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Smalland: Survive the Wilds News

A closer look at the Forbidden Monuments

The Forbidden Monuments update is levelling up how you and your friends will advance in Smalland: Survive the Wilds.



Located at the North of the map, the Forbidden Monuments is a hallowed place in Smallfolk lore, filled with towering remnants of Giant civilisation. What bizarre rituals did they perform here? What is the meaning of the strange relics strewn on the ground?

Smallfolk scholars have debated this for centuries - but you'll have no time to ponder the answers if you brave this high level area.



Ringed by a fence, with an old dead tree in the centre, the Forbidden Monuments offer the most challenging creatures the game has to offer. Stinkbugs will inflict area-of-effect poison attacks, while territorial Blue Tit birds will swoop down and land devastating attacks from above.

And, if the whispers among the Vanguards are true, those may not be your only threats...



Look to one of the area's landmarks to find the latest NPC to join our cast, a new kind of merchant who will grant you the right to flight in a new story chapter that takes the most skilled Smallfolk in a new direction - up!



We've still got lots more surprises coming in this next update, and we hope you'll give a hoot as we reveal more between now and July 20th!



Stay tuned - in our next news story on Wednesday 12th July, we'll reveal more about the fearsome new bird enemy - a fearsome flying foe that changes the game in more ways than one!

Prepare to explore the Forbidden Monuments!

Smalland is getting bigger - again! Following on from the Giant's Fall update, we're thrilled to reveal that the next big content update is now only a few weeks away.

Here's what awaits you later this month...





What bizarre rituals did the giants use these strange structures for? What is the meaning of the peculiar relics buried in the ground? And what perils await any Smallfolk brave enough to explore them?



These boss tier airborne enemies will defend their nests without mercy, and only the best equipped and coordinated Smallfolk teams will emerge victorious from the encounter. What rewards await the hardy warriors who manage this feat? Time will tell...



Defeat this rancid new enemy to make use of its unique glands, unlocking Smalland: Survive the Wilds' first throwable weapon. Use stink grenades to stun enemies from a distance and poison them with AOE damage.



We're particularly excited to announce a major overhaul to player progression which adds new long term routes to customise and enhance how you play. Both wild and tamed creatures will now also come in different sizes and strengths, and tamed creatures can be further improved across key attributes.



The Forbidden Monuments Update arrives on July 20th with all of these features, plus new tools, weapons, armour and another NPC to meet, as well as the usual array of ongoing systems improvements under the hood.

Stay tuned through July for more detailed explanations on how each of these headline additions will work together to make Smalland: Survive the Wilds deeper, more challenging and more rewarding.

Smalland! 20% off!

Patch Notes #6

Hello Smallfolk! A quick update in our run up to the next content update, which we look forward to teasing very soon!

Here's what's came with this patch!

  • Signs!
    Signs are unlocked from the get-go and cost 2 wood. They can be placed on anything, including chests and walls, There is a character limit of ten characters.
  • A change to equipment handling
    Equipment now remains in your inventory and is also reflected on your character UI, this comes with 8 additional inventory slots, we have done this to future-proof an upcoming feature.
  • Armor is now craftable by the player at work benches
    We hear you on this piece of feedback and have changed this! (Though, one set that is unlocked by quests remains at the NPC)
  • Tweaks to combat animations
    We've tightened up the combat animations a smidge. Allowing for movement earlier as the animations end.
  • Miscellaneous optimization and art improvements
  • Fix for the weird storage issue where players would pause by a chest and their items would go missing from their inventory into their chest. Maybe a mimic that pickpockets you would be great for DnD campaign but for now it's a bug we've fixed.
  • New workbench tab
    Workbenches such as the stonecutter can now be sorted by tab.


We have a big update on the way we've already to began teasing! Stay up to date here;

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Patch Notes #5

Hello Smallfolk!

We've got a bunch of community-requested QoL features and system improvements coming for you folks! Check them all out below!

Check out the changes below:


  • Parrying!
    Block as you are about to be hit to parry, this will briefly stun the creature attacking!
  • Name your creatures!
    Approach a tamed creature and inspect them to give your creature a name!
  • Creature Tame Changes!
    1. Tamed creatures now have 200% health!
    2. You will be able to tame more than one creature at a time. There is no limit to this, you can have 50 ladybugs or one of each creature, or 50 of each creature!
    3. You can only have one creature active at a time, meaning that the other creatures you have will remain tamed but will be inactive.
    4. We have big plans for creature taming and this is only the first step!
  • Build space visualization for the Great Tree!
    There will be a transparent wall whilst having a build hammer equipped on your Great Tree, so you can see the border limit of where your constructions will be saved.

  • Multi-item drop on bosses!
    Boss creatures will now drop the same number of key crafting items as there are players in the world, so you no longer need to fight a boss multiple times for each Smallfolk to progress.

  • Improved animations for the Waterbug and Cockroach with them both receiving more lifelike attacks.


We've got a more system improvements planned coming over the next weeks, so stay tuned!

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