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Rheksetor News

2021 Rebuild - Teaser Update

Greetings!

A new update is now live!

This is just a bit of a teaser update, and does not include all of the planned changes that will be included in the major update coming up in a week or so. This is just to give players a chance to mess around with the new building mechanics ahead of time.

V 0.7.9.8 Patch Notes (April 13):

[h3]construction system:[/h3]
current:

  • fully rebuilt grid snapping, placement, and desctruction
  • snapping now uses a more familiar 1m block-based world grid
  • hotbar for quick access to commonly used structures
  • quick scrolling and number controls for hotbar slots
  • red hud boxes show info about existing block you can break (left click)
  • green hud boxes show info about potential block you can build (right click)
  • quick scrolling and number controls for hotbar slots
  • full screen build menu (B) to see more detail about block types, and assign them the hotbar

near future:

  • drag and drop to assign blocks to hotbar slots
  • eyedropper to select a structure type from an existing block in the world

[h3]world generation:[/h3]
current:

  • new procedural height map based on 5m intervals
  • infinite terrain generation as player explores the map

near future:

  • world objects like trees and boulders will spawn infinitely as well
  • height map semi-randomization based on biome and overall height of market areas

[h3]maps:[/h3]
current:

  • map rendering based on terrain, world objects and structure pieces
  • map mode (M) will open a full screen map with numpad controls for pan and zoom
  • mini map in bottom left

near future:

  • full screen map panning with mouse click + drag
  • full screen map zoom with mouse wheel scroll

[h3]player mechanics:[/h3]
current:

  • slightly slower / normalized movement speed and jumping height
  • basic world object harvesting action

near future:

  • proper foley effects for character movement / actions / mode changes

[h3]celestial / world time system:[/h3]
current:

  • day / night cycle is a bit slower
  • lighting from sun and ambient lighting change dynamically based on time of day

near future:

  • solar / lunar power will affect growth rates of various plants

[h3]general:[/h3]
current:

  • lighting quality performance improved slightly
  • frame rates improved slightly

near future:

  • settings for lighting and shadow effects
  • settings for audio levels

Discord!

The official Discord server for Rheksetor is now live!

https://discord.gg/wRVSEnr

Head on over to the server and get the latest news about the game, talk about your favorite flavor of ice cream, or just hang out.

ːsteamhappyː

Rheksetor Survival Update 1

Harvest all the berries!



V 0.7.9.7 Patch Notes (Sept 15 Update):
  • Added a handful of basic survival mechanics (gauges in lower right corner):
    • Sprinting costs energy (pink bar)
    • Energy is refilled by consuming Sustenance (green bar)
    • Sustenance is refilled by consuming berries
    • Harvest berries from berry bushes
    • Maximum HP (red bar) is also limited by current sustenance level (max hp starts dropping down when sustenance is below 50%)
    • Functionality for temperate (orange bar) will be added in a future update
  • Rebuilt terrain generation system to include portions of land and water (this will factor in to how the segmented structure/zone building system is going to work)


Stay tuned for future updates!

Rheksetor Structure Update 1

Doortastic!





V 0.7.9.6 Patch Notes (Sept 5 Update):
  • Added a doorway to be able to close off your shelter (press E to open/close)
  • Added a window for aesthetic purposes
  • Enabled vision of potential structure placements for easier build planning
  • Cleaned / normalized textures on the entire current structure set


Stay tuned for future updates!

Rheksetor Vehicle Update 1

The first drive-able vehicle has arrived!



Now it's easier than ever to get to those valuable resources!

V 0.7.9.5 Patch Notes (August 28 Update):
  • Added a drive-able blue roadster (press V enter / exit)
  • Cleaned up rounding of resource counter numbers


Stay tuned for future updates!