1. Due Process
  2. News

Due Process News

Update 560: Client only update

[h2]Client:[/h2]
  • Fix for clients not properly transmitting to their squad channel after leaving a match in which their team is merged into their squad
  • Fix for private match password box not being enabled whenever the setting is enabled

Update 558: Ironclad Fist

The matchmaking and UI systems got a large overhaul in this update to change how teams are made up, allowing them to be made up of separate squads of players. Besides this, there were some minor optimizations to the client as part of the ongoing optimization efforts, and changes to content which unfortunately requires a full redownload of all content for this update.

[h2]UI/Menu Changes:[/h2]
  • Changed the format of how teams and squads are arranged for matchmaking and matches
    - Squads going into a match are now considered seperate from the Team
    - You can see who makes up which squads on your Team
    - Team names are seperate from squad names and squad names will only be used for the team when the whole team is made of one squad
    - When a match is ending there is an option to exit the match as just your squad and not with the team
  • Added a small popup that asks if you want to queue for both ranked and casual if only queuing for casual
  • Fix for casual being unselected sometimes when exiting a match when you were previously queuing for casual


[h2]Client:[/h2]
  • Another pass on optimizations to incoming bandwidth used by the server to send data to the client.
  • Another fix for a memory leak


[h2]Content:[/h2]
  • Glass decals on certain double swing door windows has been disabled
  • Adjustments to flash effects on player kill for visibility
  • Killhouse post effect and color grading tweaks
  • Platform hardening for misc clusters in factory and cstore exteriors

Update 554: Weekly Maps + Hotfix

[h3]Client Updates:[/h3]
  • 20 New maps, removed a small amount of old deprecated maps
  • Flashbang tuning:
    1. 25% reduction to view angle affected by flash, down from 120 degrees to 90 degree angle
    2. 25% reduction to flash distance
  • Possible fix for looking down on certain levels causing frame rate to drop

Hotfix 552: Fix region selector

[h3]UI/Menu Changes:[/h3]
  • Fixed region selector to allow selection for brazil
  • Fix player volume scroll bar disabling itself when player is muted

Update 551: Thundering Hermit

The maps that were produced last week did not go out over the weekend due to the holidays here, but they are here now! Additionally, there are a few changes in this build worth noting. Fixes for game stutters that would happen rarely but get longer over time as you played the game should be reduced or resolved. Scrollwheel inventory swapping was added for players asking for that feature for accessibility. Factory docks have been changed to act more like CStore shutters, door charges will no longer make an entry on these and you'll need a wall charge.


[h3]Gameplay Changes:[/h3]
  • Added fix for broken spine IK on other players. This was causing misalignment of opponent hitboxes and upper torsos during gunfights.
  • Fix for certain game object pools slowly expanding forever, causing random hitches and a slow memory leak.
  • Factory dock shutters now operate like cstore shutters, a wall charge allows for an entry point and a door charge makes a peek only.
  • A basic version of keybinds for next and previous inventory slots is now an option in the controls menu. This is now bound to scroll wheel by default but can be bound to other keys, but was mostly added for people asking for scroll wheel swapping.


[h3]UI/Menu Changes:[/h3]
  • Added loading screen when moving from Menu to Training or vice versa to smooth out loading transition on machines that don't instantly load the map.
  • Volume slider for other players in the menu now will complete mute them when in the left most position instead of leaving them very quiet. Quick mute button now highlights to show that it's a button.
  • Debug MatchID in the bottom left corner is hidden during cinematic views (no-hud and vs screen), and is now labeled as "MatchID"


[h3]Maps:[/h3]
  • New maps are included in this update. These are the maps that normally would have been delivered over the holidays.
  • Factory dock doors now operate like shutters, a wall charge allows for an entry point and a door charge makes a peek only. (duplicate from Gameplay)
  • Factory box stacks optimized, should reduce draw calls and rendering time on factory.