Small list of changes, fixes and new maps
Apologies for the delay with this patch, the re-organization of our server backend and some other outstanding issues delay the fixes for a couple weeks after they were ready.
[h2]Server Region Changes:[/h2]
[h2]Improved Weapon Select via Scroll Wheel Behavior:[/h2]
[h2]Added "team shuffling" in Lobby Mode[/h2]
[h2]Additional Maps:[/h2]
[h2]Other Changes:[/h2]
[h2]Server Region Changes:[/h2]
- Only US-Central, US-East and EU are now selectable regions.
- This is not intended to be a permanent change, this is partially in response to the low player counts, and unused servers (over many months) in regions such as SEA or AUS.
- US-Central servers have been physically relocated to be more... central.
[h2]Improved Weapon Select via Scroll Wheel Behavior:[/h2]
- Swapping by scrolling up or down can interact and be additive/subtractive if multiple inputs are input before DRAW
- Made the hud show which weapon is about to be pulled before you finish swapping (including number key selections)
- Added scroll wheel sensitivity for those mice that do like 2000 clicks per second and the ones that do one click every like 1/8th rotations
[h2]Added "team shuffling" in Lobby Mode[/h2]
- The lobby mode will attempt to re-arrange teams if it can do so to convert a Lobby Mode to an Unranked match, provided it is possible without breaking apart friendly squads that matched together. This will only occur at the end of a round, not during a round.
[h2]Additional Maps:[/h2]
- Community member Voxel made some new maps, so I fixed them up and added them to the current roster, these maps are nearly all Unranked maps.
[h2]Other Changes:[/h2]
- Fixed netcode issue where certain entities would carry over behavior from previous rounds unintentionally because they shared IDs. This behavior would have included things like non-functional doors, random wallcharge holes, buttons not working.
- Reverted changes related to pucks that caused them to place "double" pucks erroneously.
- Fixed hitboxes on the geometry surrounding the ballistic CStore door used for tellers that allowed you to shoot through the gap between the door and the frame.
- Fixed exploit that allowed you to spawn inside of the CStore storefront archway.
- Fixed bug with UAVs that was related to UAV pings
- Squad votes actually require a majority instead of a partial majority on even numbered teams (need 3 yeses to kick on a 4 man squad instead of 2)
- You can no longer vote kick the other player in your squad/team when there are only two players in your squad/team
- Netcode libraries updated to newer version to fix minor bug (no hitreg etc. changes in yet)