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Weekly Map Deployment

The weekly map drop is available for new matches. Enjoy some screenshots taken from this week's maps!

Previews:

Update 664: Fixes for hit registration and shooting feedback

[h3]Various shooting and hit registration/feedback fixes[/h3]
We've been watching the feedback after our changes for hitreg a while ago. While most players (and our statistics) reported a significant improvement, there are still some lingering issues. This patch aims to address at least some of those, and help give us better data going forward. Please continue to report issues in our discord server (the link can be found in the in-game home page) and help us identify any remaining problems. Thank you!

Included are many different fixes addressing different problems involving feedback of shots and how damage is registered with shots involving various circumstances. We have added better logging to correlate feedback from hit registration problems with data to help find remaining problems.

[h3]Hitreg / Shooting feedback:[/h3]
  • Fixed a bug where headshot sounds would play on shots obscured by objects
  • Fix for some silent hits in cases where the shot object was incorrectly interpreted as obscured
  • Fix for headshot sounds not playing when shooting through another body part on that player before hitting the head
  • Fix for wrong penetration values used on first collider hit on a new object after calculating a previous object's final hit values
  • Fixed a bug where shot particle effects weren't played when they should be near previous shot endpoints
  • Added more debug logging to help identify extra cases where hitreg doesn't work as intended


[h3]Other:[/h3]
  • Shutter button now changes state on the map view as originally intended based on the open/closed state of the shutters it is attached to
  • Fix bug causing reduced performance while spectating teammates
  • Fix so reload animations while spectating teammates should correctly play
  • Fix for unchambered shotgun shells in internal magazines on wall being deleted between rounds
  • Fix for a blacklisted cstore map, now returned to the map pool.

Weekly Map Deployment

The weekly map drop is available for this weekend and beyond. Enjoy some screenshots taken from this week's maps!

Previews:



Update 663: Level object improvements, lights out changes and equipment tweaks

[h3]Level object improvements, hitbox tweaks, lights out changes and equipment tweaks[/h3]
A lot of various surfaces in maps got updated thicknesses, a nearly complete list of updated objects is listed below. Some changes for lights-out were made, as well as equipment to tweak the flashbangs.

[h3]Level Content:[/h3]
  • Doorways and most windows have been adjusted so that the building during lights-out looks the same from inside and out, instead of giving the player on the outside an advantage
  • Square emergency lights over doorways now have a reverse hitbox that aligns with the light on the opposite side, so one shot should destroy lights on both sides.
  • Square emergency lights have had slight reductions in intensity and distance.
  • Fixed misconfigured glass that was shimmering in lights out
  • Fixed levels and put back into rotation: [Killhouse] Uncertain King, [Killhouse] Sabre Rifle, [Factory] Tower Saga

[h3]Over 100 different surfaces had their geometry, thicknesses or hitbox shapes updated to be more consistent, here is a list of most of them:[/h3]
  • Dome - castle table, castle log, castle food stand, sand ramps geometry, dome wall breach, dome doorways,
  • CStore - deli cooler / hot food, green office computer, various arcade machines, various thin metal shelves, soda machine, standing fridge geometry, smoothie machine, fire door, various storefront window panels, cigarette machine, urinal wall, bathroom stall, booze shelf, newpaper stand, magazine shelf, wood folding table
  • Killhouse - couch, various wooden boxes, wooden wall breach, various thin wooden covers, whiteboard, wood pallet, thin wooden walls, thin window, small chairs, reception/breezeway windows
  • Factory - dock door, fan doorway, conveyor pieces, forklift, dock green door, exterior 2f generic door, catwalk, catwalk rail,
  • Some of these changes for objects which generate with random prop configurations, eg the tall storefront freezers, will only update on new maps going forward.

[h3]Equipment and weapons:[/h3]
  • Flashbang tweaks to make initial punch more consistent and decrease effectiveness at range, this should address the player occasionally "spinning" when banged while giving no input
  • Fixed distance check used for destroying wire that caused it not to be destroyed in some cases
  • Made wire spool "disappear" after wire is deployed
  • Each weapon now makes a unique dryfire sound when the gun is attempted to be fired from empty
  • Shotguns now have dryfire behavior


[h2]Media:[/h2]
[h3]Demonstration of the change to exterior entrances and windows:[/h3]
[previewyoutube][/previewyoutube]

Weekly Map Deployment

We no longer need to bring down servers to ship new levels, instead we are working on maps ahead of time, then shipping them out with clients and deploying them whenever it is necessary. This means our latest batch of maps has gone out under the radar!

Previews: