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Stygian: Reign of the Old Ones News

What Have These Cultic Folks Been Doing So Far?



Greetings Brethren,

The blackest of rituals are taking place inside the Cultic office these days!

True to our word, we’ve been busy working on the game non-stop for the last month.

Here is a list of the features that have been completed for the phase of testing:

1. Manual Saving

2. A Character Profile System that enables you to store your save files separately for each of your unfortunate PCs



3. A Combat Probability Indicator that helps you see how likely you’ll be able to succeed an attack on an enemy



4. A Tutorial System that helps you with all the core mechanics of the game



And here are some of the impactful fixes and changes that we have made on the game:
  • The left click quick looting of the enemy corpses have been removed, solving a good number of movement related ux problems
  • A considerable number of Blasted Street issues have been fixed
  • A considerable number of crashes and freezes have been solved
  • And over 40 other big and small fixes that improved the overall stability


We are very excited to see you join this much improved experience BUT we have learned our lesson. This time we won’t make haste.

After we are finished working on all the remaining fixes of the issues which we’ve been collecting from you since release, we’ll start testing and confirming each fix with professional assistance before releasing one or more extensive patches, so that we can present you the most stable and polished Stygian experience.

We know that we have mentioned a series of fixes for November, but for the good of the project and the community, we need to use all the time we have for further quality assurance.

We’d like to thank you in advance for your patience and for the endless support you’ve been giving to this project.

Until we meet again in one of the forsaken alleys of our doomed Arkham.

Team Cultic

Halloween sale - 15 % OFF!



Greetings our cult brethren,

for the annual season of scares and for some people pumpkins, we have a little promo for you!

Stygian is currently 15 % OFF for the duration of the Halloween Sale. It's a perfect opporunity to get a little mad while witnessing the decay of what's left of humanity...

https://store.steampowered.com/app/779290/Stygian_Reign_of_the_Old_Ones/

Fix and Improvement Roadmap!



Greetings Brethren!

The stars are right once again and we indeed have some good news for you!

We wanted to update you on the state of fixes and improvements planned for the Stygian. As you know we have been collecting all the feedback coming from you and would like to share the road map that has been drawn in the light of your feedback.

Here is a list of fixes and improvements that we will work on in the following period:
  • The fixing of an array of critical bugs that you've been reporting since launch
  • A new save system with the save anywhere and Character Profile function so the player would be able to switch between different characters
  • A tutorial system which would show the player the ropes on the first encounters with each of the more complex systems of the game such as combat, rest activities, hunger etc.
  • A chance to hit indicator that would show the players how likely they can hit their designated targets
  • The disabling of companion skills except combat and crafting related ones
  • The disabling of the combat loot system that creates movement difficulties for the players Various tweaks on the balancing of the game


We will test the systems and fixes internally before releasing the patches so unless something very pressing happens, the patches will start coming out at the beginning of next month.

We will contact all our players whose requests would have been met with the new versions and notify them about the progress.

We are planning to have another and a more extended fix period following this one. You will be updated.

Thanks a lot for all your feedback and comments brethren.

This morbid story is far from over.

Team Cultic

The Game's Ending and Future



Greetings brethren!

We'd like to answer the burning questions that you've been asking about the ending of the game.

Stygian: Reign of the Old Ones ends with the sacrifice that your player character has to make in order to return to Miskatonic University in their search for the dreaded book called Necronomicon. Opening up new possibilities for the continuation of its story.

During the development of Stygian: Reign of the Old Ones, we had to make a tough decision: hurry the finale and exclude some of the best content we worked on or complete the game on a cliffhanger, giving later parts of the saga the attention they truly deserve in future installments. It was the only way for Stygian: Reign of the Old Ones to see the sunlight (or shall we say moonlight) and eventually become the complete story we envisioned.

So we created Reign of the Old Ones as a beginning of a longer saga. Although Reign of the Old Ones is a complete game in itself, it does not conclude Stygian's full narrative cycle as we expressed in the update we published right before the release.



We'd love to see this story continued in the future and have already begun concepting and designing on what will follow Reign of the Old Ones. We are more than ready to jump on board for the next part of the Stygian saga if that is what the stars foretell.

For now, we have a clear mission: Fixing the issues that some of you have been encountering and adding some of the features you've been asking for to make Stygian: Reign of the Old Ones a better game.

We'd like to thank everyone for their feedback and constructive comments. We'd also like to tell to the folks whom we’ve unintentionally frustrated, that we will be working on the game and will keep you updated on the issuesthat you have shared.

Until we meet again in the lightless corridors of this data vault once again.

Team Cultic

FAQ: Mysteries of Stygian Explained

Greetings cult brethren! You can find the answers to the majority of the questions you’ve been asking in the discussions and in your reviews for the last few days. You got more questions? Please write them down below this announcement!

PS: Using your own blood would help but is not obligatory.

How does the Radial Menu work?

If you’d like to see what skill usages and interactions are available on an environment item, simply right click on it.



If you’d like to perform a combat ability, use a quick item, cast a quick spell etc. simply right click on the character you are commanding at the time.



How does the Hunger system work?

A unit of rations is automatically consumed at certain intervals of game time. This counter gets paused while you are in the tab menu, in dialogue or in combat.

Only the canned food remaining in Arkham and all the canned food that you find or buy throughout your journey will be exchanged into the common resource identified as “rations”, which is displayed in your inventory as a resource. It is possible to buy canned food from most of the vendors of the game and they are being replenished in time.

If you enter a state of hunger, you get notified through the notification panel above the screen and if do not get nourished for a period of time following that, the hunger state gets more and more severe until the death of the character by a state of HP damage over time.

There is no hunger gauge in the game so it may be a good idea to have a couple of extra rations with you. Some companions like Nameless Soldier do not need to consume rations. Whenever a ration is consumed, the game indicates that through the log on the lower right and with a sound effect resembling a chewing action.

How does the Exhaustion system work?

At each particular interval of game time your characters get a state of exhaustion. Only by resting at a campsite (camping supplies needed) or resting at the Old Eel House are you able to recover from Exhaustion.

A campsite is located in Main Street near the walls of Miskatonic next to the hobos while another one is located in French Hill next to the abandoned house to the Southwest corner of the hub. Others will be discovered by you throughout the journey.



Resting is completely safe in the Old Eel House while the same cannot be said about outdoor areas. There is a good chance that your rest may be interrupted by an ambush even in the Downtown area so using rest activities such as “Keep Watch” and “Scout” may come in handy to get prepared.



If you enter a state of exhaustion, you get notified through the notification panel above the screen and if you do not rest for a period of time following that, the exhaustion state gets heavier and heavier until the character goes insane by a state of Sanity damage over time.

There is no exhaustion gauge in the game so it may be a good idea to have a couple of camping supplies with you.

How does the Sanity System work?

Situations like witnessing horrible events, casting occult spells, encountering supernatural creatures, staying in a dark area for too long, all result in Sanity losses.

If your Sanity drops below a certain level in combat there is a good chance that you are going to develop a panic state. Your character loses control and acts contrarily to your orders in a panic state, causing situations like dropping your gun to the ground while you command to attack.



If your sanity drops below a certain level in exploration, the chance for your character to develop a mental condition rises. The mental condition your character develops is determined according to the actions your character has performed until that time. If the character has killed a couple of NPC’s in cold blood throughout the game, there is a good chance that you will develop Psychopathy or if you have chosen more cautious and inquisitive choices in dialogues, your chances of developing Paranoia gets higher.

Resting, progressing quests, using drugs and alcohol, having sex, roleplaying your belief system correctly by choosing the right dialogue options, all replenish your lost sanity.

The sanity that you gain through roleplaying can exceed your maximum sanity.

If you reach 0 sanity in combat it is game over.

You can not drop below 1 sanity in exploration but whenever you reach that threshold, you gain a state called “At the Mouth of Madness” which makes you accumulate ANGST for a period of time until the effect is over.

But what is this ANGST?

It is some kind of a black experience that you accumulate through enduring painful and disgraceful situations, running away from combat scenarios, witnessing an inhumane act with a Humanistic character etc. Whenever you level up in ANGST you have to choose a Defect which can be defined as a negative perk.



What are those Mental Conditions? How Do They Work?

Each mental condition has its own merits and flaws:

Mania
Increases Action Points but gives the character a small chance to lose control and attack the nearest enemy unit in combat.

Paranoia
Increases Reaction but gives the character a small chance to attack an ally in combat.

Schizophrenia
Increases Mental Resistance but gives the character a small chance to enter a catatonic state and lose a combat round.

Psychopathy
Increases Critical Success Chance but gives the character a small chance to lose a certain amount of Sanity after killing a foe.

Each mental condition is also represented in the game by their own visual effects. The effect gets stronger in accordance with the degree of your decreasing Sanity. If you are disturbed by the effect, it may be a good idea to use some drugs, or rest to decrease the effects of Madness.

Lastly, a system called “Voices of Madness” enter into play for characters with mental conditions. Some of the regular dialogue lines gets substituted with VOM lines according to the mental state of the character. It is up to you to follow them or not.



There is no curing madness in Stygian.

How does Spellcasting Work?

Only the spells/rituals you have prepared by adding them to your quick spells can be cast in combat and exploration.

You can cast spells through the radial menu by right clicking on your character.

For casting “Tongue of the Dead” on the corpses that you encounter, you can right click on them to view if the spell is available.

In order to learn spells, you have to find or buy manuscripts and then study them through Occult Research rest activity while resting. Only characters with the Occult skill can research Manuscripts and Artifacts.

Casting each and every spell costs sanity and sometimes other resources and components. You can learn all those in detail by clicking on the question mark icon near the spell headlines found in your Grimoire.

How do I make a Progression Escape?

Whenever you deal enough damage to an enemy group that would enable you to break some of the resistance, blue hexes appear on the battlefield, and if you can reach those hexes by moving to them and press the escape button (found at the bottom right corner of the screen), you get out from the combat, thereby gaining the same amount of XP as you’d get by winning the battle and progressing the story, since the worn enemy won’t be following you from that point on.



What good can my companions be to me besides Combat?

They can perform the rest activities that their skills allow. For example Nameless Soldier can be very effective in the “Keep Watch” rest activity while you get to allocate your precious rest points on research or other activities. They can research spells, protect the party, make scientific discoveries and a variety of actions in the form of Rest Activities.



With the 1.0.3 patch they are also able to perform crafting which adds a lot of diversity to the actions they can commit. We always wanted the companions to perform skill checks as well but for the welfare of other systems, we had to cancel that feature.

Also they can be your friends. And in a world which has lost all hope, that may help.

How does Stealth Work?

While in stealth, the game checks your character’s Stealth score for the whole party. If you get too close to a hostile character, you will be spotted no matter what score your character has in Stealth. Some enemies will be patrolling, while some will be able to smell you and change position accordingly. So always try to maintain a safe distance. If you can pass through a danger zone by stealth, you will be awarded with XP.



You can bypass 90% of the main quest battles in the game with the help of Stealth skill so if you are not the combative type, that may be a good skill choice in which to allocate some points.

What the Hell! Am I an Addict Now?

Yes, you are. Your tolerance against it is directly affected by your Will value. After using the substance to which you are addicted, everything will go as usual for a while until Withdrawal (which is a negative state) kicks in. If you are in withdrawal, do not use the substance, since the negative state will get stronger until you use the substance you’re addicted to. If you can endure the state of Withdrawal without using the substance for a time period (which is determined by your Will again) you will be cured from addiction.



Artifacts

Each artifact in Stygian has a Power and a Malediction. The artifacts that you buy from vendors come with their Powers unlocked. Both the Powers and Maledictions of the artifacts you will find in Arkham and Beyond will come locked. You can discover the power of artifacts by either making Isidore decipher them or by studying them with Occult Research (studied either by you or your companions). The malediction of an artifact cannot be discovered through deciphering so you’ll need your or your companions’ faculties to learn them.



Beware! An artifact’s power and malediction takes effect the moment you equip them, whether you unlocked them or not.

How Does Scientific and Medical Research work?

You can study the items that you find in the world in an attempt to discover new blueprints or formulas that would enable the crafting of wondrous devices and concoctions with the help of Scientific Research and Medical Research rest activities. With each rest, you will progress towards a certain discovery until the research bar is full. By research, you can discover new solutions to your old and nightmarish problems.



What the !!**/!! with the Save System!?

There will be a manual save function in the upcoming patch. Ouch! That one hurt!


Until we meet again to unveil more mysteries beyond the stars!

Team Cultic