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Plutocracy News

Patch 0.230601a is available in main branch now!

List of changes:

  • System | Fixed a critical error that occurred periodically when loading a save during the game.
  • Character Menu | Added a comparison of the reputation of your character and opponent to the hint if it is impossible to start negotiations with a "Selective" character due to low reputation.
  • Information | Fixed a character menu bug when a list of possible deals with a character who had shares of 3+ companies was incorrectly displayed.
  • Search for characters | Fixed a filter bug when the "Buy/sell shares of a banking company" ambition belonged to the “Sponsorship” category.
  • Some minor cosmetic changes.



Update 0.226 is available in the main branch now!

[h2]Main features:[/h2]
  1. Changing the developing technology.
    You can now change the technology another CEO is developing by using influence. The cost of influence depends on your Economy skill, the CEO's Economy skill, your share in the company and the CEO's loyalty. Ofcourse, the CEO must not be hostile in order to be influenced.
  2. Updated context menu.
    The context menu of characters and companies has been redesigned and improved. Agents can now be applied from the context menu. The description of an agent's ability, the cost of application and the duration of the preparation can now be found directly in the context menu.
  3. The treasurer's subsidies have been reworked for the new loan system.
    The state now compensates the subsidized company for a portion of the interest paid on company loans. The subsidies do not affect principal payments.
  4. The departure of hostile CEOs from the company.
    Now hostile CEOs will leave your company on their own and with some probability leave to work for a competitor. This only happens if you have a controlling stake in the company. A random CEO available for hire will automatically be hired to replace the CEO who left.
  5. Four new events have been added.
    • "Approve Initiative" - The company's CEO proposes a 1-year change in the technology being developed.
    • "CEO's Salary Increase" - The company's CEO asks for a raise in his salary.
    • "Raiding Attempt" - A company in which you have a stake is in danger of being taken over by a competitor because of the actions of one of the shareholders,
    • "Threats from the Ultras" - unrest and conflict from the activities of a “White Brotherhood” threatens a catastrophic increase in turnover at companies in one of the states.

[h3]Minor features:[/h3]
  • CEO | Removed the offer from the CEO to appoint another CEO to his post.
  • Character Creation | The interface for changing your character's name has been modified to match other interfaces for changing names.
  • Companies | You will no longer be able to participate in management votes in companies if your share is less than 2% of the shares.
  • Stock Exchange | Now, instead of the average purchase price of an existing package, the portfolio displays the ratio of the average purchase price of the package to the current possible sale price in %. Thus, it will be easier to determine the right moment for the sale of an existing block of shares.
  • Updated images of several loading screens.

[h3]Balance:[/h3]
  • The pressure of events during the game has been reduced:
    • Some of the event results have been changed to more positive ones.
    • The chances of obtaining positive event result are increased in most events.
    • Random events will occur much less frequently.
  • The distribution of company types by state has been changed to a more realistic one.

[h2]Fixes:[/h2]
[h3]Critical fixes:[/h3]
  • Companies | Fixed crash when trying to view a company that was fully owned by another (bankrupt) company.

[h3]Other fixes:[/h3]
  • Auction | Fixed incorrect display of the list of auction participants in 4K graphics settings.
  • Character Creation | Fixed bugs in generating a new random character.
  • Credit system | Fixed a bug due to which the received subsidies did not affect the loans of the updated credit system.
  • Credit system | The maximum amount of early repayment of the loan taken is now limited to the reserves of the debtor company in order to prevent possible bankruptcy.
  • Influence | Fixed a bug where loyal characters continued to transfer influence from the post after loyalty dropped below the maximum or their bankruptcy.
  • Journal | Fixed a bug that caused the victory screen to be shown every time the game was loaded after winning the game.
  • Skills | Fixed the periodic disappearance of free skill points after loading the save.
  • Starting conditions | Fixed an error when changing the name of the starting company when the name of the previous selected company was displayed instead of the current one.
  • State | Fixed a bug that incorrectly calculated the share of banks in the state's GDP.
  • Stock exchange | Fixed a bug that caused shares to disappear from the company's portfolio on the exchange.
  • Stock exchange | Fixed an incorrect hint about consumers and suppliers for bankrupt companies.
  • The “Accident” event | Fixed an error due to which the fine could be added rather than deducted from the reserves of the fined company.
  • Other cosmetic changes.

We remind you that game saves created before the update may behave in an unpredictable way. We do not guarantee their stability and recommend you to start a new game.

Patch 0.225.4 is available in main branch now!

List of changes:

  • System | Fixed crash when running the game on Linux OC.
  • Finances | Fixed crash when opening the Finances tab after the takeover of companies, which occurred in some cases.
  • Banks | Fixed a bug when after a merger/takeover between two banks, the deposits of the new bank became equal to 0.
  • Scenario | Fixed a bug when banking companies were not generated in the scenario.
  • Events | Events will now be repeated less frequently.
  • Events | The amount of money spent in case of choosing the first option for some events has been reduced.


We see all your messages about the bugs found and will definitely fix them over time. Thank you for your feedback, plutocrats, we really appreciate your help!

Update 0.225 is available now!

[h2]Main features:[/h2]
  1. Added banking companies.
  2. The credit system has been redesigned to bring banking companies into the game:
    - Companies will now take loans from banks, banks - from the Central Bank.
    - The payment per quarter now decreases over time according to the decrease in the balance of the loan.
    - Early repayment of part of the loan reduces further payments on it.
  3. Added a new agent: Provoker.
  4. Added a new agent: Headhunter.
  5. Improved CEOs of companies:
    - Added specialization of CEOs in certain technologies.
    - The CEO is now putting forward proposals for voting on changes in the company.
  6. The “Strike” and “Accident” events have been redesigned:
    - CEOs are now dealing with strikes and accidents on their own.
    - The “Strike” and “Accident" events now require your participation only if you are the CEO of the company.

[h3]Minor features:[/h3]
  • Agents | Agent Board and Dossier have been redesigned to accommodate the increased number of agents.
  • Agents | The icons of the journalist, pianist and financier have been changed to more suitable ones.
  • Stock exchange | Now, instead of an abstract estimated value, the portfolio displays the real average value at which the currently available block of shares was purchased.
  • Stock exchange | Added explanatory hints for unavailable “Buy” and “Sell" buttons indicating the reason for blocking.
  • Company statistics | Added a separate description for each technology.
  • Events | Animation of the appearance and hiding of random events has been improved.
  • Tutorials | Updated for changed game features.

[h3]Balance:[/h3]
  • Economy | The balance of resource prices has been adjusted taking into account the introduction of banks into the economic system of the game.
  • Economy | The quantitative distribution of companies of all types by state has been changed.
  • Economy | The total number of companies of each type for all sizes of the world has been preserved.
  • Management of companies | The impact of turnover on the risk of a strike and the volume of production has been changed, now it is impossible to make a profit with an increase in workers' wages.
  • Management of companies | The average CEO salary has been reduced. The CEO will no longer receive a bonus from the company's profits.
  • Management of companies | Powers of CEOs and shareholders have been revised:
    - All shareholders of the company can now again receive and repay loans to the company ahead of schedule, previously only CEOs.
    - Voting is not required to change any company parameters, only if you own 100% of the company's shares, previously >50% of the shares were required.
  • Voting conditions | Conditions of success and the consequences of voting have been changed:
    - To succeed the vote, it is now required to get more votes FOR than AGAINST, previously >50% of the votes FOR were required.
    - The loyalty of all shareholders who voted the opposite way relative to your vote is reduced by 1.
  • Skills | The skill “Personnel" now affects the salary of CEOs in companies where you own > 50% of the shares.
  • Event “The Abode of the Plutocrat" | Temporarily removed from the game.
  • Events | Random events have been rebalanced


[h2]Fixes:[/h2]
[h3]Critical errors:[/h3]
  • Elections | Fixed an error calculating the date of the next US Congressional elections.
  • Stock exchange | Eliminated the possibility of cross-buyback of shares of two companies and the crash of the game, which this led to.
  • Companies | Fixed a bug that sometimes caused company dividends to exceed 100%.

[h3]Other fixes:[/h3]
  • Achievements | Fixed errors in getting progress in the achievements of “Local Monopolist”, “USA Monopolist”, “Great Raider”, “Door-to-Door” and “Shadow Ruler".
  • Ambitions | Fixed errors when generating “Buy shares” and “Sell shares” ambitions for characters.
  • Skill Books | Added missing sound when clicking on any book.
  • Character | Eliminated the ability to change the parameters of their companies while under the influence of the “Suspended from business" effect.
  • Character | Fixed a bug that caused the “Suspended” effect not to be displayed in the company's CEO character.
  • Moving | Fixed a bug where the character instantly moved between states when appointed to the post of director of the company.
  • Companies | Fixed the disappearance of a pie chart in finance when switching between companies.
  • Companies | Fixed an error due to which the share of shares in circulation of the exchange was not displayed after the merger.
  • Kompromat | Fixed a bug due to which kompromat could be used on a character located in an inaccessible state.
  • Kompromat | Fixed a bug due to which the kompromat on the character did not disappear immediately after use.
  • Event "State Law/Federal Law" | If the law in question is rejected, an empty event should no longer be displayed.
  • Laws | Fixed a bug that made it impossible to put forward the same bill in 2 or more states at the same time.
  • Politics | Fixed a bug that caused the character not to appear in the list of politicians after winning the election.
  • Mail, newspapers | Added different images for different products to newspapers about falling/increasing demand.
  • Company Statistics | All arrows have been replaced with static red ones to avoid confusion.
  • Minor cosmetic changes and text edits.


Please note that saved games created before the update may behave in unpredictable ways. We recommend you to start a new game.

Dev diary. Update announcement v. 0.225

Greetings, Plutocrats!

It's time to talk about how we are improving the game and what you will see in the upcoming update.
We focused on the following vectors for the new update - these are banks, increasing the CEO’s role in the game world and new agents as well

So let's get started.


[h2]1. Banks and the new credit system.[/h2]



As it was announced earlier, banks will appear in game, and in the upcoming update they will enrich the gaming capabilities. It’s rather difficult to imagine a financial empire without the participation of banks.

The main difficulty in developing a banking system for us was to preserve the continuity of the economic model of companies development, but at the same time, to distinguish the bank from the general background of manufacturing companies, because it is a rather unique structure and is very different from factories and resource companies.

[h3]What is the purpose of a bank?[/h3]
First of all, for lending to your manufacturing companies that require cash investments to expand and quickly capture the market. Having your own bank, you will be able to credit companies easily, without worrying about the defaults and the interest rate - it will be significantly lower than in other banks!



As you know, cheap and “long money” is a huge boost for development.
And now, instead of ephemeral loans “out of nowhere”, loans will need to be taken from banks in the state where the borrower company is located.

[h3]The structure of the banking system.[/h3]
The banking system itself in the Plutocracy is built in a following way:
The Central Bank lends to all private banks at a rate influenced by the economy, and they already possess these money, giving it to the population and companies at a higher rate, which is influenced by the level of development of a particular bank.
Also, banks attract money from the population in the form of deposits.
The number of bank employees and their productivity affect the amount of funds raised.



The higher the bank's goodwill and the quality of services, the higher the rate at which it can lend and earn more. Certain technologies can reduce the loan rate from the population. Therefore, if you follow the key parameters, including the productivity of bank clerks, your bank will be able to attract more money from the population and give more loans, turning the bank into a stable profit stream.


[h2]2. Increasing the role of CEOs in companies.[/h2]



We have fundamentally revamped the role of company managers in Plutocracy.
First of all, we have given more freedom to hired managers. Taking into account your feedback and wishes, microcontrol in the field of decision-making during strikes and accidents has been reduced.

[h3]More independence means less microcontrol.[/h3]
Now CEOs will independently deal with the emergency in the managed company, without distracting the members of the board of directors to resolve these issues. The chance of a successful solution depends on the CEO's Economics skill.

Thus, if a strike starts in the company, the director will try to stop it, but he will have to increase the workers wages.
If an accident occurs, he will try to hide the incident so that the company avoids a fine for violating safety regulations.



Thanks to greater independence of hired CEOs, the owners of companies will be able to be less distracted by emergencies. When the owner himself is the CEO of a company, the decisions will be needed, and it won’t be possible to shift responsibility to managers. Events in the managed company have been reworked and improved, so there are more ways to resolve the problem and probable consequences.

[h3]Specialization.[/h3]

An important addition will be the fact that each CEO will receive his specialization by default, which will make it possible to improve the relevant technologies twice faster than others. After all, there are no managers who are equally well versed in all areas of the company. In the upcoming update, we have settled this injustice.


[h2]3. New agents - new opportunities.[/h2]


[h3]Recruiting managers with the help of Headhunter.[/h3]
Previously, it was possible to hire only an unemployed CEO.
But by strengthening the role of managers, we also added such an agent as the Headhunter.
With his help, you can lure away any experienced CEO of any company, thereby killing two birds with one stone: weaken a competitor, and strengthen your corporation.

Despite his gift of persuasion, the Headhunter won’t be able to lure away a CEO that is hostile to you. After all, loyalty has not been canceled.


[h3]Provocation of strikes.[/h3]
Another tool against competitors in the upcoming update will be an agent that is called Provoker who can organize a strike and ignite the righteous anger of all workers against their employers, no matter how good a company they work in is. After all, there is always something that irritates ordinary hard workers - for example, low wages or awful working conditions.

Of course, the use of agents, in case of failure, as before, will entail unpleasant consequences. Therefore, whether to use them or not is always at your discretion.


[h2]4. The vector of development.[/h2]
After the release of the upcoming update, we want to focus on improving the mechanics of agents, and also add such an important thing as selling shares to other characters using negotiations, which we have been asked about more than once in our active community.
We will tell you more about this in the next diary.

In addition to that, in the next diary, we will publish a roadmap for the development of the project before its full release, which, we hope, is not far off. This will help to better understand where we are going and what to expect from the Plutocracy.

Thank you for reading and believing in us!
You will find out the info about the upcoming update with the announced changes in the news in the coming days.
You can also receive information and share your thoughts on our Discord server: https://discord.com/invite/tsy8juk .

Until next time, friends!