug where animals might run outside of the fences/walls.

  2. Fixed the bug where mobs might respawn in mountains and walls.

  3. Fixed the bug which the effect of racial buffs might be lost after death.

  4. Fixed the bug where furnace/stove/campfire might produce infinite units of item when players close their backpack during the progress.

  5. Fixed the bug where wrong amount of silver coins might be charged when buying goods from merchant NPC.

  6. Fixed the bug where Handcraft menu might be wrongly appeared on Workbench menu.



Current progress of our 2-3 months plan:

  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■□] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)

  • [■■■■□] Pet and mounts (included, but still improving)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)

  • [■■□□□] Interactions with friendly NPCs (planning)

  • [■■□□□] NPC quests and recruit (planning)

  • [■■■■□] Complement Goblin contents – items, creatures, elite creatures (working on it)

  • [■■■□□] Complement Insector contents – items, elite creatures, boss (working on it)

  • [■□□□□] Meco content series – initial introduction of Meco Technology (planning)

  • [■■■□□] Keybind settings (planning)

  • [■■□□□] Support of Steam Workshop for language mods (planning)


We will continue to maintain frequent updates and transparency of our progress.

Thank you for all of your support!

V1.1.5009 Update – few fixes

Communication


Steam Discussion
Email: [email protected]
Twitter: @Keplerth_Taro

Hello guys!

This week’s update is mainly to fix some serious bugs in the game. We expect to have an update with pet & mounts next week (it still requires some more tests).

Adjustment:


  • The colors on top of Iron, Silver, Coal and Sulfur ores are adjusted, and it’s now easier to distinguish them from the stone.


Fixes:


  1. Fixed the issue of failed to auto-save the game.

  2. Fixed the bug which dropped items after death might be appeared on the wrong floors under Classic Mode.

  3. Fixed the bug which the effects of equipped accessories might be lost after death under Casual Mode.

  4. Fixed the bug which wooden model could burn indefinitely when it was used as a fuel.

  5. Fixed the bug where items might be produced with extra units at Workbench.

  6. Fixed the bug where additional units might be deducted when selling items to merchant NPCs.

  7. Fixed the bug where a human character might have a slow eating speed when eating for the first time.
Current progress of our 2-3 months plan:

  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■□] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)

  • [■■■■□] Pet and mounts (developed, but still require some more tests)

  • [■■■■□] Add leather and leather-made items (will be included when pet & mounts system is added)

  • [■■□□□] Interactions with friendly NPCs (working on it)

  • [■□□□□] More pet/animal interactions – storage, shearing the goats (planning)

  • [□□□□□] NPC quests and recruit (planning)

  • [■■■■□] Complement Goblin contents – items, creatures, elite creatures (working on it)

  • [■■□□□] Complement Insector contents – items, elite creatures, boss (working on it)

  • [□□□□□] Meco content series – initial introduction of Meco Technology (planning)


We will do our best to maintain frequent updates and have transparency of our progress.

Thank you for all your support!