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Intergalactic traveler: The Omega Sector News

Turn Based Combat Updated

This New Version 6.5.2.6 Contains:

Big Updates:
*You can now name the battlers you encounter the first time:


*Added new icons for the items of the game:


*Added New HP HUDs to battlers during the turn based combat:


*A fancy visual upgrade to the Items Drop after a Battle:


And More:

Standard Update:
*Two New window types. Those changes the frame style of the interfaces. You can select it from the graphics option menu.
*New icons for various the stats effects.

Small upgrades:
*Added an animation for the tech gears obtained after a battle.
*Added the remove state items to the E-bit, HP and Hyper Jump Merchants.
*The Pop Up Numbers during a battle have been Retouched.
*Two retouches to the animation of the power charge items.
*Added a cinematic effect when a conversation triggers during a battle.
*Add a healing skill to the Model Y9 and an Energy Implosion to Model Z1
*Extra frames duration for the phase fields animation.
*Renamed some terms and polish to the main interface cursors.

Corrections:
*Removed the battle log text of the turn based combat mechanic. It was Redundant.
*Generally adjusted the Battle Speed Mechanic.
*A secret spot on the stage 7 main zone has been shown if touched.


Fixes:
*The cursor stays in the selected position after a failed phase shield activation due lack of resources.
*More delay frames to reactivate the cursor selection of the save option in the main interface.
*There were times in which the animation of the Phase fields was gone, it is now fixed.

Thank you for Playing!

New Standard Update



Featured:
*Added a new Item that allows two Phase Shields or more to be stacked.
*Better Animations for the phase fields.

Main upgrades:
*New Graphics Settings added: You can change the rendering type and center the game in full screen.
*Added a New Background for the Title Screen if the Game is Completed.
*When the Bitacora is fully unlocked, it becomes available in the title menu.
*After the game is completed, that save file's description will show its performance level.

Small upgrades:
*Polishing the effect of taking a Respawn Point.
*Polish to a screen name portrait.
*The teleport effect to the artificial zones is smoother.
*Some little polish to the Final Reward Screen.

Corrections:
*The first instances when loading a map now avoid consuming the phase field's time.

Fixes:
*Better placement for two respawn points in the Main zone of the Stage 11.

Happy Summer Sale 2024!

New Version 6.4.4.0

Featured:
*Polished the chronometer that displays the time while on an Area or Main Zone.

Small upgrades:
*A more clear update of the Arcader 3000 HUD, that shows the rounds left.
*Added a small redundancy for the Omega Token Reader and the Vault, so they can appear at the first start of a stage if the player has them.

Corrections:
*Some Corrections regarding the New NPCs Changes:
-There was an autostarship that was blocking a fuel item in the Main Zone of Stage 1, that has been fixed.
-On the Area 2 of Stage 6, near the end of it. There was an NPC that had its path cycle incompleted, it has been fixed now.
-Secured a respawn point in the middle part of the main zone of the Stage 6.
-On the main zone of the Stage 7, removed a couple of NPCs and make a route longer to make it easier if the player don't have ultra speed.
-A more clear movement for the obstacle creatures of the Stage 8.
-For the Area 3 of the Stage 8, there was added more jumping creatures to the mix.

Fixes:
*There was a bug with one puzzle object that was hidden, it can be found at the end of the main zone of the stage 7. It is now fixed.

Thank you for your support!

New Global Update

Featured Big Update:

*Reworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space:
-For the Stage One: Areas 2, 3, 4 and the Main Zone.
-For the Stage Three: Areas 2, 3, 4.
-For the Stage Four: Areas 2, 3, 4 and the Main Zone.
-For the Stage Five: Areas 2 and the Main Zone.
-For the Stage Six: Areas 2, 3, 4 and the Main Zone.
-For the Stage Seven: Areas 2, 3, 4 and the Main Zone.
-For the Stage Eight: Areas 2, 3, 4.
-For the Stage Ten: Area 2. Adjusted the paths of such new NPCs behaviours in the Main Zone too.
(Their level design has been upgraded too, heavily in the Main Zones of the stages 6 and 7.)


Standard upgrades:
*A General Global Extra Optimization For the Game. For example:
-With low frame rates, the animated environment is paused, it resumes when it gets back to 60fps.
-Cache load for the HUD pictures.
-Extended the hold limit of the memory cache, to 150 pictures.
*A fast removal of secondary HUD after the Omega Token Device is lost and a smoother "Vault lost" visual effect.

Fixes:
*There was an extra dialog box picture, for when recharged the fuel with the exchangers. It is fixed now.

Thank you for your support!

New Version 6.4.0.1

Featured:
*A better vanishing of the collectable devices when lost due an impact.
*More optimization to the Arcader 3000.

Small upgrades:
*The Inventory Items of: the shield, fuel and Hyper Bit versions, now wait to the Mini HUD of the Main Interface to update its values.

Corrections:
*Deleted some overstaying pictures after a stage ended.
*Changed a single obstacle for a better wall like object, in one of the last stages of the game.

Fixes:
*There was a glitch that immobilized the player, when calling the Hyper Jump from the map. It has now been fixed.
*The Omega Token Reader didn't displayed its HUD properly the first time a Stage was loaded, it does now.

Thank you for your support!