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Defend Your Buttress News

Update 1.9.3, Better Materials

Hello Everyone! DYB was just updated with update 1.9.3. It has a few fixes here and there, but it also has better materials. They look much more like how they are supposed to look. So the game will look just a little prettier.

Also, the Uzi, Shotgun, and Machete all now unlock at player lvl. 5. And all other weapon unlock lvl's have been reduced by 10, to match.

And as always, please let me know of any bugs, glitches, ideas and the such, at [email protected].

Thank you!

Update log:

Update 1.9.3 6/11/19
-Fixed materials, so that reflections, smoothness, etc... are all correct for that material
-Fixed blood splatter decal, so that it no longer has an emissive color
-Lowered the cost of all tower defense turrets
-Lowered the starting coin amount for the tower defense mode from 1,000, to 400
-Fixed issue with tower defense mode spawning old format enemys
-Shotgun, Uzi, and Machete are all now unlocked at lvl. 5
-All other weapon unlock lvl's, have been reduced by 10
-Changed Uzi cost to 500
-Changed Uzi bullet cost to 1, from 2
-Added an extra space to the player area in classic mode, single player maps
-Adjusted the angle of the sun, on the forest lvl
-Fixed issue with classic mode wall turret, rifleman, and bunker down mode turret audio volume not changing with audio settings
-Fixed issue with player not getting coins at the end of the round, in Tower Defense mode
-Fixed issue with Tower Defense EXP not displaying correctly
-Fixed Tower Defense lvling issue
-The player now gains normal EXP, as well as Tower Defense EXP, in Tower Defense mode
-Classic defender wall and Tower Defense defender wall are no longer seperate actors, fixing TD mode wall repair giving the player money, and repairing the wrong wall type
-Tower Defense mode and classic defense mode now share a single game mode blueprint, instead of two seperate ones
-Fixed issue with enemy spawn volume using the Tower Defense spawn limit, instead of the normal spawn limit, for classic modes
-Splitscreen floating menu's now share the same menu actor type, which should fix any issues with them. Such as players 2, 3, and 4, not having the weapon indicators on their floating menus
-Fixed issue with floating menu always looking for player one's missing primary ammo, instead of the correct players missing primary ammo
-When switching back and forth between camera views in Tower Defense mode, the "Mini" tutorial no longer pops back up

Update 1.9.2, ADS, Bunch O'Fixes

Hello everyone! Sorry for the long time, no update. But here it is!

"Aim Down Sights" has been added to the game. As well as the character models now following the camera. The gun sockets have also been fixed for the player characters. So the guns no longer look wonky when being held by the player characters.

Repairman also now repair a point for all walls, not just one segment. And a bunch of other fixes and changes as well.

And as always, please let me know of any bugs, glitches, ideas, criticisms, etc... at [email protected].

The update log, is in the file directory. But I am going to start to put the update logs in here as well. But since this is the first time of me putting them in here, I will post the whole update log on this one. But in every new update post, I will only post the new update log. :)

UPDATE LOG:

Update 1.1 12/12/17
-Changed some cosmetic items
-Added flamethrower gun sound

Update 1.2 12/13/17
-Added "Control" section to main menu options screen
-Added ability for player to change controls
-Fixed "Blood splatter time" bug, also made text more legible

Update 1.3 12/26/17
-Added "Bunker Down" mode
-Added character select hint
-Made "Pump Action" available before "Machete"
-Edited prices of weapons
-Fixed "Pulse Cannon"/UI bug
-Fixed floating Mine problem
-Fixed "Trip Wire" visibility upgrade bug
-Fixed Upgrade max button/image/text visibility problem
-Added level select hints

Update 1.4 2/1/18
-Added delay after character select, allowing for character audio to play
-Added a "Mini" tutorial to player HUD. Lasts for 7 seconds
-Changed ui text color, shadow, and alpha, to increase legibility
-Changed "Continue" button color
-Changed floating menu weapon purchase button colors
-Edited Main Menu UI slightly
-Fixed Defender Wall health upgrade bug
-Fixed on-fire non-kill bug
-Added "Controls" section to pause menu options screen
-Added blood splatter time option to pause menu options screen
-Changed wall upgrade button, to display "Fortify", and "Upgrade" texts, instead of just "Upgrade"
-Changed weapon purchases, so that you cannot double set weapons, as both primary, and secondary weapons
-Fixed equipped weapon being destroyed when purchasing a new weapon
-Fixed a Round Spawning bug. A round 30 multiplier was set for 30 enemies, not 30 rounds
-Changed the color value of "Explosion Particle" to 10
-Changed some gun flash particles color values to 10
-Changed trip wire color value to 10
-Death splash screen and "Death Options", are now the same ui
-Fixed Death continue option to reload current level, instead of always loading "Grass Fields"
-Added a Tower Defense spawn limit option, in the options menu
-Minigun has its own dedicated audio now, and plays it on loop, instead of re-firing it
-Fixed Enemy spawn speed increases
-Fixed Rocket Man coin gain from headshot bug

Update: 1.5 2/15/18
-Fixed "Go to" bug in "Machine gun dude", "Rocket man", "Tank", and, "Hot Air Balloon"
-Added a max spawm amount for enemy characters
-Added a max spawn setting in the main menu options menu
-The game now saves your resolution settings
-You are now able to set a custom resolution
-Added a hint box in the main menu
-Added a credits section to the main menu

Update: 1.6 2/22/18
-Added Tower Defense Mode
-Fixed missing weapon texture issue with Stickman, Rocket Man, and Machinegun Dude
-Added Tower Defense hints to main menu hint box
-Changed the hint rotation for the main menu hint box, so that it will cycle through all of the hints, before showing the same ones.
-An, "Are you sure" ui will pop up, upon trying to quit back to the main menu
-Changed rocket launcher rocket, and grenade launcher grenade to have a larger explosion
-Fixed a Bunker Down mode, spawn bug

Update: 1.7 3/24/18
-Added Splitscreen
-Returning from character selection no longer returns back to main menu
-Updated Credits Screen
-Added "Forest" level
-Added "Forest Bunker" level
-Added "Tomb Raids" Level
-Fixed "Hint Box" anchor
-Added more hints to the main menu hint box
-Changed font size of "Mini-Tutorial" text
-Decreased the font size of HUD text
-Changed size of HUD images to be smaller
-Decreased size of other HUD elements
-Changed placement of HUD elements
-Edited weapon programming to allow for individual splitscreen game saves
-Fixed missing texture on rocket launcher rocket
-Added game name to windows title bar
-Added delete save option to main menu options menu
-Fixed game save creation problem, where enemies wouldn't spawn because no save game was present
-Fixed game not setting normal max enemies in game info at initial start up
-Fixed default values in main menu option menu
-Changed file type of game data, from "Pak" format, to normal folder format
-Added a DYB icon for the game

Update: 1.8 5/23/18
-Added an "Engine" section to the credits
-Added a bestiary
-Added Player Stats
-Added a Player Stats screen to the main menu
-Added a scroll box to the main menu options screen
-Exiting a game will bring you back to the main menu, instead of the character selection screen
-Completely changed the saving system, so that all saving is controlled in the player controller, rather than in multiple blueprints
-Fixed Splitscreen saving
-Fixed Fire deactivation on enemies upon death
-Game now saves data upon death, or leaving the game
-Fixed some incorrect player assigning in the splitscreen floating menus
-Changed turrets (Normal, Bunker Down) and rifleman so that they load the save data of the player who bought them, instead of just player one
-Added profiles to the game
-Changed gun collision to "No Collision", so that the weapons do not block clicking
-Splitscreen players can no longer select the same character
-Added three more hints to the hint box
-Fixed weapons, so that they load individual player saves, instead of just player one save data
-Fixed Stickman Programming so that in splitscreen play, they go after random players, instead of just standing still
-Fixed splitscreen death, so that if a player dies, they respawn next round. Instead of breaking the game
-Fixed Stickman so that they stop infront of players, instead of standing inside of them
-Fixed spike fall programming in stickman character, and flamethrower character
-Finishing a round in splitscreen will no longer trigger player character voices
-Added Splitscreen players floating menus to bunker down mode

Update: 1.9 8/22/18
-Defense Wall Health UI now have text displaying health values, instead of just a progress bar
-Added a new enemy level system to the game
-Enemy health UI now also shows text displaying health values, and their level
-Changed the way key bindings are done, so that both keyboard and controller key bindings can be edited by the player
-Added gamepad controls to the mini-tutorial
-Added up and down buttons to the floating menus, to scroll the scroll box
-Fixed bug where stickman stop short of the wall
-Fixed the wall repair button not working for splitscreen players
-Fixed issue with rebuying the pistol
-When playing splitscreen, all players will now start with coins, based off of their exp levels
-Moved the gun ui, weapon leveled up ui, and reload ui, to the player hud instead of on the gun
-Added a texture to the wall turret
-Fixed issue where buying one rifleman caused two to pop up
-Fixed issue with stickman trying to walk through unbroken wall, when one breaks
-Fixed issue with splitscreen players shop menus showing things that they cannot buy
-Fixed issue with splitscreen players shop menus being turned the wrong way
-Fixed navmesh and light importance volume issues on some levels

Update 1.9.1 12\12\18
-Optimized weapon blueprints. Also changed the weapon leveling system. All weapon stats level with the weapon level, instead of one at a time
-Fixed issue with riflemans gun ui not showing up. And fixed level bug with it
-Fixed issue with rifleman exp
-Fixed issue with grenade launcher/grenade shell always setting player index to player one
-Fixed Frag grenade saving under pistol data
-Optimized Enemy programming. This really shouldn't affect gameplay
-Fixed issue with the wrong floor type showing up in front of the defender wall
-Added text values to the player health bar
-Optimized floating menu. This should fix any issues with the weapon store
-Added primary/secondary weapon indicators to the floating menu
-Game now saves how much ammo you have for each weapon, so that the player can no longer reset purchased weapons to fill their ammo
-Changed the font used in the game
-Fixed issue with button double clicking
-Added sound control options in the options menus
-Added custom resolution option to the pause menu
-Fixed pause menu options menu not saving upon leaving game
-Fixed collision with the trees
-Added studio name to main menu
-Fixed the "Options" text in the pause menu, to be the same font as all other text
-Updated email in the hints array
-Ranged enemies now attack the player directly, without having to destroy a wall segment first. But their damage has been reduced
-Player now has normal health values in Tower Defense mode. The hint saying otherwise has been removed
-Fixed issue with round information (Round, kills, kill target) not showing up on the HUD in Tower Defense mode

Update 1.9.2 5/5/19
-Fixed the scale issue with the double barrel shotgun
-Repairman are now unversal to all defender walls, so the player no longer needs to buy seperate repairman for seperate wall sections
-Repairman now only repair one point of damage per wall section
-The arms and upper body of characters now move with the player camera
-Added the ability to aim down sights
-Fixed socket issue with weapons snapping to players back, when switching between weapons
-Fixed scale with "The Hershel"
-Fixed issue with firing rate being rounded to 0 with machineguns
-Fixed issue with reload rate being rounded
-Fixed issue with old email still showing up in the main menu hints menu
-Added an extra second to the level load, after selecting a character, so that "Chubbs" can say his entire line
-Each player character has its own weapon socket, so that weapons are now held correctly, by each character
-Increased the volume of the minigun to more closely match the volume of the other weapons
-The Uzi and Minigun now play sound again, when fired
-The Assault Rifle no longer plays the minigun audio when fired, but the correct machinegun sound
-Enemies will walk back towards the wall, after being pushed back with the "Pulse Cannon"
-The Grenade Launcher shell now comes from the end of the barrel, instead of out of the player camera
-The speed of the Grenade Launcher shell has also been increased, while the affect of gravity has been reduced
-The Missile launcher shell now comes the barrel, instead of the player camera, while also greatly increasing its speed
-All three machineguns (Assault, Uzi, Minigun), now all have a base firing rate of .2
-Fixed issue with melee weapon's damaging defender walls
-Fixed the scale with the chainsaw
-Slightly decreased stickman health, so that a lvl. 1 pistol can kill a lvl. 1 Stickman in one headshot
-Increased the range that enemies will detect and attack
-Increased the lvl. range that enemies will appear in
-Fixed screen anchors for gun lvl, gun upgrade ui, and switch camera ui, for the player HUD
-Fixed issue with the "Wall Details" and "Wall Repair" ui, charging the wrong player in splitscreen mode
-Fixed issue with "Pump Action" breaking on lvl. up

Update 1.9.1

This is just a soft update. So it is mainly optimizations, and a few fixes here and there. There isn't any new content, unfortunately. But more modes and maps will be on their way soon!

And as always, the update log is in the game directory, and any bugs, glitches, suggestions etc... Please contact me at [email protected]

New studio name! New email

Unfortunately, I had to change my studio name. But, I think that its an improvement!
"Rise of the Clack'n Studios" is the new name. And if you wish to report any issues with the game, or if you have any ideas, suggestions, etc... Please email me at [email protected]. After the next game update, I will be removing the old email.

Fixes, and new enemy levels!

Sorry for the three months of no update. But here it is! I fixed some things that very much needed to be fixed. Such as some buttons not working correctly with controller and/or splitscreen players. Stickman stopping short of the wall and attacking nothing, and the wall turret now actually has texture! Oops.

The enemys now have levels. Their health, damage dealt, and exp gained now all increase with enemy lvl. Also, all health bars (Except the players) now have numbers on them. The gun ui is now a part of the main hud system, instead of floating above the gun.

All changes are in the update log, in the games file directory.

And as always, if you have any bug/glitch reports, or any ideas or such, please email me at [email protected]

Thank you!

I have some things planned for the future. More maps, more modes, more optimization. But if you have any ideas, please let me know! :)