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Hammerting News

Dwarfveloper Log #25 - The Great Forge

Hello everyone!

Welcome to the Dwarfveloper log #25!

This week we've sharpened our pickaxes and have been hard at work in the coding mines. One of our dwarves has also been lecturing at a university above ground!




Here's everything we have crafted this week:

Code
  • Added a new system for spawning entities in the caves. This will allow us to create areas with a bit more personality than before, and make sure that you find some nice loot while you explore!
  • Continued work on save & load systems



(We're not sure if you'll dare open this chest!)

UI
  • Added a proper top bar with time management and room for resource tracking etc.


Content
  • Added several new missions
  • Added several new loot drops from enemies
  • Added crafting recipes



Art
  • Added art to the main menu and loading screen.
  • Concept art created for new creatures in the Verdant Grotto Biome.
  • Began work on a new biome


Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!

Dwarfveloper log #24 – The Nest Has Eyes!

Hello everyone!

Welcome to the Dwarfveloper log #24! The coffee machine at our halls now has hot chocolate. I repeat, chocolate! This is not a drill… or a pickaxe. Productivity is now up approximately 250% - which is a good thing seeing as half the dwarfveloper force is off sick or out of the mines currently!

Moving on to the spoils of our toils.

Art
  • Creature Lairs: the Slime Pool, Rats Nest and Graveyard are currently being worked on.

(Can you guess which this is?)

  • Most art for the Plants system is ready.
  • Added a whole lot of icons related to the new content.
  • Made Concept art for Creature lairs and World rooms.


Code

  • Improvements to the randomized scenarios.
  • Biomes will now have different amounts of ores and other goodies.
  • Special rooms, such as caverns and creature lairs, will also be added to the randomized scenarios this week.
  • Started working on serializing state for save/load




UI
  • Main menu has been improved.


Content

  • More food recipes in the game
  • Added several missions, and updated mission formats
  • Added Chisel & Hammer tools.
  • Added Spears
  • Added Ingot Recipes
  • Reworked loot drop tables for monsters and missions.



Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!

Dwarfveloper log #23 – Underground Farming!

We had snow today. Snow! It’s ok though, we just fashioned our pickaxes into ice-picks!



Enough about the conditions outside of the mine, this is what we have dwarfgineered this week:

Art
  • Worked on new art for empty inventory slots.
  • Made concept art for vegetables, roots, fruit and edible mushrooms.


  • Made icons for light & heavy pickaxes, meat, hide, recipes, vegetables and more.
  • All imp animations finished


Code
  • Whether a dwarf can craft a certain item or not is now based on the dwarf’s tools and modifiers.
  • Slight changes to combat in order to make it work with the new crafting system.



(Dwarves need somewhere to do their business!)

UI
  • A save/load interface implemented


Content

  • Added crafting recipes and loot drops (Parchment, Pickaxes and Parts, Swords and Parts, Green Slime, &c )
  • Began adding support for taste modifiers to food crafting.
  • Rebalanced dwarven status bar drains
  • Began adding descriptive texts to items and recipes
  • Reworked missions to use the new crafting input format.




Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!

Dwarfveloper log #22 – That Slime’s on Fire!

Hello everyone,

We continue to improve our new dwarfvelopment halls, we have now fitted whiteboards successfully for improved dwarf related brain storms!



Enough about our offices, here's what we've been crafting this week.

Art
  • We have added icons for axes and swords.
  • All skeleton animations are finished.
  • Slime animations are finished.
  • The Lava Slime has been added. (Be careful of lit rooms dwarves, sometimes it won't be the glistening of gold!)




Code
  • Healing has been added - dwarves can now get unhurt after a fight!
  • New crafting mechanic improvements.
  • Inventory system is being updated to better meet the demands of both the production and toolbelt systems.
  • Tools can be assigned to dwarves. (Dwarves will use their new tools to speed up crafting!)




Content
  • New interface to move equipment to dwarves.
  • Crafting interface rework to fit the new item system.
  • The dwarves have been gifted toolbelts to better perform their tasks.
  • Recipes upgraded to match new item systems.
  • Recipes for sword blades and axe types added.


Dwarfveloper log #21 – It Stirs in the Deep

Dwarfveloper log #21 – It Stirs in the Deep

Hello everyone!

Happy Halloween and be careful dwarves of things that stir in the deep dark!



Without further a-do, welcome to the Dwarfveloper log #21! This week we are thrilled to share that we have finally moved into our new dwarfvelopers hall! (No pictures of our new offices yet, we need to get things in order first!)

Here are the treats we have been crafting:

Art


  • We have added concept art for this scarily festive Dread Lich! (You definitely won’t be in for a treat if you accidentally mine into their lair!)




  • Finished the three rat models (named fat, skull and lava for the time being).
  • Started to create concept art for even more enemies!


Content


  • ‘One slime to rule them all and the deep darkness bind them’ – We have added the ultimate basic mob the Slime King.


Code
  • Finalizing crafting rewrite.
  • Inventory rewrite in progress.
  • Animation importer fix that should cause less headache for... everyone.
  • Started on a toolbelt system.
  • More workflow improvements for Visual Studio users.




Join us in the great hall next week for another Dwarfveloper log by the hearth where we’ll have more exciting news to share on what’s to come!