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Due Process News

Hotfix: Version 525

This update is targeted at some more fixes, as well as expanding the region selection to include all of our new regions. A 3GB map update is required in order to include the map fixes.
Additionally with this update we will be doing some maintenance. This includes resetting the ranks players have gotten in Early Access (not games played or other stats) and resetting the leaderboard.

[h3]Gameplay Changes:[/h3]
  • Fix problems where the local client could see their input as "behind" with the gun and movement floating behind their inputs.
  • Some errors cleaned up that might be contributing to sporadic client hitches.
  • Fix for players doing a standing or walking pose instead of a death animation when killed.


[h3]Menu Changes:[/h3]
  • Enabled toggles to allow players to select our new regions: US-East, Russia, SE-Asia, Japan.
  • Updated help tooltips for region selection to match the new toggleable buttons.


[h3]Map Changes:[/h3]
  • Several already existing levels had some bugfixes applied to them for issues noted in feedback for those levels.
  • Shutter button timings have been reconfigured. CStore shutters are about the same as before, but other buttons have gotten door-specific timings instead of using the cstore shutter cooldown timings. This means factory dock doors can be re-toggled after only 2 seconds, and the Vault Door button won't get stuck in an "open" state when the door is actually closed.

Update 518: Purple Halberd

Some menu changes have made it easier to drop into matches and simpler to understand the region selection. We've also added some gameplay QoL changes as well. Some of our changes that would have otherwise gone out with the weekly patch came out earlier as hotfixes this past week to address issues that were affecting gameplay (see previous updates for details). Most of those issues seemed to have been resolved, but we're still looking at some other edge cases we would like to fix before moving back to features.

[h3]Gameplay Changes:[/h3]
  • Normalized audio in Barbed wire sound assets (made them louder)
  • Adjusted distance attenuation for wire sounds, should no longer hear them from the map view
  • Fix non-shotgun guns not reloading if holding down reload too long
  • Removed reload delay on guns without long press reloads (all non-shotguns)
  • Resolved edge case where clients could get auto-equipped after teleporting at the start of setup



[h3]Menu Changes:[/h3]
  • Add direct join option on the match panel to let you directly join into an empty slot in a relevant match
  • Display region name of match on the match panel for relevant matches
  • Display game mode of match on the match panel for relevant matches
  • New toggles to help make region selection easier to understand
  • Fix description for ranked mode to display correct number of rounds

Hotfix: Version 517

The engineers saw reports of issues with invisible items/players still and got to work on another hotfix.

This update is that hotfix, hopefully to remove the last edge cases that can cause this problem. Let us know if you still have problems after the update! We're listening!

Update 515: New maps and a hotfix

[h3]Hotfix for some issues:[/h3]
  • Found and fixed the issue regarding equipment becoming "invisible" and not showing up
  • Also applied a similar fix to players, although it's not certain that will resolve the "invisible players" bug Let us know if you still see this issue after the update.
  • Fixed issue where players who joined matches during certain phases were getting stuck in a bad state, even if they restarted their game and reconnected.
  • The casual auto-queue has been disabled, it wasn't quite working the way it was intended so we've turned it off in order to prevent people from accidentally joining matches they did not intend to join.


[h3]More maps![/h3]
  • The list of maps has been expanded again, only a couple of maps have been taken out of the pool.
  • Most of the new Killhouse maps have vaults in several different configurations, expect to see more vault maps.

Update 509: Blinding Arrow

[h3]Fixes for invisible players/objects, 12 round ranked gamemode, ranked leaderboard.[/h3]

[h2]Gameplay changes[/h2]
  • Fixes to objects not getting cleaned up properly. This should hopefully reduce or resolve issues with players/objects "going invisible" on some clients.
  • Ranked is now a 12 round gamemode. New maps are selected after 6 rounds. Both teams will get a chance to start a set of new maps on the defending and attacking sides. For example, if you start attacking, you would play attack, defense, (new maps), defense, attack.
  • Added Best of 12 UI to the ranked gamemode. This includes a match timeline component for the map changes.
  • UAV view updated to show information about the match timeline
  • Additional safeguards to joining in progress, defenders shouldn't spawn outside or in the floor due to this.
  • Barbedwire hitboxes were fixed to prevent blocking bullets
  • Inputs are locked during level loading phases, this has a known issue of some weirdness with the camera at the end of rounds.
  • Fixed an error with client simulation
  • Fixed issue with factory wall charges stopping client simulation.


[h2]UI Updates[/h2]
  • Add Leaderboards Tab for Ranked (actually, this time)
  • Added icon and text to show region of a match in a match panel
  • Updated UI in menu to reflect changes of Best of 12 mode