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Ancient Warfare 3 News

Update 0.34.7.1

Content
  • Added WW2 radio (WMC reward)
    • Can be static object
    • Or if you set a target position in the editor, it can spawn an airstrike if a player interacts with it


Bug fixes
  • Fixed a bug that caused the animation preset poses to become corrupted
  • Fixed scope positions on DMR43 weapon
  • Fixed placement of planes outside of the terrain bounds
  • Fixed a bug that showed the spectate panel if the player was already spectating
  • Fixed physic errors when changing the simulation speed

Update 0.34.7

(Also includes patchnotes from 0.34.6.1 - 0.34.6.5)

Improvements
  • Added an option to create corpses in the custom unit creator
    • Poses are random, but can be adjusted like in the animation editor
    • Instead of static passive units, you should create corpses, because they will perform much better
  • Improved the navigation data for units
  • You can now select landing points for ships
  • Units that jump off ships will now face the ship direction to improve the target search


Bug fixes
  • Fixed a some game crashes related to object destruction
  • Fixed looping animation lag between the last and first frame then previewing animations
  • Fixed that deleting foundations would not destroy stacked pillars on top
  • Fixed that cavalry would kill other riders
  • Fixed that the player could walk through vehicles
  • Fixed zombie unit helmet model
  • Fixed that duplicating units from a ship would keep a references to the ship
  • Fixed a bug that allowed units to walk through walls in some cases
  • Fixed a bug that prevented low foundations from connecting to the terrain in some cases
  • Fixed a bug that prevented movement from one direction to the other
  • Fixed a crash related to the destruction of some objects
  • Fixed the flag spawn range for base flags
  • Fixed the visual representation of the conquest/KOTH flag range
  • Fixed that buildings could get destroyed, but would still be visible
  • Fixed that siege units did not target horses
  • Fixed weapon sight centering on S47, Val, SRSS
  • Fixed that skeletons survived the black hole gun
  • Fixed jungle rock rotations
  • Fixed jungle rock runtime visuals
  • Fixed a bug that locked the UI when loading a player equipment preset
  • Fixed C-130 movement problem on large terrains
  • Fixed a bug that caused ship rotations when hitting the terrain

Update 0.34.6

Content
  • Added S36 rifle (WMC reward)


Passive units
  • You can now create passive units in the custom unit creator
  • Clothing/Armor/Equipment can be applied just like for default units
  • By default no animation is applied and the unit is standing in T-Pose
  • To change that, you can apply a preset animation or create custom animations
  • Bones can be rotated and the some positions can be changed to adjust the pose
  • To save the current pose, you have to create a keyframe in the timeline
  • Clicking/Dragging on the timeline will preview the animation at that point and allows you to insert keyframes
  • Units with only one keyframe will have a static pose
  • For seamless loops, make sure that the first and last keyframe are equal (you can do that by copy pasting the pose)


Features and Improvements
  • Add ragdoll inertia
  • Horses will now damage units they run over
  • Units can now be placed on modular stairs


Bug fixes
  • Fixed multiple bugs related to the horse AI
  • Fixed attacking of melee units against horses
  • Fixed attachment options in the arsenal
  • Fixed that units equiped with certain armor would suffer from visibility problems
  • Fixed that custom placed trees would disappear when placing certain objects
  • Fixed default spawn point generation in Conquest/KOTH
  • Fixed destruction of objects that are placed on other objects
  • Fixed ragdoll stretching for textured clothing objects
  • Fixed selection of some helicopters in the editor
  • Fixed a bug that caused spawners to spawn units in the terrain
  • Fixed GL mode of the P-rifle
  • Fixed that chaning the equipment before respawning would allow animals and bug out the player

Update 0.34.5

Content
  • Added modular glass wall, small wall, floor, triangle floor, door frame, pillar
  • Added a modular glass door
  • Added 2 modern modular doors
  • Added wooden door and window barricades
  • Added stones from the christmas biome to the placement list


Features and Improvements
  • Added "Wander" mode to unit settings, which will make units walk randomly around
  • There will be movement speed settings in one of the upcoming updates, which will make this setting even more interesting.
  • Zombie spawn points can now be placed on buildings and will be deactivate if the building is being destroyed
  • Custom zombie units are now in the zombie placement category
  • Behaviour settings (guard/patrol/...) will now work for zombies
  • Renamed M1 helmet to msk1


Bug fixes
  • Fixed attack distance settings (unit behaviour range multiplier) for siege weapons spider droids
  • Fixed A6 helmet glass
  • Removed color settings panel from the police vehicle
  • Fixed mesh normals on the destroyed van
  • Fixed some clipping problems with the future shirt


Next update

The passive unit creator is scheduled to be released next monday

Update 0.34.4

Content
  • Added Maska 1 helmet (class 4, "M1 Helmet" in game)
  • Added Altyn helmet (class 4, "A6 Helmet" in game)
  • Added a small plate carrier (class 4, 4 versions, "EL Body Armor" in game)
  • Added an armored rig (class 4, 2 versions, "FP-2" in game)
  • Added a soft body armor (class 2, "Soft Bodyarmor" in game)
  • Updated the modern helmet model
  • Added decorative car and truck objects (available in the vehicle category)
  • Updated and added more destroyed car variants


Features and Improvements
  • Helicopters will now change their height quicker
  • Drop helicopters will now try to increase their height to reach high drop positions more easily
  • Units placed in conquest/KOTH are no longer affected by the game rules, which means that they will no longer target flags!


Bug fixes
  • Fixed rotation limits of Marksman tanks
  • Fixed S4 scope size
  • Fixed that throwing grenades while reloading a shotgun could result in broken player interactions
  • Fixed that units would generate paths through destroyed vehicles
  • Fixed thatthe game would not end when the last transport vehicle got destroyed
  • Fixed hit detection of small helicopter rockets
  • Fixed helicopter vertical rotation snapping at limits


Next update

Sorry for the slow pace of updates lately. The missing WMC reward will be released in the 0.34.5 version.
The next update (0.34.5) will also include the custom passive unit editor, which I dont expect to be released later than next week.