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[experiment]Ver 0.9.3f2 Patch Notes



[experiment] Ver 0.9.3f2
  1. Fix some typos.
  2. Now walls can support rafts on upper floor.
  3. Add a key guide: how to hide all the key guides.
  4. Fix the hierarchy and size error of some UI.
  5. Fix the animation error of Karken in the special event.
  6. Add a shortcut key for copying buildings.



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[experiment]Ver 0.9.3f1 Patch Notes



[experiment] Ver 0.9.3f1
  1. Fix the issue that survivosr might hang when crafting.
  2. Improved text for social between survivors.
  3. Fix the issue that trees left alone when survivors working on it stop work.
  4. Remake the model and animation of Metal Workbench.
  5. Fix the model error of Aalcohol Distillator.
  6. Balacnced the cook time of some food.



switch to [experiment] branch to experience more new contents!

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[experiment]Ver 0.9.3p6 Patch Notes



[experiment] Ver 0.9.3p6
  1. Add more information when an equipment corrupts (whose equipment and where he/she is).
  2. An item can sustain extra one time attack when its hp is zero.
  3. Balance work about effeciency for fertilizer pool.
  4. Fix the issue that icon for alert mode blocks selecting survivors.
  5. Fix the issue that buildings get stuck when workers on it go to alert mode.
  6. Add more tooltips for priority panel.
  7. Add more ways to change priority without draging icons.



switch to [experiment] branch to experience more new contents!

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[experiment]Ver 0.9.3p5 Patch Notes



[experiment] Ver 0.9.3p5
  1. Reduce the scope for defensive mode.
  2. Fix the model error of barrels.
  3. Improved UI for character panel.
  4. Update translation text.
  5. Tooltips following the mouse won't hide if [Show keyhint] turned off in option panel.
  6. Survivors entering alert mode will behave like aggressvie mode.



switch to [experiment] branch to experience more new contents!

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[experiment]Ver 0.9.3p4 Patch Notes



[experiment] Ver 0.9.3p4
  1. Now you can set attack mode for survivors: Aggressive(attacks enemies when they come); Defensive(attacks enemies who are in view range); Ignore(ignores enemies)
  2. Fix the issue that hidden things on the ground disappear after reload.
  3. Now it's much harder for salt to corrupt.
  4. Adjust the effect of some early game food.
  5. Enhance the UI layout of plnat groth infomation.
  6. Add a new building, lemon battery light.



switch to [experiment] branch to experience more new contents!

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B