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Kynseed News

Brought to you by the letters U and I

Hello Seedlings!

Welcome to our Wednesday update, brought to you by the letters U and I. Yes, that’s right! A look at some more UI happenings. We hope you don’t get so excited you fall off your racing pigs.

First up is the Main pause menu.



From here, you can change your options, view progress...



...and most thrillingly, access helpful, quick guides.



We have overhauled every game screen and menu; from the selling table and bartering to combat loadout and NPC chat. It all adds a lovely layer of polish that looks great and is a pleasure to use.



That’s it for this week. A lot is going on in the castle as we prepare for 1.0, but we have our Gnomes reading your questions, feedback and comments, so keep them coming.

Until next time, friends.

Love

Kynseed QnA #5

Hello Seedlings!

Our fifth QnA is here to brighten your Monday!

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Q: Will Kynseed ever support mods?
A: Yes we will happily be supporting mods post-release.

Q: Are there any plans for character customisation e.g. hairstyles or clothes?
A: The player can change hair and clothing colours within the game (and initially set their skin tone) but for the moment there are no plans for changing hair or clothing style on your current character. The characters you can become do have various hairstyles though to help mix it up.

Q: Will there ever be a way to pause ageing for those not interested in generational play/villagers dying?
A: Currently there are no plans, but after recent feedback we may consider such an Accessibility option in the future.

Q: Could we get a sneak peak at one of the new 1.0 Fairweather items?
A: We could do, but it would cost you years of your life. Mr Fairweather is very insistent.

Q: Where is the best place to get help when I am stuck?
A: With the release of 1.0, we will have a fully featured Wiki; an in-game How to Play section within the Options Menu; Bubble Help and various Help screens and guides.

Q: Will there be any form of pre-order bonus for buying before launch?
A: We hope so. We are actively looking into this right now. What would you like to see?

Q: Where is PixelCount located?
A: We are based in Guildford in the UK, but the team (there are currently twelve of us) are strung all over the place like spaghetti on trees. North and South England, Wales and even Australia!

Q: Do you ever plan to do any streams as developers?
A: We do indeed plan to do some streams for you around launch and post-launch.

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See you again next week!



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P.s. You can also join us on Discord!

Pott's Post





Hello there, dreaming ones,
Name is Pott, let’s have some fun.
I’m the Brounie of yer farm,
I keep it clean and cause no harm.

Just put offerings out each day,
And I’ll keep things right while yer away.
Forget though and I’ll be mad,
With varied jinxes to be had.

One day that you’ve forgotten.
And I will turn yer apples rotten.

Two days is another hurdle,
I’ll make all yer cow’s milk curdle!

Three days missed then yer mistaken,
No more honey can be taken.

Forget for four days in a row,
Yer farm’s fish won’t bite yer know.

Five days makes family life harder,
Cos I’ll steal stuff from yer larder!

Lastly, six days and the jinx ye earn,
Will make yer own kids never learn.

So keep me happy with daily treats,
And jinxes ye shall never meet.
Make Pott a happy and gentle soul.
Now b’gger off and fill my bowl!


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    'Two days is another hurdle, I’ll make all yer cow’s milk curdle!'


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   'Three days missed then yer mistaken, No more honey can be taken'


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  'Five days makes family life harder, Cos I’ll steal stuff from yer larder!'


Pott doesn't only clean up and watch the house while you are away; he can also advise on things to do and help guide you. He also acts as a middleman between yourself and Mr Fairweather.

His temper and tongue may be quick and he is a master of sarcasm, but he only has your interests at heart.

At the end of the day, your home is his home and he only wants what is best for the family that lives there.



The Road Ahead

Hello, Seedlings,

We are a little offset in our timings this week due to events earlier this week in the UK. However, we are here now with our weekly update, delivered as always by the finest racing pigs from our castle stock.

This week we present to you our updated roadmap, which you can also find here.





Our roadmap hopefully informs you of our plans going forwards for the foreseeable future. We want Kynseed to have a long tail, a bit like our castle mouse, so there may very well be updates beyond what is planned.

That’s all for now. Don’t forget to post your questions in our QnA#4 comments or in the Kynseed General Discussion forum.


Until next week, friends,

Love,

Kynseed QnA #4

Hello Seedlings!

Our fourth QnA is here, bubbling out of our news cauldron as an excited froth.
We need to fill our buckets and barrels with it and send it out forthwith for you to drink from!

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Q: Will you ever add more animal colour varieties or new animal types?
A: We added the ability to dye sheep and are considering the others. New pet types will come with post-release content.

Q: Will 1.0 include everything on the current forum's roadmap?
A: We recently updated the roadmap on our official website, and what you see there is correct. View it here.

Q: Will the soundtrack or artbook be purchasable, either at 1.0 or after?
A: There are no plans to sell the soundtrack or artbook separately at this current time.

Q: Do children inherit physical attributes from their parents e.g. hair colour or style?
A: Skin colour is taken from a range between their parents. Hair is a little more random as we have some cool colours, but will mostly look at what the parents' base colours are. This is subject to tweaking.

Q: Will you be able to run a tavern with 1.0?
A: The tavern has been slightly pushed back to be our first post-release content download, planned for a few weeks after the launch of 1.0.

Q: How many sprites are in 1.0?
A: It's a very tricky one to fully number. We have 78,500 or so sprites combined into the texture pack sheets, with 9,099 hand-selected sprites in the editor. There are 57,767 generated sprites apparently, but it is all very complicated stuff due to the various system setups!

Q: Will we ever be able to repeat any of the tutorials?
A: We are considering adding a combat training area in Jogon's barrow. Additional help will be on help pages, the Bubble Help system, a How to Play guide we added to the Options menu and links to our official Wiki.

Q: What will accessibility be like in 1.0?
A: We are hoping to add as many options as possible, with more coming in post-release. We will cater for everything from text to flashing to controls to difficulty and visibility, so that as many people as possible can enjoy the game.

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And with that, the barrel is empty. See you next Monday, friends!



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P.s. You can also join us on Discord!