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Full Ace Tennis Simulator News

Version 1.14.13

* Online : Issues could happen when an online game was launched while online rank score had not yet been recovered through Steam. To avoid those issues, it is now impossible for a player to join an online game before his online rank score is displayed.
* Online : win-loss ratio for each player is now displayed after online rank score in lobby.

Version 1.14.12

  • Physics : Reworked ball-net collision physics, and adjusted bounce physics.
  • Gameplay : Disabled 'clear net' auto-correction on dropshots and double tap slices, as it was wrongly enabled for those shots, which allowed easily reaching targets very close to the net.
  • Controls : Fixed issue that prevented use of numeric pad for keyboard controls.
  • Visuals : Fixed racket/hand shift on intermediate interpolations.
  • Visuals : Stamina bar, serve bar and timing orb's movement smoothness on-screen now benefits from over-50 Hz monitor.
  • Online : There is an issue where separate lobbies can be created simultaneously when several players launch the game at roughly the same time. They now should quickly merge when that happens (in a matter of seconds).

Update notes for v1.14.11

  • Gameplay : Increased difficulty to make drop shots.
  • Gameplay : Increased penalty for hitting the ball close to the ground.
  • Gameplay : Code fix that should improve volley control.
  • AI : Improved shot choice in response to drop shots.
  • Sound : Fixed infamous bug that messed up stereo for in-game effects.
  • Modding : Allowed _NCE prefix for modded bag textures.

Full Ace online community needs you !



The Full Ace community in general, and online play in particular, have never been so active and we are very happy about it !

The number of regularly active players is growing steadily, and the community-ran online world tour is having more events and filling bigger draws.

So if you ever wanted to play Full Ace online, now is the best time to give it a go ! The online community is very welcoming to newcomers, and whatever your level of play is, you'll find someone to play with/help you get better.

Click here to join the Full Ace Discord server and be in touch with the community.
See you online soon !

Version 1.14.0 : Gameplay, character movement, animations

Don't forget you can go to the store page and nominate Full Ace for the 'Labor of love' award. There is still time !


https://www.youtube.com/watch?v=P5a4J6ZSN1o

  • Visuals : Many fixes/improvements on overall character movement, transition to and from shots.
  • Rendering : Graphics engine's DirectX mode now uses DirectX 11. This should improve compatibility and performance on all computers, and opens up new graphical possibilities in the future.
  • Physics : Refined ball-net collision physics.
  • Gameplay : Tuned character speed, ability to change directions and overall rally rhythm.
  • Gameplay : Changes and improvements for on-screen objects (timing orb & serve gauge)
  • Gameplay : Tuned double tap power so it is easier to get intermediate values as well as fill it completely.
  • Gameplay : Added colour-blind mode.
  • Interface : Changed SETTINGS > CONTROLS menu and controller selection for more clarity.
  • Replay : Added replay after a challenge if the point was a winner.
  • Anim modding menu : Fix an issue in FBX Export that messed up "deplacement" and added sliding. Unfortunately the animations that were corrupted as a result of this can't be detected automatically and will have to be fixed by hand. Any FBX exported with an earlier version of the game shall be used with great care.
  • Anim modding menu : Added log control displaying duplicated animations with same Unique ID.
  • Anim modding menu : Allowed viewing modded animations and editing their flags when FBX source isn't available.
  • Anim modding menu : Disabled editing one hand/both hands flags for serve animations and when FBX source isn't available.
  • Editor display : Fixed animations display adding artificial sliding when shown in 3D view.
  • Bug fix : Fixed some issues when hitting the shot button very early with automatic preparation enabled.
  • Bug fix : Depth hint sometimes blinked when ball was bouncing near the net.
  • Bug fix : Many many bug and crash fixes.