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Gloomhaven News

Witness the Power of the Elements!

[Quote]The town crier approaches the town square, you stand up from your seat observing the comings and goings in Gloomhaven to find out what is happening. "Hear-ye hear-ye! Many new happenings have been occuring in Gloomhaven in recent times, adventurers and townfolk are advised to keep a watchful eye for strange new creations appearing—rumors state that these are the creations of members of our very own people!"
You muse to yourself that you would like to learn more about what these new creations are and if you may even be able to create your own inventions...the town crier cuts off your thought as he continues. "A new Mercenary has joined the town's registry and is ready for missions alongside even the most elite adventurers." You contemplate who this new Mercenary might be, and prepare yourself to check the town registry to learn more... "For more details on these happenings, be sure to read our updates on the towns news-board." You re-assess your priorities and first head to the news-board as it is on the way to the town hall.


Greetings Mercenaries!

The newest patch for Gloomhaven has now landed on the live servers and we are incredibly excited to see you not only playing with the new Mercenary, now availalable, but also the freshly implemented Modding and Level creation systems, as well as the Enhancements system!

If your interested in reading the entire patch notes, please see this forum thread: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/

There is a lot to go over today, so let's get started with the biggest point to discuss, the new Mercenary.

As we know that this is a hot-button topic for the entire community, the below information and reveal of the new Mercenary will be hidden below, under it's icon. If you are not afraid of spoilers, then click the black covered information below. If you want to remain spoiler free, until you have an opportunity to play the game, skip to the next section!



You have decided to brave this section of spoilers, so let's get down to the four cores of it: The Elementalist is now available in Gloomhaven!

Only watch this trailer if you are not afraid of spoilers:
[previewyoutube][/previewyoutube]

The Elementalist is a Savvas who has attained mastery over the four elements, Fire, Earth, Ice and Air. It is capable of manipulating the elements to an immense degree, generating and using elements of multiple varieties. Be prepared for a class that requires high levels of skill and preperation, capable of both healing and mass devastation!

Now onto another feature that that has been deployed in this patch we're sure is of interest to the entire community: Modding

[h2]Modding[/h2]
Modding is an advanced feature of the game which we recommend that you learn more about before you start trying to use it. Do note that this is the very first implementation of modding and we will continue to develop, add to and change the functionality of this system. Modding is an important system for us and something we are taking great care with, so we appreciate any feedback on this system that you may have.

As a word of warning for anyone wanting to use it, do note that there are a high chance of bugs from incorrect YML creation, as well as a chance for corruption of Gloomhaven's data if used incorrectly. The Steam Workshop is integrated into this system to allow simple application of mods and is accessible only if you both own the game and use the "Play with mods" option. Do note as well that not many mods are currently available through the Steam Workshop at this time due to how new the feature is, this will continue to grow and develop over time.

We have several guides that are of use if you're interested in modding created by a member of the community, as well as by Craig from Flaming Fowl Studios:

While Modding will not allow you to implement new map tiles or character/enemy models, it does allow you to modify the existing rulesets and actions in the game to great effect through the editing of YML files. Several community members have already managed to create some cool mods, but take care as some might spoil future updates and content. We have also implemented a level editor into the game that is accessible in all branches of the game (Play without mods included), which allows you to create customized levels. There is some unreleased content coming in future updates in here, so we caution use of this as there are some stability issues with using this unreleased content and it also risks spoiling some content.

We look forward to everyone getting their hands on all of the new content in this patch!

Good luck in your battles, mercenaries!

Road Event Writing Contest

"Hear ye, hear ye!" shouts the town crier in the square outside The Sleeping Lion. "We are seeking all those willing to go down in the annals of Gloomhaven's history and become a part of this world forever!" You leave the tavern, with your curiosity piqued—interested in whatever offer it is the town crier is making.

"If you can place two words on paper, or have a penchant for writing, then tell us your tales about your encounters while on the roads of Gloomhaven. Tell us your story and we will add three of Gloomhaven's favorites to our history, forever!" You raise an eyebrow, keen to know of the fame that comes with your name and writings forever being a part of this world you have lived in. You grab a parchment, and begin telling your most vibrant stories!


Hello Mercenaries!


As you heard above, we are looking for anyone capable of writing to enter a Road Event Writing Contest we will be running from February 11 to 18. Ready your keyboard, pens or whatever writing tool you prefer, because the top 3 entries will be integrated into Gloomhaven!

You can find the contest page here: https://asmodee.wishpondpages.com/roadeventcontest/

While you can find the full rules for the contest here, let's do a quick summary:
  • Entries can be submitted from February 11 - 18
  • Only entries submitted on the contest page will be accepted: https://asmodee.wishpondpages.com/roadeventcontest/
  • The community will vote on their top 10 favorites from February 18 - 23. The top 10 entries will receive a free copy of Gloomhaven
  • The top three road events from the above 10 will be chosen by Asmodee Digital and Flaming Fowl Studios. These three will be integrated into the game in a later patch!
  • Whenever the player is faced with a decision in a road event, there must be between 2 to 4 choices made available
  • Each description for a phase of the road event’s story will be a maximum of 250 words
  • Each choice cannot be more than 30 words long
  • Your Road Event must be themed within the world of Gloomhaven
  • Any writings, rewards or creations can be modified by the organizing company to better fit the world and ensure game balance and enjoyment

So, if you've ever wanted to go down in the annals of Gloomhaven, then be sure to get writing!

Good luck Mercenaries!

Gloomhaven’s First Community Challenge: ACHIEVED

Greetings mercenaries!

We're happy to announce that the goal of 250,000 kills has been achieved within the allotted time, you have actually managed to kill more than 265,000 monsters in the dungeons of Gloomhaven!

That's a lot of monsters, but who killed the most? Cragheart, Mindthief, Spellweaver, Brute or Tinkerer? Below you can see which mercenary achieved the most kills to know not only which skin will be released in the upcoming patch, but also the order the skins will be released for the future Community Challenges!

1st place: Brute Boneguard
2nd place: Spellweaver
3rd place: Cragheart
4th place: Mindthief
5th place: Tinkerer

As Brute has the most kills, their skin will be unlocked soon in an upcoming patch release. But because we know you want to see exactly what that skin looks like, let's show off this awesome picture!



We'll see you soon for another Community Challenge to be able to unlock the next skin in line, for Spellweaver!

Until then, continue clearing those dungeons, and we'll see you in Gloomhaven!

Gloomhaven’s First Community Challenge starts January 23!

Starting now, we are officially launching the Gloomhaven’s Community Challenges!

Throughout the year, you’ll have to work as a team and face challenges as a community in order to unlock exclusive skins for each of the mercenaries available right now. Each challenge will ask you to push your limits and work as a global squad of fearless mercenaries during a limited time to reach a common objective. When the challenge is complete, the skin will be available for every player to choose in-game.

Look at the Nightcrawler skin for Scoundrel - already available in Gloomhaven’s Early Access.


The very first challenge will take place from January 23 to February 06.

Dear warriors, here is your first community challenge:
Reach 250 000 enemy kills.
The class with the highest kills during the challenge duration will be released in an upcoming update. This will also determine the order in which skins will be released for the future community challenges! Do note that the Scoundrel already has her skin unlocked for all, and as such is not a part of this event.

We’re not sure if love can survive on those dungeons, but this will be our Valentine gift to you… ever so slightly in advance.

As we wish those skins to be a surprise to every player, we’ll only let you have a quick look at them…



Follow your progress as you and your teammates get closer to the challenge’s achievement on Facebook, Twitter and Discord where we will post updates on the evolution of the challenge.

It is now time to call for help, gather your allies and go through the dangerous dungeons of Gloomhaven in order to accomplish this objective. You don’t want to miss out on the chance of unlocking this special skin!

Gloomhaven's patch: .11080

Greeting mercenaries,



Here is the all new update for Gloomhaven!
This patch mainly brings fixes, UI improvements and brand new items! We've got some major content coming in the next months, stay tuned!

Don't forget that you can check all the complete patch notes here.

CONTENT
  • Empowering Talisman
  • Pendant of Dark Pacts
  • Hide Armor
  • Chainmail
  • Splintmail
  • Steam Armor
  • Platemail
  • Swordedge Armor


UPDATES
  • Updated - Steam Cloud saves are now available
  • Updated - Players can now respec their characters to experiment with builds
  • Updated - Floors from unrevealed rooms are now visible to help with door identification
  • Updated - Improvements of Forest levels readbility
  • Updated - Rebalanced some forest scenarios to be less deadly, mainly increasing the threat of Forest Imps
  • Updated - Tab now highlights all hexes
  • Updated - Bless and Curse are now limited to 10 Curses for players, 10 Curses for enemies, and 10 blesses in total.
  • Added - Semi-transparency when characters move through another character
  • Added - Ability confirmation step to Kill, Loot and Control abilities when Player controlled


FIXES
  • Fixed - Improper jump VFX
  • Fixed - Broken Cart event
  • Fixed - Hero summon moving away from disadvantage even if unable to attack afterwards
  • Fixed - Cultist not dropping gold on death
  • Fixed - Broken adjacent ally bonus for Scoundrel's Sinister Opportunity
  • Fixed - Disarmed Tinkerer being unable to use the bottom action of Enhancement Field
  • Fixed - The Mind's Weakness + Cranium Overload combo wrongly granting a +2 damage buff on a Ranged attack
  • Fixed - Softlock when undoing certain items
  • Fixed - Music not starting if you alt + tab during load
  • Fixed - Initiative ordering for summons when 2 players have tied primary card initiatives
  • Fixed - Impossibility to Undo the infused top action of Skewer
  • Fixed - Combat Log will now record damage inflicted by Retaliate
  • Fixed - Minor performance improvements
  • Fixed - An issue when refreshing items on Long Rest that had more than one active bonus
  • Fixed - Enemies are able to lay traps on top of one another if the tile is an open doorway
  • Fixed - A crash when Submissive Affliction is used on an enemy that then kills a Cultist which explodes
  • Fixed - Improper interactions between Trample and items
  • Fixed - An issue when using a Scroll of Stamina at the end of a characters turn
  • Fixed - An issue with scenarios not regenerating on map properly
  • Fixed - Wrongly using a charge for each character healed during an AOE Heal action in conjunction with Potent Potables
  • Fixed - Players not being able to use items in conjunction with the Attack aspect of the top action of Cranium Overload
  • Fixed - An issue with enemies spawning outside of the room
  • Fixed - Skipping Chromatic Explosion movement still triggering infusion
  • Fixed - The Bloody Axe's +1 Attack not appearing in the combat log

Thank you all for your your continual bugs reports, we wish you good luck on your adventures!