The maps that were produced last week did not go out over the weekend due to the holidays here, but they are here now! Additionally, there are a few changes in this build worth noting. Fixes for game stutters that would happen rarely but get longer over time as you played the game should be reduced or resolved. Scrollwheel inventory swapping was added for players asking for that feature for accessibility. Factory docks have been changed to act more like CStore shutters, door charges will no longer make an entry on these and you'll need a wall charge.
[h3]Gameplay Changes:[/h3]
- Added fix for broken spine IK on other players. This was causing misalignment of opponent hitboxes and upper torsos during gunfights.
- Fix for certain game object pools slowly expanding forever, causing random hitches and a slow memory leak.
- Factory dock shutters now operate like cstore shutters, a wall charge allows for an entry point and a door charge makes a peek only.
- A basic version of keybinds for next and previous inventory slots is now an option in the controls menu. This is now bound to scroll wheel by default but can be bound to other keys, but was mostly added for people asking for scroll wheel swapping.
[h3]UI/Menu Changes:[/h3]
- Added loading screen when moving from Menu to Training or vice versa to smooth out loading transition on machines that don't instantly load the map.
- Volume slider for other players in the menu now will complete mute them when in the left most position instead of leaving them very quiet. Quick mute button now highlights to show that it's a button.
- Debug MatchID in the bottom left corner is hidden during cinematic views (no-hud and vs screen), and is now labeled as "MatchID"
[h3]Maps:[/h3]
- New maps are included in this update. These are the maps that normally would have been delivered over the holidays.
- Factory dock doors now operate like shutters, a wall charge allows for an entry point and a door charge makes a peek only. (duplicate from Gameplay)
- Factory box stacks optimized, should reduce draw calls and rendering time on factory.