Turn Based Combat Updated
This New Version 6.5.2.6 Contains:
Big Updates:
*You can now name the battlers you encounter the first time:

*Added new icons for the items of the game:

*Added New HP HUDs to battlers during the turn based combat:

*A fancy visual upgrade to the Items Drop after a Battle:

And More:
Standard Update:
*Two New window types. Those changes the frame style of the interfaces. You can select it from the graphics option menu.
*New icons for various the stats effects.
Small upgrades:
*Added an animation for the tech gears obtained after a battle.
*Added the remove state items to the E-bit, HP and Hyper Jump Merchants.
*The Pop Up Numbers during a battle have been Retouched.
*Two retouches to the animation of the power charge items.
*Added a cinematic effect when a conversation triggers during a battle.
*Add a healing skill to the Model Y9 and an Energy Implosion to Model Z1
*Extra frames duration for the phase fields animation.
*Renamed some terms and polish to the main interface cursors.
Corrections:
*Removed the battle log text of the turn based combat mechanic. It was Redundant.
*Generally adjusted the Battle Speed Mechanic.
*A secret spot on the stage 7 main zone has been shown if touched.
Fixes:
*The cursor stays in the selected position after a failed phase shield activation due lack of resources.
*More delay frames to reactivate the cursor selection of the save option in the main interface.
*There were times in which the animation of the Phase fields was gone, it is now fixed.
Thank you for Playing!
Big Updates:
*You can now name the battlers you encounter the first time:

*Added new icons for the items of the game:

*Added New HP HUDs to battlers during the turn based combat:

*A fancy visual upgrade to the Items Drop after a Battle:

And More:
Standard Update:
*Two New window types. Those changes the frame style of the interfaces. You can select it from the graphics option menu.
*New icons for various the stats effects.
Small upgrades:
*Added an animation for the tech gears obtained after a battle.
*Added the remove state items to the E-bit, HP and Hyper Jump Merchants.
*The Pop Up Numbers during a battle have been Retouched.
*Two retouches to the animation of the power charge items.
*Added a cinematic effect when a conversation triggers during a battle.
*Add a healing skill to the Model Y9 and an Energy Implosion to Model Z1
*Extra frames duration for the phase fields animation.
*Renamed some terms and polish to the main interface cursors.
Corrections:
*Removed the battle log text of the turn based combat mechanic. It was Redundant.
*Generally adjusted the Battle Speed Mechanic.
*A secret spot on the stage 7 main zone has been shown if touched.
Fixes:
*The cursor stays in the selected position after a failed phase shield activation due lack of resources.
*More delay frames to reactivate the cursor selection of the save option in the main interface.
*There were times in which the animation of the Phase fields was gone, it is now fixed.
Thank you for Playing!