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Plutocracy News

The alpha version official date is coming December 22

Breaking news, future plutocrats!

We are delighted to tell you that the alpha date is defined at last before the early access release on Steam! As mentioned before, that’s going to happen on December 22 i.e. on Christmas Eve.

We’re going to send one to all the backers who backed us on IndieGoGo by purchasing a special reward that covered the opportunity of being the alpha tester.

Besides, the alpha testers will be getting all the next updates automatically since it’s going to be the Steam version code.

Attention! Also, we feel like running a giveaway on December 22 in order to give 2 free alpha keys: 1 alpha key will be given away randomly among those who give a thumbs up or leave a comment ‘I want to be a Plutocracy alpha tester’ for this news, the next one will be given away among the Discord community who leave a comment like that.
We have great moderators so we want everyone being friendly in the chat.

On December 3 an alpha test thread will be created on the Discord community where’s going to invite the alpha testers.

According to your feedback, the devs team will be fixing some bugs or something like that and forth the early access will be released on Steam.

When’s going to happen?


As mentioned earlier, the alpha test will be run a month before the early access release on Steam

Seeing the end of the year and some Steam verifications, the most appropriate date for the early access release is February 7. As for the price, the early access price is $24.99, the full release price is $29.99.

When the early access is available on Steam, we’re going to drop the keys to everyone who backed us on IndieGoGo or pre-order Plutocracy. You can pre-order Plutocracy now for $14.99 if you haven’t made it yet. You need to use IndieGoGo by clicking the link: https://www.indiegogo.com/projects/plutocracy-a-pc-game-about-wealth-power#/

To sum up, we want to thank everyone who leaves comments and feedback! Stay with us and stay tuned! There is not much time left before secret manipulations and political intrigues will be available to the gaming community!

Work on the main soundtrack of Plutocracy is complete!

Hello, friends!

We were taking up the game musical accompaniment simultaneously finishing the alpha version to test. Now we have ended the main music theme of Plutocracy.

You can watch an excerpt from the recording studio of our composer Alex Bright as well as listening to the main theme in our blog: http://plutocracygame.com/soundtrack

Waiting for your comments.

Alpha version progress

Hello, guys!

We are currently busy 24/7 trying to end the alpha-version of the game as soon as possible. That’s our main task! Thus, we cannot always respond to your messages on time because otherwise we'll spend development time to communicate with you.

But we see that we must keep you in the picture about the status of the game development, and be open for you hence we decided to release our own newspaper “Plutocracy News”.



We have put detailed info about the current tasks progress in the game development there. The newspaper contains categories that are large game layers where you can see smaller subtasks.

As Henry Ford said: “Nothing is particularly hard if you divide it into small jobs”. In the development, we are also sticking to that idea!

We’re going to update the progress every week on Mondays. Therefore, you’ll be able to see everything on your own. You can watch our progress online.

Visit our newspaper's page to see at what stage we are: http://plutocracygame.com/alpha_progress
Stay tuned for more!

Wish us good luck and thank you for your support.

Kind regards,
Redwood games team


Every action has a reaction: the killer ‘n’ bodyguard’s gameplay!

Greetings, friends!

Today, we feel like sharing with you some game development news that’s bringing to an end. As you know, we’ve already been working on the one for 2 years, and we do wanna bring it to the world:)

We don’t rush to show you the game’s footages, which neither you nor we will like, because we feel responsibility towards our fans and the product. Put another way, it’ll be impossible to size up game thoughts if the frontend doesn’t show all the backend stuff, crashes happen every 15 mins or you don’t get how to play it.

As you might have already guessed, that’s essential for us to get any feedback from you in order to find out your book about the game stuff. So sometimes, we’re trying to make an update for the community.




Well, here we go!

When diplomacy doesn’t work, then desperate measures are used. One such measure is the killer who ends a character by order of a player.
When can you use the killer correctly? There are the following game mechanics: your opponents will be able to blow up pipelines, dump the market, arrange different strikes in companies and so on.

As a result, you’ll be losing your money and won’t be able to achieve the goal of becoming the most powerful tycoon! You have a choice: make relationships with your opponents by giving gifts, arranging parties, helping to reach their ambition and over or to act brutally by ending ‘em, taking over the market.

You’ll be able to “get rid” of politicians who refuse to vote for the necessary law, remove officials from their posts by eliminating the sponsors.

Assassination attempt is a way of threat.

Imagine a game situation: you won all your opponents in the domestic market then you’re gonna expand the influence on international markets. You wanted to lobby the law of increasing import duties in order to achieve financial powerful. In this way, you’ll be able to go up prices and get extra income avoiding of competitive with international company-opponents.

Suddenly, some influential politician refused to give his voice to support the necessary law. You were trying to use the agent “Diplomat”, “Lobbyist”, spying though “Detective” or even arranging the meeting, offering the party funding but all these methods turned out useless….

So, you decided to get the goal by ambushing the house that was purchased in Philadelphia…



The success of the killer depends on his level: the more the killer’s level, the more the chance to destroy a target. If a target has own bodyguard, you’ll have less chance to sort out your problem. The more the bodyguard’s level, the more reliable a character’s safety.

If the killer does his job, he may be caught by the police hence your rep will go down (we mentioned that early). You can learn more here: https://steamcommunity.com/games/754500/announcements/detail/1670153182076784062
If the killer is fail, politicians will be scared, and it’ll be pretty hard for you in order to lobby the necessary law or a corrupt plan.

Defense from assassination attempt.

There may be a different situation in-game. For instance, a character decided to “get rid” of you or your agent. The consequences may be different: you can lose the necessary way of pressure on the game world or even your character can kick the bucket. If your character is dead, the heirs will take your wealth, if they are…(we’ll be implementing the clans as soon as the early access comes out on Steam).

So, you should hire a bodyguard to prevent bad consequences. You gotta pay him constantly to feel safe. It’s up to you: pay him or save your money.
This functionality has already been implemented. Also, there are a few agents (5-6) that’ll be impacting the game world (they’ll most likely be add into the alpha).





If you’re interested in ‘em, let us know about that. Or you’d like to not find out about all the game highlights? At any rate, let us know if there’s some doubt.
Stay tuned and follow the game development.

You can get in touch with us via email [email protected] or discord https://discord.gg/3vPyAX8

Now, we’re bringing to an end of the alpha. Unfortunately, we pulled off the alpha/early release due to the reasons you know.

We’re a small indie studio that decided to take up the serious project, and we’ve been working on it for 2 years. We never give up! We’ll finish one! So, if you don’t get some news, it doesn’t’ mean we abandoned the project. We’re spending our energy in order to release the alpha as soon as possible.

Besides, we’re gonna launch the Workshop that you can give a hand to make the game balance or implement some mods.

Huge thanks to everyone who supports us!

Best regards,
Redwood games team




We reached Indiegogo goal!

Hello, friends!


We reached–and surpassed–our Indiegogo goal! HUGE thanks to all of you who have helped out!! It was awesome!:) Certain, we got only the first goal out of the six planned. Likely, we're gonna keep raising funds some time. But what we did with you already means the game idea is interesting and evokes some emotions. That inspires us even more! The game will be completed at any rate! You can be sure.





Big time moment! Fundraising going on now! (InDemand)


Who's about to back up our project or who didn't have time to make it has such an opportunity! We'll keep writing the updates about the game, so follow events and announcements. https://www.indiegogo.com/projects/plutocracy-a-pc-game-about-wealth-power-computers-software/reft/18671801/steam

We're grateful to everyone who helped us out, believed in our project, shared the campaign page through social networks to spread the word about that campaign and was just not indifferent. We were able to achieve the goal thanks to you! Alright, we're in the home stretch now! Stay with us, keep supporting us - we really wanna make the great game together!

Each of you is part of our history! See you on Steam and in the game!


Best regards,
Redwood games team