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Tennis Elbow 4 News

SubBuild 2025.6.18

[p]Bug Fixes :[/p][p]- Menu : the 2nd time it was displayed, each country flag was replaced by a white dot[/p][p]- Menu : the game could crash with some Mods (I'm not 100% sure it's fixed as I couldn't reproduce the bug on my PC 👀 )[/p]

Build 140 ; SubBuild 2025.6.17

[p]Here's a regular update, after a nearly 2-month break coz I broke my foot (check the mini-blog for more info).[/p][p][/p][p]It's focused on tuning the gameplay, mostly as a try to avoid too long rallies on clay, and also has an important memory optimization mostly useful on consoles (or if you're really short on RAM, but it's uncommon on PC 🙂 ).[/p][p][/p][p]I hope you'll enjoy it ![/p][p][/p][h2]New Features :[/h2][p]- Modding : now all the textures used for the menus and the HUD are loaded and cached dynamically, allowing for a saving of almost 300MB of RAM with the latest XKT & Stef's Scoreboards Mods ; I did as well a couple of other memory optimizations so the total saving is around 300MB, which should be hopefully enough to avoid many crashes on PlayStation and Xbox One and One S (Xbox One X and Series have more memory, so they should be mostly alright).

[/p][h2]Changes :[/h2][p]- Strike : tuned the Shoulder Height Acceleration so it's much less penalized when done in the Danger Zone, and even getting an accuracy bonus ; the effect is quite strong for the Acceleration and medium for the Short Acceleration ; this should allow you to attack high topspin balls on clay if you position your player well - Strike : lowered a bit the Short Acceleration accuracy, so its aiming zone width is closer to the Acceleration's one when standing a bit after the baseline - Strike : tuned a bit the physical imprecision so the topspin strikes have a tiny bit more chances to end long or in the net when prepared late, and the slices a bit more chances to end short when prepared late - Strike : the drop shot is now easier to do on very falling balls, and a bit harder on raising balls - Strike : the service strike speed now varies according to a Gaussian curve (before the extreme variations were too frequent) [/p][h2]Bug Fixes :[/h2][p]- Animation : the player could be doing strange things when lobbed on his backhand side
- Strike : when running forward, the net jump could sometimes not trigger, especially if the ball was on the backhand side
- Strike : in the doubles, the Human player was sometimes prevented from jumping to the ball at the net if he's partner wanted to play it
- Strike : the player could play a ball ending quite long if he was standing just a bit inside the baseline
- \[PlayStation] Online : the Friend invite button was missing sometimes when hosting a game\[/h2]\[/h2][/p][h2][/h2][h2]ManuTOO
== Mana Games ==
[/h2]

SubBuild 2025.4.26

[h2]Bug Fixes :[/h2]
- Online : playing a match while hosting a game and waiting for an opponent could lead to desync
- Commentary : fixed a few commentaries triggering at the wrong time
- Modding : fixed a couple of issues (including a crash on Windows) when reloading Mods

Build 139 ; SubBuild 2025.4.11

Another regular update, I hope you'll enjoy it ! 🙂

[h2]New Features :[/h2]
- Modding : the game will now reload the Mods after their installation/removal, activation/deactivation, and optionally when changing the Profile ; it may still have some issue, so I still didn't remove the message recommending to restart the game to apply the modifications

[h2]Changes :[/h2]
- Helpers : slightly raised the Aiming Zone size by adding a white zone around it, so very few balls will end outside of it
- AI : the CPU positions himself better against short strikes & short accels, and repositions himself a bit more dynamically when he's too much out of position ; this should improve his defense a bit but noticeably
- AI : the CPU player will now often make 1 or 2 steps before stopping to chase a too-far ball
- AI : the CPU player was always chasing too-far balls ending near the net when he was standing around the baseline
- Strike : now doing an Acceleration, Short Acceleration or Attack Lob when our player is doing the special stretch animation will lead to a systemic fault (this is not related to the usual strike animation reaching for the ball)

[h2]Bug Fixes :[/h2]
- Animation : running in diagonal backward was leading to the running back animation instead of turning and running forward


ManuTOO
=== Mana Games ===

Build 138 ; SubBuild 2025.3.15

Here's a regular update, mostly from your feedback, enjoy ! 🙂

[h2]New Features :[/h2]
- Controls : it's now possible to navigate the menus with the D-Pad or the Right stick ; you can configure it in Settings -> Controls -> Players 1 -> Controller 1 -> Menu

[h2]Changes :[/h2]
- Strikes : lowered a bit the Defense & Attack lob speed when standing far from the baseline
- Replay : the replay menu is now usable with the new menu navigation controls ; to advance/rewind by 1 frame, use "Menu - Previous Tab" & "Menu - Next Tab" instead of "Menu - Lower" & "Menu - Action"

[h2]Bug Fixes :[/h2]
- Strikes : in some cases, the human player could switch several times between his forehand & backhand
- AI : while standing near the baseline, the CPU could miss the ball if it were too high (eg: against a lob)
- Controls : if several users were using the same controller, their different configs were applied at the same time to control the menus